diff --git a/.gitignore b/.gitignore index 6e1a9fe..3bf1e12 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,5 @@ -/target +target/ /Cargo.lock .idea/ -pkg/ \ No newline at end of file +pkg/ +.nvmrc diff --git a/src/lib.rs b/src/lib.rs deleted file mode 100644 index 4ee28f0..0000000 --- a/src/lib.rs +++ /dev/null @@ -1,21 +0,0 @@ -use wasm_bindgen::prelude::wasm_bindgen; - -pub mod constants; -pub mod board; -pub mod dictionary; -pub mod player_interaction; -pub mod game; -pub mod wasm; - - -#[wasm_bindgen] -extern { - pub fn alert(s: &str); -} - - -#[wasm_bindgen] -pub fn greet(name: &str) { - alert(&format!("Hello, {}!", name)); -} - diff --git a/src/wasm.rs b/src/wasm.rs deleted file mode 100644 index 1aa4bd2..0000000 --- a/src/wasm.rs +++ /dev/null @@ -1,213 +0,0 @@ -use serde::{Deserialize, Serialize}; -use serde_wasm_bindgen::Error; -use tsify::Tsify; -use wasm_bindgen::JsValue; -use wasm_bindgen::prelude::wasm_bindgen; -use crate::board::{CellType, Letter}; -use crate::game::{Game, GameState, PlayedTile}; -use crate::player_interaction::ai::Difficulty; - -#[wasm_bindgen] -pub struct GameWasm(Game); - -#[derive(Serialize, Deserialize, Tsify)] -#[tsify(from_wasm_abi)] -pub enum ResponseType { - OK, - ERR, -} - -#[derive(Serialize, Deserialize, Tsify)] -#[tsify(from_wasm_abi)] -pub struct MyResult { - response_type: ResponseType, - value: E, - game_state: Option, -} - - - - -#[wasm_bindgen] -impl GameWasm { - - #[wasm_bindgen(constructor)] - pub fn new(seed: u64, dictionary_text: &str, ai_difficulty: JsValue) -> GameWasm { - - let difficulty: Difficulty = serde_wasm_bindgen::from_value(ai_difficulty).unwrap(); - - GameWasm(Game::new(seed, dictionary_text, vec!["Player".to_string()], vec![difficulty])) - } - - pub fn get_tray(&self, name: &str) -> Result { - let tray = self.0.player_states.get_tray(name); - - serde_wasm_bindgen::to_value(&tray) - } - - pub fn get_board_cell_types(&self) -> Result { - let board = self.0.get_board(); - - let cell_types: Vec = board.cells.iter().map(|cell| -> CellType { - cell.cell_type.clone() - }).collect(); - - serde_wasm_bindgen::to_value(&cell_types) - } - - pub fn get_board_letters(&self) -> Result { - let board = self.0.get_board(); - - let letters: Vec> = board.cells.iter().map(|cell| -> Option { - cell.value.clone() - }).collect(); - - serde_wasm_bindgen::to_value(&letters) - } - - pub fn receive_play(&mut self, tray_tile_locations: JsValue, commit_move: bool) -> Result { - let tray_tile_locations: Vec> = serde_wasm_bindgen::from_value(tray_tile_locations)?; - - let result = self.0.receive_play(tray_tile_locations, commit_move); - - match result { - Ok((x, game_state)) => { - serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::OK, - value: x, - game_state: Some(game_state) - }) - }, - Err(e) => { - serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::ERR, - value: e, - game_state: None, - }) - } - } - - - } - - pub fn get_scores(&self) -> Result { - - #[derive(Serialize, Deserialize, Tsify)] - #[tsify(from_wasm_abi)] - pub struct PlayerAndScore { - name: String, - score: u32, - } - - let scores: Vec = self.0.player_states.0.iter() - .map(|player_state| { - PlayerAndScore { - name: player_state.player.get_name().to_string(), - score: player_state.score, - } - }) - .collect(); - - Ok(serde_wasm_bindgen::to_value(&scores)?) - - } - - pub fn exchange_tiles(&mut self, tray_tile_locations: JsValue) -> Result{ - - let tray_tile_locations: Vec = serde_wasm_bindgen::from_value(tray_tile_locations)?; - - match self.0.exchange_tiles(tray_tile_locations) { - Ok((_, turn_action, state)) => { - serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::OK, - value: turn_action, - game_state: Some(state), - }) - }, - Err(e) => { - serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::ERR, - value: e, - game_state: None, - }) - } - } - - - } - - pub fn add_word(&mut self, word: String) { - self.0.add_word(word); - } - - pub fn skip_turn(&mut self) -> Result{ - let result = self.0.pass(); - match result { - Ok(game_state) => { - Ok(serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::OK, - value: "Turn passed", - game_state: Some(game_state), - })?) - }, - Err(e) => { - Ok(serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::ERR, - value: e, - game_state: None, - })?) - } - } - } - - pub fn advance_turn(&mut self) -> Result { - let result = self.0.advance_turn(); - - match result { - Ok((turn_advance_result, game_state)) => { - Ok(serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::OK, - value: turn_advance_result, - game_state: Some(game_state), - })?) - }, - Err(e) => { - Ok(serde_wasm_bindgen::to_value(&MyResult { - response_type: ResponseType::ERR, - value: e, - game_state: None, - })?) - } - } - - - } - - pub fn get_current_player(&self) -> String { - self.0.current_player_name() - } - - pub fn get_remaining_tiles(&self) -> usize { - self.0.get_remaining_tiles() - } - - pub fn get_player_tile_count(&self, player: &str) -> Result { - match self.0.get_player_tile_count(player) { - Ok(count) => { - Ok(serde_wasm_bindgen::to_value(&MyResult{ - response_type: ResponseType::OK, - value: count, - game_state: None, - })?) - }, - Err(msg) => { - Ok(serde_wasm_bindgen::to_value(&MyResult{ - response_type: ResponseType::OK, - value: msg, - game_state: None, - })?) - } - } - } - -} \ No newline at end of file diff --git a/ui/package-lock.json b/ui/package-lock.json index 5adedb5..11e8ebc 100644 --- a/ui/package-lock.json +++ b/ui/package-lock.json @@ -7,110 +7,55 @@ "dependencies": { "react": "^18.2.0", "react-dom": "^18.2.0", - "word_grid": "file:../pkg" + "word_grid": "file:../wasm/pkg" }, "devDependencies": { "@parcel/transformer-less": "^2.9.3", "@types/react": "^18.2.18", "@types/react-dom": "^18.2.7", - "parcel": "^2.9.3", + "parcel": "^2.12.0", "process": "^0.11.10" } }, - "../pkg": {}, + "../wasm/pkg": { + "name": "wasm", + "version": "0.1.0" + }, "node_modules/@babel/code-frame": { - "version": "7.22.13", - "resolved": "https://registry.npmjs.org/@babel/code-frame/-/code-frame-7.22.13.tgz", - 