chore: Ran cargo fmt
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parent
710499b664
commit
3e187b57fb
1 changed files with 10 additions and 12 deletions
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@ -124,15 +124,12 @@ async fn incoming_message_handler<E: std::fmt::Display>(
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let game = room.game.as_mut().unwrap();
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let result = match r#move {
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GameMove::Pass => game.pass(&player),
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GameMove::Exchange { tiles } => {
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game.exchange(&player, tiles)
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}
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GameMove::Exchange { tiles } => game.exchange(&player, tiles),
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GameMove::Play {
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played_tiles,
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commit_move,
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} => {
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let result =
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game.play(&player, played_tiles, commit_move);
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let result = game.play(&player, played_tiles, commit_move);
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if result.is_ok() & !commit_move {
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let event = ServerToClientMessage::GameEvent {
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event: GameEvent::TurnAction {
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@ -308,7 +305,13 @@ async fn room(
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let mut room = d.write().await;
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// check if player is already in the room. If they are, don't allow the new connection
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if room.party_info.players.iter().map(|f| f.to_lowercase()).contains(&player.to_lowercase()) {
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if room
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.party_info
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.players
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.iter()
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.map(|f| f.to_lowercase())
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.contains(&player.to_lowercase())
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{
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return reject_websocket_with_reason(
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ws,
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CloseCode::Protocol,
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@ -317,12 +320,7 @@ async fn room(
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}
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if let Some(game) = &room.game {
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if game
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.0
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.player_states
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.get_player_state(&player)
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.is_none()
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{
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if game.0.player_states.get_player_state(&player).is_none() {
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// Game is in progress and our new player isn't a member
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return reject_websocket_with_reason(
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ws,
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