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"escalade": "^3.1.1", - "picocolors": "^1.0.0" + "escalade": "^3.2.0", + "picocolors": "^1.1.0" }, "bin": { "update-browserslist-db": "cli.js" @@ -3827,10 +4034,11 @@ } }, "node_modules/utility-types": { - "version": "3.10.0", - "resolved": "https://registry.npmjs.org/utility-types/-/utility-types-3.10.0.tgz", - "integrity": "sha512-O11mqxmi7wMKCo6HKFt5AhO4BwY3VV68YU07tgxfz8zJTIxr4BpsezN49Ffwy9j3ZpwwJp4fkRwjRzq3uWE6Rg==", + "version": "3.11.0", + "resolved": "https://registry.npmjs.org/utility-types/-/utility-types-3.11.0.tgz", + "integrity": "sha512-6Z7Ma2aVEWisaL6TvBCy7P8rm2LQoPv6dJ7ecIaIixHcwfbJ0x7mWdbcwlIM5IGQxPZSFYeqRCqlOOeKoJYMkw==", "dev": true, + "license": "MIT", "engines": { "node": ">= 4" } @@ -3839,17 +4047,12 @@ "version": "1.2.2", "resolved": "https://registry.npmjs.org/weak-lru-cache/-/weak-lru-cache-1.2.2.tgz", "integrity": "sha512-DEAoo25RfSYMuTGc9vPJzZcZullwIqRDSI9LOy+fkCJPi6hykCnfKaXTuPBDuXAUcqHXyOgFtHNp/kB2FjYHbw==", - "dev": true + "dev": true, + "license": "MIT" }, "node_modules/word_grid": { - "resolved": "../pkg", + "resolved": "../wasm/pkg", "link": true - }, - "node_modules/yallist": { - "version": "4.0.0", - "resolved": "https://registry.npmjs.org/yallist/-/yallist-4.0.0.tgz", - "integrity": "sha512-3wdGidZyq5PB084XLES5TpOSRA3wjXAlIWMhum2kRcv/41Sn2emQ0dycQW4uZXLejwKvg6EsvbdlVL+FYEct7A==", - "dev": true } } } diff --git a/ui/package.json b/ui/package.json index bbe68a3..65740b0 100644 --- a/ui/package.json +++ b/ui/package.json @@ -2,13 +2,13 @@ "dependencies": { "react": "^18.2.0", "react-dom": "^18.2.0", - "word_grid": "file:../pkg" + "word_grid": "file:../wasm/pkg" }, "devDependencies": { "@parcel/transformer-less": "^2.9.3", "@types/react": "^18.2.18", "@types/react-dom": "^18.2.7", - "parcel": "^2.9.3", + "parcel": "^2.12.0", "process": "^0.11.10" }, "scripts": { diff --git a/ui/src/Game.tsx b/ui/src/Game.tsx index 91d84f2..ede9f81 100644 --- a/ui/src/Game.tsx +++ b/ui/src/Game.tsx @@ -1,16 +1,5 @@ import * as React from "react"; -import {useEffect, useMemo, useReducer, useRef, useState} from "react"; -import { - GameState, - GameWasm, - MyResult, - PlayedTile, - PlayerAndScore, - ScoreResult, - Tray, - TurnAction, - TurnAdvanceResult -} from "../../pkg/word_grid"; +import {useEffect, useReducer, useRef, useState} from "react"; import { Direction, GRID_LENGTH, @@ -28,29 +17,55 @@ import { } from "./utils"; import {TileExchangeModal} from "./TileExchange"; import {Grid, Scores, TileTray} from "./UI"; +import {API, APIState, GameState, TurnAction, Tray, PlayedTile, Letter} from "./api"; function addLogInfo(existingLog: React.JSX.Element[], newItem: React.JSX.Element) { - newItem = React.cloneElement(newItem, { key: existingLog.length }) + newItem = React.cloneElement(newItem, {key: existingLog.length}) existingLog.push(newItem); return existingLog.slice(); } export function Game(props: { - wasm: GameWasm, + api: API, settings: Settings, end_game_fn: () => void, }) { - const cellTypes = useMemo(() => { - return props.wasm.get_board_cell_types(); - }, []); - - const [isGameOver, setGameOver] = useState(false); + const [api_state, setAPIState] = useState(undefined); + const [isLoading, setIsLoading] = useState(true); const [confirmedScorePoints, setConfirmedScorePoints] = useState(-1); + const [currentTurnNumber, setCurrentTurnNumber] = useState(0); + + let isGameOver = false; + if (api_state !== undefined) { + isGameOver = api_state.public_information.game_state.type === "Ended"; + } + + + function load() { + // setAPIState(undefined); + // setIsLoading(true); + const result = props.api.load(); + + result.then( + (state) => { + setAPIState(state); + setIsLoading(false); + } + ) + .catch((error) => { + console.log("load() failed") + console.log(error); + }); + } + + useEffect(() => { + load(); + }, []) const [boardLetters, setBoardLetters] = useState(() => { const newLetterData = [] as HighlightableLetterData[]; - for(let i=0; i) { + const result = props.api.exchange(selectedArray); - const result: MyResult = props.wasm.exchange_tiles(selectedArray); - - if(result.response_type === "ERR") { - logDispatch(
{(result.value as string)}
); - } else { - handlePlayerAction(result.value as TurnAction, props.settings.playerName); - setTurnCount(turnCount + 1); - - if(result.game_state.type === "Ended") { - endGame(result.game_state); - } - } + result + .then( + (_api_state) => { + load(); + }) + .catch((error) => { + console.error({error}); + logDispatch(
{error}
); + }); } - function addWordFn(word: string) { - props.wasm.add_word(word); - } - - const [gridArrow, gridArrowDispatch] = useReducer(adjustGridArrow, null); const [logInfo, logDispatch] = useReducer(addLogInfo, []); function movePlayableLetters(playerLetters: PlayableLetterData[], update: TileDispatchAction) { + if (update.action === TileDispatchActionType.RETRIEVE) { - if(update.action === TileDispatchActionType.RETRIEVE) { + let tray: Tray = api_state.tray; - let tray: Tray = props.wasm.get_tray("Player"); - - if(update.override) { + if (update.override) { playerLetters = []; } @@ -160,13 +165,13 @@ export function Game(props: { let startIndex = matchCoordinate(playerLetters, update.start); let endIndex = matchCoordinate(playerLetters, update.end); - if(startIndex != null) { + if (startIndex != null) { let startLetter = playerLetters[startIndex]; startLetter.location = update.end.location; startLetter.index = update.end.index; } - if(endIndex != null) { + if (endIndex != null) { let endLetter = playerLetters[endIndex]; endLetter.location = update.start.location; endLetter.index = update.start.index; @@ -178,7 +183,7 @@ export function Game(props: { } else if (update.action === TileDispatchActionType.SET_BLANK) { const blankLetter = playerLetters[update.blankIndex]; - if(blankLetter.text !== update.newBlankValue) { + if (blankLetter.text !== update.newBlankValue) { blankLetter.text = update.newBlankValue; if (blankLetter.location == LocationType.GRID) { setConfirmedScorePoints(-1); @@ -190,7 +195,7 @@ export function Game(props: { return mergeTrays(playerLetters, playerLetters); } else if (update.action === TileDispatchActionType.MOVE_TO_ARROW) { // let's verify that the arrow is defined, otherwise do nothing - if(gridArrow != null) { + if (gridArrow != null) { const end_position = { location: LocationType.GRID, index: gridArrow.position, @@ -215,35 +220,6 @@ export function Game(props: { } const [playerLetters, trayDispatch] = useReducer(movePlayableLetters, []); - - const [turnCount, setTurnCount] = useState(1); - const playerAndScores: PlayerAndScore[] = useMemo(() => { - return props.wasm.get_scores(); - }, [turnCount, isGameOver]); - - - - useEffect(() => { - const newLetterData = props.wasm.get_board_letters() as HighlightableLetterData[]; - - // we need to go through and set 'highlight' field to either true or false - // it will always be false if the player that just went was the AI - // TODO - build in support for multiple other players - for(let i=0; i { - return props.wasm.get_current_player(); - }, [turnCount]); - const logDivRef = useRef(null); const [isTileExchangeOpen, setIsTileExchangeOpen] = useState(false); @@ -255,34 +231,21 @@ export function Game(props: { } }, [logInfo]); - const remainingTiles = useMemo(() => { - return props.wasm.get_remaining_tiles(); - }, [turnCount, isGameOver]); - - const remainingAITiles = useMemo(() => { - let result = props.wasm.get_player_tile_count(props.settings.aiName) as MyResult; - if(result.response_type == "OK") { - return result.value as number; - } else { - console.error(result.value); - return -1; - } - - }, [turnCount, isGameOver]); - function handlePlayerAction(action: TurnAction, playerName: string) { - - if (action.type == "PlayTiles"){ + + if (action.type == "PlayTiles") { const result = action.result; result.words.sort((a, b) => b.score - a.score); - for(let word of result.words) { + for (let word of result.words) { logDispatch(
{playerName} received {word.score} points for playing '{word.word}.'
); } - logDispatch(
{playerName} received a total of {result.total} points for their turn.
); - } else if(action.type == "ExchangeTiles") { - logDispatch(
{playerName} exchanged {action.tiles_exchanged} tile{action.tiles_exchanged > 1 ? 's' : ''} for their turn.
); - } - else if(action.type == "Pass"){ + logDispatch(
{playerName} received a total of {result.total} points for their turn. +
); + } else if (action.type == "ExchangeTiles") { + logDispatch( +
{playerName} exchanged {action.tiles_exchanged} tile{action.tiles_exchanged > 1 ? 's' : ''} for + their turn.
); + } else if (action.type == "Pass") { logDispatch(
{playerName} passed.
); } @@ -292,28 +255,26 @@ export function Game(props: { function endGame(state: GameState) { - if(state.type != "InProgress") { - - setGameOver(true); + if (state.type != "InProgress") { logDispatch(

Scoring

); - const scores = props.wasm.get_scores() as PlayerAndScore[]; + const scores = api_state.public_information.players; let pointsBonus = 0; - for(const playerAndScore of scores) { + for (const playerAndScore of scores) { const name = playerAndScore.name; - if(name == state.finisher) { + if (name == state.finisher) { // we'll do the finisher last continue } const letters = state.remaining_tiles.get(name); - if(letters.length == 0) { + if (letters.length == 0) { logDispatch(
{name} has no remaining tiles.
); } else { let pointsLost = 0; let letterListStr = ''; - for(let i=0; i 2) { - if(i == letters.length - 2) { + if (letters.length > 2) { + if (i == letters.length - 2) { letterListStr += ', and '; } else if (i < letters.length - 2) { letterListStr += ', '; } - } else if (i == 0 && letters.length == 2){ + } else if (i == 0 && letters.length == 2) { // list of 2 letterListStr += ' and '; } @@ -338,7 +299,7 @@ export function Game(props: { } } - if(state.finisher != null) { + if (state.finisher != null) { logDispatch(
{state.finisher} receives {pointsBonus} bonus for completing first.
); } @@ -348,15 +309,14 @@ export function Game(props: { .at(0); const playersAtHighest = scores.filter((score) => score.score == highestScore); - let endGameMsg: string = ''; + let endGameMsg: string; - if(playersAtHighest.length > 1 && state.finisher == null) { + if (playersAtHighest.length > 1 && state.finisher == null) { endGameMsg = "Tie game!"; } else if (playersAtHighest.length > 1 && state.finisher != null) { // if there's a tie then the finisher gets the win endGameMsg = `${playersAtHighest[0].name} won by finishing first!`; - } - else { + } else { endGameMsg = `${playersAtHighest[0].name} won!`; } logDispatch(

Game over - {endGameMsg}

); @@ -367,34 +327,78 @@ export function Game(props: { } - function runAI() { - const result: MyResult = props.wasm.advance_turn(); - if(result.response_type === "OK" && result.value.type == "AIMove") { - handlePlayerAction(result.value.action, props.settings.aiName); - if(result.game_state.type === "Ended") { - endGame(result.game_state); - } + function updateBoardLetters(newLetters: Array) { + const newLetterData = newLetters as HighlightableLetterData[]; - } else { - // this would be quite surprising - console.error({result}); + for (let i = 0; i < newLetterData.length; i++) { + const newLetter = newLetterData[i]; + if (newLetter != null) { + newLetter.highlight = false; + } } - setTurnCount(turnCount + 1); + // loop through the histories backwards until we reach our player + for (let j = api_state.public_information.history.length - 1; j >= 0; j--) { + const update = api_state.public_information.history[j]; + if (update.player == props.settings.playerName) { + break + } + if (update.type.type === "PlayTiles") { + for (let i of update.type.locations) { + newLetterData[i].highlight = true; + } + } + } + + setBoardLetters(newLetterData); } useEffect(() => { - trayDispatch({action: TileDispatchActionType.RETRIEVE}); - setConfirmedScorePoints(-1); - if(!isGameOver){ - logDispatch(

Turn {turnCount}

); - logDispatch(
{playerTurnName}'s turn
); - if(playerTurnName != props.settings.playerName && !isGameOver) { - runAI(); - } - } - }, [turnCount]); + if (api_state) { + console.debug(api_state); + gridArrowDispatch({action: GridArrowDispatchActionType.CLEAR}); + trayDispatch({action: TileDispatchActionType.RETRIEVE}); + setConfirmedScorePoints(-1); + updateBoardLetters(api_state.public_information.board); + for (let i = currentTurnNumber; i < api_state.public_information.history.length; i++) { + if (i > currentTurnNumber) { + logDispatch(

Turn {i + 1}

); + const playerAtTurn = api_state.public_information.players[i % api_state.public_information.players.length].name; + logDispatch(
{playerAtTurn}'s turn
); + } + const update = api_state.public_information.history[i]; + handlePlayerAction(update.type, update.player); + + } + + setCurrentTurnNumber(api_state.public_information.history.length); + + if (!isGameOver) { + logDispatch(

Turn {api_state.public_information.history.length + 1}

); + logDispatch(
{api_state.public_information.current_player}'s turn
); + } else { + endGame(api_state.public_information.game_state); + } + + + } + }, [api_state]); + + + if (isLoading) { + return
Still loading
; + } + + const playerAndScores = api_state.public_information.players; + const remainingTiles = api_state.public_information.remaining_tiles; + let remainingAITiles = null; + for (let player of playerAndScores) { + if (player.name == 'AI') { + remainingAITiles = player.tray_tiles; + break; + } + } return <>
@@ -437,101 +441,108 @@ export function Game(props: { + trayDispatch({action: TileDispatchActionType.RETURN}); // want all tiles back on tray for tile exchange + setIsTileExchangeOpen(true); + }}>Open Tile Exchange +
-
+ }}>{confirmedScorePoints > -1 ? `Score ${confirmedScorePoints} points` : "Check"} + trayDispatch({action: TileDispatchActionType.RETURN}); + }}>Return Tiles + + }}>Pass +
- - ; } -function AddWordButton(props: {word: string, addWordFn: (x: string) => void}) { +function AddWordButton(props: { word: string, addWordFn: (x: string) => void }) { const [isClicked, setIsClicked] = useState(false); if (!isClicked) { diff --git a/ui/src/Menu.tsx b/ui/src/Menu.tsx index f3e6bc5..6d0578a 100644 --- a/ui/src/Menu.tsx +++ b/ui/src/Menu.tsx @@ -1,8 +1,9 @@ import * as React from "react"; import {useState} from "react"; -import {Difficulty, GameWasm} from '../../pkg/word_grid'; import {Settings} from "./utils"; import {Game} from "./Game"; +import {API, Difficulty} from "./api"; +import {GameWasm} from "./wasm"; export function Menu(props: {settings: Settings, dictionary_text: string}) { @@ -70,8 +71,8 @@ export function Menu(props: {settings: Settings, dictionary_text: string}) { proportion: processedProportionDictionary, randomness: processedAIRandomness, }; - const game_wasm = new GameWasm(BigInt(seed), props.dictionary_text, difficulty); - const game = setGame(null)}/> + const game_wasm: API = new GameWasm(BigInt(seed), props.dictionary_text, difficulty); + const game = setGame(null)}/> setGame(game); }}>New Game diff --git a/ui/src/TileExchange.tsx b/ui/src/TileExchange.tsx index 73b8f30..c272a73 100644 --- a/ui/src/TileExchange.tsx +++ b/ui/src/TileExchange.tsx @@ -1,8 +1,8 @@ import {addNTimes, PlayableLetterData} from "./utils"; import {useEffect, useState} from "react"; import {Modal} from "./Modal"; -import {Letter as LetterData} from "../../pkg/word_grid"; import * as React from "react"; +import {Letter} from "./api"; export function TileExchangeModal(props: { playerLetters: PlayableLetterData[], @@ -105,7 +105,7 @@ function TilesExchangedTray(props: { } function DummyExchangeTile(props: { - letter: LetterData, + letter: Letter, isSelected: boolean, onClick: () => void, }){ diff --git a/ui/src/UI.tsx b/ui/src/UI.tsx index b056a2e..be2237b 100644 --- a/ui/src/UI.tsx +++ b/ui/src/UI.tsx @@ -1,8 +1,6 @@ import * as React from "react"; import {ChangeEvent, JSX} from "react"; -import {PlayerAndScore} from "../../pkg/word_grid"; import { - CellType, cellTypeToDetails, CoordinateData, GridArrowData, @@ -14,6 +12,7 @@ import { TileDispatch, TileDispatchActionType, } from "./utils"; +import {APIPlayer, CellType} from "./api"; export function TileSlot(props: { @@ -234,7 +233,7 @@ export function Grid(props: { } -export function Scores(props: {playerScores: Array}){ +export function Scores(props: {playerScores: Array}){ let elements = props.playerScores.map((ps) => { return

{ps.name}

diff --git a/ui/src/api.ts b/ui/src/api.ts new file mode 100644 index 0000000..cd79956 --- /dev/null +++ b/ui/src/api.ts @@ -0,0 +1,90 @@ + +export interface Tray { + letters: (Letter | undefined)[]; +} + +export interface ScoreResult { + words: WordResult[]; + total: number; +} + +export interface WordResult { + word: string; + score: number; +} + +export interface PlayedTile { + index: number; + character: string | undefined; +} + +export interface Difficulty { + proportion: number; + randomness: number; +} + +export interface Letter { + text: string; + points: number; + ephemeral: boolean; + is_blank: boolean; +} + + +export type TurnAction = { type: "Pass" } | { type: "ExchangeTiles"; tiles_exchanged: number } | { type: "PlayTiles"; result: ScoreResult; locations: number[] }; + +export enum CellType { + Normal = "Normal", + DoubleWord = "DoubleWord", + DoubleLetter = "DoubleLetter", + TripleLetter = "TripleLetter", + TripleWord = "TripleWord", + Start = "Start", +} + +export type GameState = { type: "InProgress" } | { type: "Ended"; finisher: string | undefined; remaining_tiles: Map }; + +export interface APIPlayer { + name: string; + tray_tiles: number; + score: number +} + +export interface PublicInformation { + game_state: GameState; + board: Array; + cell_types: Array; + current_player: string; + players: Array; + remaining_tiles: number; + history: Array; +} + +export interface Update { + type: TurnAction, + player: string; +} + +export interface APIState { + public_information: PublicInformation; + tray: Tray; + update?: Update; +} + +export interface Result { + "Ok"?: A; + "Err"?: B; +} + +export function is_ok(result: Result): boolean { + return result["Ok"] != null; +} + +export interface API { + exchange: (selection: Array) => Promise; + pass: () => Promise; + play: (tiles: Array, commit: boolean) => Promise; + add_to_dictionary: (word: string) => Promise; + load: () => Promise; + +} \ No newline at end of file diff --git a/ui/src/index.tsx b/ui/src/index.tsx index 84b1400..167de2e 100644 --- a/ui/src/index.tsx +++ b/ui/src/index.tsx @@ -1,4 +1,4 @@ -import init from '../../pkg/word_grid.js'; +import init from 'word_grid'; import {createRoot} from "react-dom/client"; import * as React from "react"; import {Menu} from "./Menu"; diff --git a/ui/src/utils.ts b/ui/src/utils.ts index 0da07c3..7ad4c2c 100644 --- a/ui/src/utils.ts +++ b/ui/src/utils.ts @@ -1,14 +1,5 @@ -import {Letter as LetterData, Letter} from "../../pkg/word_grid"; import * as React from "react"; - -export enum CellType { - Normal = "Normal", - DoubleWord = "DoubleWord", - DoubleLetter = "DoubleLetter", - TripleLetter = "TripleLetter", - TripleWord = "TripleWord", - Start = "Start", -} +import {CellType, Letter as LetterData} from "./api"; export interface Settings { @@ -118,7 +109,7 @@ export function addNTimes(array: T[], toAdd: T, times: number) { } } -export function mergeTrays(existing: PlayableLetterData[], newer: (Letter | undefined)[]): PlayableLetterData[] { +export function mergeTrays(existing: PlayableLetterData[], newer: (LetterData | undefined)[]): PlayableLetterData[] { let trayLength = Math.max(existing.length, newer.length); diff --git a/ui/src/wasm.ts b/ui/src/wasm.ts new file mode 100644 index 0000000..12d8917 --- /dev/null +++ b/ui/src/wasm.ts @@ -0,0 +1,66 @@ +import {API, APIState, Difficulty, PlayedTile, Result, is_ok} from "./api"; +import {WasmAPI} from 'word_grid'; + +export class GameWasm implements API{ + wasm: WasmAPI; + + constructor(seed: bigint, dictionary_text: string, difficulty: Difficulty) { + this.wasm = new WasmAPI(seed, dictionary_text, difficulty); + } + + add_to_dictionary(word: string): Promise { + return new Promise((resolve, _) => { + this.wasm.add_to_dictionary(word); + resolve() + }); + } + + exchange(selection: Array): Promise { + return new Promise((resolve, reject) => { + let api_state: Result = this.wasm.exchange(selection); + + if(is_ok(api_state)) { + resolve(api_state.Ok); + 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"0.4.5", features = ["js"] } - +serde = { version = "1.0.202", features = ["derive"] } diff --git a/wordgrid/src/api.rs b/wordgrid/src/api.rs new file mode 100644 index 0000000..e992817 --- /dev/null +++ b/wordgrid/src/api.rs @@ -0,0 +1,217 @@ +use crate::board::{CellType, Letter}; +use crate::game::{ + Error, Game, GameState, PlayedTile, Player, PlayerState, TurnAction, TurnAdvanceResult, +}; +use crate::player_interaction::Tray; +use serde::{Deserialize, Serialize}; + +#[derive(Clone, Debug, Serialize, Deserialize)] +pub struct ApiPlayer { + name: String, + tray_tiles: usize, + score: u32, +} + +impl ApiPlayer { + fn from(player_state: &PlayerState) -> ApiPlayer { + ApiPlayer { + name: player_state.player.get_name().to_string(), + tray_tiles: player_state.tray.count(), + score: player_state.score, + } + } +} + +#[derive(Clone, Debug, Serialize, Deserialize)] +pub struct Update { + r#type: TurnAction, + player: String, +} + +pub type ApiBoard = Vec>; + +#[derive(Clone, Debug, Serialize, Deserialize)] +pub struct PublicInformation { + game_state: GameState, + board: ApiBoard, + cell_types: Vec, + current_player: String, + players: Vec, + remaining_tiles: usize, + history: Vec, +} + +#[derive(Clone, Debug, Serialize, Deserialize)] +pub struct ApiState { + public_information: PublicInformation, + tray: Tray, + update: Option, +} + +pub struct APIGame(pub Game, Vec); + +impl APIGame { + pub fn new(game: Game) -> APIGame { + APIGame(game, vec![]) + } + + fn is_players_turn(&self, player: &str) -> bool { + self.0.current_player_name().eq(player) + } + + fn player_exists(&self, player: &str) -> bool { + self.0.player_states.get_player_state(player).is_some() + } + + fn player_exists_and_turn(&self, player: &str) -> Result<(), Error> { + if !self.player_exists(&player) { + Err(Error::InvalidPlayer(player.to_string())) + } else if !self.is_players_turn(&player) { + Err(Error::WrongTurn(player.to_string())) + } else { + Ok(()) + } + } + + fn build_result( + &self, + tray: Tray, + game_state: Option, + update: Option, + ) -> ApiState { + ApiState { + public_information: self.build_public_information(game_state, &self.1), + tray, + update, + } + } + + fn build_public_information( + &self, + game_state: Option, + history: &Vec, + ) -> PublicInformation { + let game_state = game_state.unwrap_or_else(|| self.0.get_state()); + + let cell_types = self + .0 + .get_board() + .cells + .iter() + .map(|cell| -> CellType { cell.cell_type }) + .collect::>(); + + let board: Vec> = self + .0 + .get_board() + .cells + .iter() + .map(|cell| -> Option { cell.value.clone() }) + .collect(); + + let players = self + .0 + .player_states + .0 + .iter() + .map(|p| ApiPlayer::from(p)) + .collect::>(); + + PublicInformation { + game_state, + board, + cell_types, + current_player: self.0.current_player_name(), + players, + remaining_tiles: self.0.get_remaining_tiles(), + history: history.clone(), + } + } + + pub fn exchange(&mut self, player: String, tray_tiles: Vec) -> Result { + self.player_exists_and_turn(&player)?; + + let (tray, turn_action, game_state) = self.0.exchange_tiles(tray_tiles)?; + let update = Update { + r#type: turn_action, + player, + }; + + self.1.push(update.clone()); + + Ok(self.build_result(tray, Some(game_state), Some(update))) + } + + pub fn pass(&mut self, player: String) -> Result { + self.player_exists_and_turn(&player)?; + + let game_state = self.0.pass()?; + let tray = self.0.player_states.get_tray(&player).unwrap().clone(); + let update = Update { + r#type: TurnAction::Pass, + player, + }; + self.1.push(update.clone()); + + Ok(self.build_result(tray, Some(game_state), Some(update))) + } + + pub fn load(&mut self, player: String) -> Result { + if !self.player_exists(&player) { + Err(Error::InvalidPlayer(player)) + } else { + while self.is_ai_turn() { + let (result, _) = self.0.advance_turn()?; + + if let TurnAdvanceResult::AIMove { name, action } = result { + self.1.push(Update { + r#type: action, + player: name, + }); + } else { + unreachable!("We already checked that the current player is AI"); + } + } + + let tray = self.0.player_states.get_tray(&player).unwrap().clone(); + Ok(self.build_result(tray, None, None)) + } + } + + pub fn play( + &mut self, + player: String, + tray_tile_locations: Vec>, + commit_move: bool, + ) -> Result { + self.player_exists_and_turn(&player)?; + + let (turn_action, game_state) = self.0.receive_play(tray_tile_locations, commit_move)?; + let tray = self.0.player_states.get_tray(&player).unwrap().clone(); + let update = Update { + r#type: turn_action, + player, + }; + if commit_move { + self.1.push(update.clone()) + } + + Ok(self.build_result(tray, Some(game_state), Some(update))) + } + + pub fn add_to_dictionary(&mut self, word: String) { + self.0.add_word(word); + } + + pub fn is_ai_turn(&self) -> bool { + let current_player = self.0.current_player_name(); + matches!( + self.0 + .player_states + .get_player_state(¤t_player) + .unwrap() + .player, + Player::AI { .. } + ) + } +} diff --git a/src/board.rs b/wordgrid/src/board.rs similarity index 76% rename from src/board.rs rename to wordgrid/src/board.rs index 5228f9f..4be0b7c 100644 --- a/src/board.rs +++ b/wordgrid/src/board.rs @@ -1,32 +1,31 @@ +use crate::constants::{ALL_LETTERS_BONUS, GRID_LENGTH, TRAY_LENGTH}; +use crate::dictionary::DictionaryImpl; +use crate::game::Error; +use serde::{Deserialize, Serialize}; +use std::borrow::BorrowMut; use std::collections::HashSet; use std::fmt; use std::fmt::{Formatter, Write}; -use std::borrow::BorrowMut; -use serde::{Deserialize, Serialize}; -use tsify::Tsify; -use crate::constants::{ALL_LETTERS_BONUS, GRID_LENGTH, TRAY_LENGTH}; -use crate::dictionary::DictionaryImpl; - #[derive(Clone, Copy)] pub enum Direction { - Row, Column + Row, + Column, } impl Direction { pub fn invert(&self) -> Self { match &self { - Direction::Row => {Direction::Column} - Direction::Column => {Direction::Row} + Direction::Row => Direction::Column, + Direction::Column => Direction::Row, } } } #[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)] -pub struct Coordinates (pub u8, pub u8); +pub struct Coordinates(pub u8, pub u8); impl Coordinates { - pub fn new_from_index(index: usize) -> Self { let y = index / GRID_LENGTH as usize; let x = index % GRID_LENGTH as usize; @@ -36,32 +35,35 @@ impl Coordinates { fn add(&self, direction: Direction, i: i8) -> Option { let proposed = match direction { - Direction::Column => {(self.0 as i8, self.1 as i8+i)} - Direction::Row => {(self.0 as i8+i, self.1 as i8)} + Direction::Column => (self.0 as i8, self.1 as i8 + i), + Direction::Row => (self.0 as i8 + i, self.1 as i8), }; - if proposed.0 < 0 || proposed.0 >= GRID_LENGTH as i8 || proposed.1 < 0 || proposed.1 >= GRID_LENGTH as i8 { + if proposed.0 < 0 + || proposed.0 >= GRID_LENGTH as i8 + || proposed.1 < 0 + || proposed.1 >= GRID_LENGTH as i8 + { None - } else{ + } else { Some(Coordinates(proposed.0 as u8, proposed.1 as u8)) } } - pub fn increment(&self, direction: Direction) -> Option{ + pub fn increment(&self, direction: Direction) -> Option { self.add(direction, 1) } - pub fn decrement(&self, direction: Direction) -> Option{ + pub fn decrement(&self, direction: Direction) -> Option { self.add(direction, -1) } pub fn map_to_index(&self) -> usize { - (self.0 + GRID_LENGTH*self.1) as usize + (self.0 + GRID_LENGTH * self.1) as usize } } -#[derive(Debug, Copy, Clone, Serialize, Deserialize, Tsify, PartialEq, Eq, Hash)] -#[tsify(from_wasm_abi)] +#[derive(Debug, Copy, Clone, Serialize, Deserialize, PartialEq, Eq, Hash)] pub struct Letter { pub text: char, pub points: u32, @@ -81,32 +83,27 @@ impl Letter { pub fn new(text: Option, points: u32) -> Letter { match text { - None => { - Letter { - text: ' ', - points, - ephemeral: true, - is_blank: true, - } - } - Some(text) => { - Letter { - text, - points, - ephemeral: true, - is_blank: false, - } - } + None => Letter { + text: ' ', + points, + ephemeral: true, + is_blank: true, + }, + Some(text) => Letter { + text, + points, + ephemeral: true, + is_blank: false, + }, } } pub fn partial_match(&self, other: &Letter) -> bool { self == other || (self.is_blank && other.is_blank && self.points == other.points) } - } -#[derive(Debug, Copy, Clone, Serialize)] +#[derive(Debug, Copy, Clone, Serialize, Deserialize)] pub enum CellType { Normal, DoubleWord, @@ -141,37 +138,34 @@ impl<'a> ToString for Word<'a> { } text - } } -impl <'a> Word<'a> { - - pub fn calculate_score(&self) -> u32{ +impl<'a> Word<'a> { + pub fn calculate_score(&self) -> u32 { let mut multiplier = 1; let mut unmultiplied_score = 0; for cell in self.cells.as_slice() { let cell_value = cell.value.unwrap(); if cell_value.ephemeral { - let cell_multiplier = - match cell.cell_type { - CellType::Normal => {1} - CellType::DoubleWord => { - multiplier *= 2; - 1 - } - CellType::DoubleLetter => {2} - CellType::TripleLetter => {3} - CellType::TripleWord => { - multiplier *= 3; - 1 - } - CellType::Start => { - multiplier *= 2; - 1 - } - }; + let cell_multiplier = match cell.cell_type { + CellType::Normal => 1, + CellType::DoubleWord => { + multiplier *= 2; + 1 + } + CellType::DoubleLetter => 2, + CellType::TripleLetter => 3, + CellType::TripleWord => { + multiplier *= 3; + 1 + } + CellType::Start => { + multiplier *= 2; + 1 + } + }; unmultiplied_score += cell_value.points * cell_multiplier; } else { // no cell multiplier unfortunately @@ -187,7 +181,6 @@ impl Board { pub fn new() -> Self { let mut cells = Vec::new(); - /// Since the board is symmetrical in both directions for the purposes of our logic we can keep our coordinates in one corner /// /// # Arguments @@ -200,7 +193,7 @@ impl Board { GRID_LENGTH - x - 1 } else { x - } + }; } for i_orig in 0..GRID_LENGTH { @@ -221,12 +214,10 @@ impl Board { } // Double letters - if (i % 4 == 2) && (j % 4 == 2) && !( - i == 2 && j == 2 - ) { + if (i % 4 == 2) && (j % 4 == 2) && !(i == 2 && j == 2) { typee = CellType::DoubleLetter; } - if (i.min(j) == 0 && i.max(j) == 3) || (i.min(j)==3 && i.max(j) == 7) { + if (i.min(j) == 0 && i.max(j) == 3) || (i.min(j) == 3 && i.max(j) == 7) { typee = CellType::DoubleLetter; } @@ -245,11 +236,10 @@ impl Board { value: None, coordinates: Coordinates(j_orig, i_orig), }) - } } - Board {cells} + Board { cells } } pub fn get_cell(&self, coordinates: Coordinates) -> Result<&Cell, &str> { @@ -261,24 +251,28 @@ impl Board { } } - pub fn get_cell_mut(&mut self, coordinates: Coordinates) -> Result<&mut Cell, &str> { + pub fn get_cell_mut(&mut self, coordinates: Coordinates) -> Result<&mut Cell, Error> { if coordinates.0 >= GRID_LENGTH || coordinates.1 >= GRID_LENGTH { - Err("x & y must be within the board's coordinates") + Err(Error::Other( + "x & y must be within the board's coordinates".to_string(), + )) } else { let index = coordinates.map_to_index(); Ok(self.cells.get_mut(index).unwrap()) } } - - pub fn calculate_scores(&self, dictionary: &DictionaryImpl) -> Result<(Vec<(Word, u32)>, u32), String> { + pub fn calculate_scores( + &self, + dictionary: &DictionaryImpl, + ) -> Result<(Vec<(Word, u32)>, u32), Error> { let (words, tiles_played) = self.find_played_words()?; let mut words_and_scores = Vec::new(); let mut total_score = 0; for word in words { if !dictionary.contains_key(&word.to_string()) { - return Err(format!("{} is not a valid word", word.to_string())); + return Err(Error::InvalidWord(word.to_string())); } let score = word.calculate_score(); @@ -293,10 +287,9 @@ impl Board { Ok((words_and_scores, total_score)) } - pub fn find_played_words(&self) -> Result<(Vec, u8), &str> { + pub fn find_played_words(&self) -> Result<(Vec, u8), Error> { // We don't assume that the move is valid, so let's first establish that - // Let's first establish what rows and columns tiles were played in let mut rows_played = HashSet::with_capacity(15); let mut columns_played = HashSet::with_capacity(15); @@ -320,9 +313,9 @@ impl Board { } if rows_played.is_empty() { - return Err("Tiles need to be played") + return Err(Error::NoTilesPlayed); } else if rows_played.len() > 1 && columns_played.len() > 1 { - return Err("Tiles need to be played on one row or column") + return Err(Error::TilesNotStraight); } let direction = if rows_played.len() > 1 { @@ -335,7 +328,9 @@ impl Board { let starting_column = *columns_played.iter().min().unwrap(); let starting_coords = Coordinates(starting_row, starting_column); - let main_word = self.find_word_at_position(starting_coords, direction).unwrap(); + let main_word = self + .find_word_at_position(starting_coords, direction) + .unwrap(); let mut words = Vec::new(); let mut observed_tiles_played = 0; @@ -359,25 +354,25 @@ impl Board { // there are tiles not part of the main word if observed_tiles_played != tiles_played { - return Err("Played tiles cannot have empty gap"); + return Err(Error::TilesHaveGap); } // don't want the case of a single letter word if main_word.cells.len() > 1 { words.push(main_word); } else if words.is_empty() { - return Err("All words must be at least one letter"); + return Err(Error::OneLetterWord); } - - - // need to verify that the play is 'anchored' let mut anchored = false; 'outer: for word in words.as_slice() { for cell in word.cells.as_slice() { // either one of the letters - if !cell.value.as_ref().unwrap().ephemeral || (cell.coordinates.0 == GRID_LENGTH / 2 && cell.coordinates.1 == GRID_LENGTH / 2){ + if !cell.value.as_ref().unwrap().ephemeral + || (cell.coordinates.0 == GRID_LENGTH / 2 + && cell.coordinates.1 == GRID_LENGTH / 2) + { anchored = true; break 'outer; } @@ -387,23 +382,27 @@ impl Board { if anchored { Ok((words, tiles_played)) } else { - return Err("Played tiles must be anchored to something") + Err(Error::UnanchoredWord) } } - pub fn find_word_at_position(&self, mut start_coords: Coordinates, direction: Direction) -> Option { + pub fn find_word_at_position( + &self, + mut start_coords: Coordinates, + direction: Direction, + ) -> Option { // let's see how far we can backtrack to the start of the word let mut times_moved = 0; loop { let one_back = start_coords.add(direction, -times_moved); match one_back { - None => { break } + None => break, Some(new_coords) => { let cell = self.get_cell(new_coords).unwrap(); - if cell.value.is_some(){ + if cell.value.is_some() { times_moved += 1; } else { - break + break; } } } @@ -423,11 +422,11 @@ impl Board { loop { let position = start_coords.add(direction, cells.len() as i8); match position { - None => {break} + None => break, Some(x) => { let cell = self.get_cell(x).unwrap(); match cell.value { - None => {break} + None => break, Some(_) => { cells.push(cell); } @@ -442,16 +441,16 @@ impl Board { }) } - pub fn receive_play(&mut self, play: Vec<(Letter, Coordinates)>) -> Result<(), String> { + pub fn receive_play(&mut self, play: Vec<(Letter, Coordinates)>) -> Result<(), Error> { for (mut letter, coords) in play { { - let cell = match self.get_cell_mut(coords) { - Ok(cell) => {cell} - Err(e) => {return Err(e.to_string())} - }; + let cell = self.get_cell_mut(coords)?; if cell.value.is_some() { - return Err(format!("There's already a letter at {:?}", coords)); + return Err(Error::Other(format!( + "There's already a letter at {:?}", + coords + ))); } letter.ephemeral = true; @@ -476,7 +475,6 @@ impl Board { impl fmt::Display for Board { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { - let mut str = String::new(); let normal = "\x1b[48;5;174m\x1b[38;5;0m"; @@ -493,57 +491,82 @@ impl fmt::Display for Board { let cell = self.get_cell(coords).unwrap(); let color = match cell.cell_type { - CellType::Normal => {normal} - CellType::DoubleWord => {double_word} - CellType::DoubleLetter => {double_letter} - CellType::TripleLetter => {triple_letter} - CellType::TripleWord => {triple_word} - CellType::Start => {double_word} + CellType::Normal => normal, + CellType::DoubleWord => double_word, + CellType::DoubleLetter => double_letter, + CellType::TripleLetter => triple_letter, + CellType::TripleWord => triple_word, + CellType::Start => double_word, }; let content = match &cell.value { - None => {' '} - Some(letter) => {letter.text} + None => ' ', + Some(letter) => letter.text, }; - str.write_str(color).unwrap(); str.write_char(content).unwrap(); - - } str.write_str("\x1b[0m\n").unwrap(); } write!(f, "{}", str) - } } #[cfg(test)] mod tests { - use crate::dictionary::Dictionary; use super::*; + use crate::dictionary::Dictionary; #[test] fn test_cell_types() { let board = Board::new(); - assert!(matches!(board.get_cell(Coordinates(0, 0)).unwrap().cell_type, CellType::TripleWord)); - assert!(matches!(board.get_cell(Coordinates(1, 0)).unwrap().cell_type, CellType::Normal)); - assert!(matches!(board.get_cell(Coordinates(0, 1)).unwrap().cell_type, CellType::Normal)); - assert!(matches!(board.get_cell(Coordinates(1, 1)).unwrap().cell_type, CellType::DoubleWord)); + assert!(matches!( + board.get_cell(Coordinates(0, 0)).unwrap().cell_type, + CellType::TripleWord + )); + assert!(matches!( + board.get_cell(Coordinates(1, 0)).unwrap().cell_type, + CellType::Normal + )); + assert!(matches!( + board.get_cell(Coordinates(0, 1)).unwrap().cell_type, + CellType::Normal + )); + assert!(matches!( + board.get_cell(Coordinates(1, 1)).unwrap().cell_type, + CellType::DoubleWord + )); - assert!(matches!(board.get_cell(Coordinates(13, 13)).unwrap().cell_type, CellType::DoubleWord)); - assert!(matches!(board.get_cell(Coordinates(14, 14)).unwrap().cell_type, CellType::TripleWord)); - assert!(matches!(board.get_cell(Coordinates(11, 14)).unwrap().cell_type, CellType::DoubleLetter)); + assert!(matches!( + board.get_cell(Coordinates(13, 13)).unwrap().cell_type, + CellType::DoubleWord + )); + assert!(matches!( + board.get_cell(Coordinates(14, 14)).unwrap().cell_type, + CellType::TripleWord + )); + assert!(matches!( + board.get_cell(Coordinates(11, 14)).unwrap().cell_type, + CellType::DoubleLetter + )); - assert!(matches!(board.get_cell(Coordinates(7, 7)).unwrap().cell_type, CellType::Start)); - assert!(matches!(board.get_cell(Coordinates(8, 6)).unwrap().cell_type, CellType::DoubleLetter)); - assert!(matches!(board.get_cell(Coordinates(5, 9)).unwrap().cell_type, CellType::TripleLetter)); + assert!(matches!( + board.get_cell(Coordinates(7, 7)).unwrap().cell_type, + CellType::Start + )); + assert!(matches!( + board.get_cell(Coordinates(8, 6)).unwrap().cell_type, + CellType::DoubleLetter + )); + assert!(matches!( + board.get_cell(Coordinates(5, 9)).unwrap().cell_type, + CellType::TripleLetter + )); } - #[test] fn test_cell_coordinates() { let board = Board::new(); @@ -576,7 +599,6 @@ mod tests { board.get_cell_mut(Coordinates(5, 0)).unwrap().value = Some(Letter::new_fixed('O', 0)); board.get_cell_mut(Coordinates(6, 0)).unwrap().value = Some(Letter::new_fixed('L', 0)); - board.get_cell_mut(Coordinates(9, 8)).unwrap().value = Some(Letter::new_fixed('G', 0)); board.get_cell_mut(Coordinates(10, 8)).unwrap().value = Some(Letter::new_fixed('G', 0)); @@ -584,7 +606,9 @@ mod tests { println!("x is {}", x); let first_word = board.find_word_at_position(Coordinates(8, x), Direction::Column); match first_word { - None => { panic!("Expected to find word JOEL") } + None => { + panic!("Expected to find word JOEL") + } Some(x) => { assert_eq!(x.coords.0, 8); assert_eq!(x.coords.1, 6); @@ -596,7 +620,9 @@ mod tests { let single_letter_word = board.find_word_at_position(Coordinates(8, 9), Direction::Row); match single_letter_word { - None => { panic!("Expected to find letter L") } + None => { + panic!("Expected to find letter L") + } Some(x) => { assert_eq!(x.coords.0, 8); assert_eq!(x.coords.1, 9); @@ -609,7 +635,9 @@ mod tests { println!("x is {}", x); let word = board.find_word_at_position(Coordinates(x, 0), Direction::Row); match word { - None => { panic!("Expected to find word IS") } + None => { + panic!("Expected to find word IS") + } Some(x) => { assert_eq!(x.coords.0, 0); assert_eq!(x.coords.1, 0); @@ -623,7 +651,9 @@ mod tests { println!("x is {}", x); let word = board.find_word_at_position(Coordinates(x, 0), Direction::Row); match word { - None => { panic!("Expected to find word COOL") } + None => { + panic!("Expected to find word COOL") + } Some(x) => { assert_eq!(x.coords.0, 3); assert_eq!(x.coords.1, 0); @@ -638,7 +668,9 @@ mod tests { let word = board.find_word_at_position(Coordinates(10, 8), Direction::Row); match word { - None => { panic!("Expected to find word EGG") } + None => { + panic!("Expected to find word EGG") + } Some(x) => { assert_eq!(x.coords.0, 8); assert_eq!(x.coords.1, 8); @@ -659,10 +691,10 @@ mod tests { is_blank: false, }); - match board.find_played_words() { - Ok(_) => {panic!("Expected error")} - Err(e) => {assert_eq!(e, "All words must be at least one letter");} - } + assert!(matches!( + board.find_played_words(), + Err(Error::OneLetterWord) + )); board.get_cell_mut(Coordinates(7, 7)).unwrap().value = Some(Letter { text: 'I', @@ -726,10 +758,7 @@ mod tests { board.get_cell_mut(Coordinates(8, 9)).unwrap().value = Some(make_letter('L', true)); let words = board.find_played_words(); - match words { - Ok(_) => {panic!("Expected the not-anchored error")} - Err(x) => {assert_eq!(x, "Played tiles must be anchored to something")} - } + assert!(matches!(words, Err(Error::UnanchoredWord))); // Adding anchor board.get_cell_mut(Coordinates(7, 6)).unwrap().value = Some(make_letter('I', false)); @@ -746,7 +775,6 @@ mod tests { assert!(board.find_played_words().is_ok()); } - #[test] fn test_word_finding_with_break() { // Verify that if I play my tiles on one row or column but with a break in-between I get an error @@ -765,22 +793,15 @@ mod tests { board.get_cell_mut(Coordinates(8, 6)).unwrap().value = Some(Letter::new_fixed('J', 0)); board.get_cell_mut(Coordinates(8, 7)).unwrap().value = Some(make_letter('O', true)); board.get_cell_mut(Coordinates(8, 8)).unwrap().value = Some(make_letter('E', true)); - board.get_cell_mut(Coordinates(8, 9)).unwrap().value = Some(Letter::new_fixed( 'L', 0)); + board.get_cell_mut(Coordinates(8, 9)).unwrap().value = Some(Letter::new_fixed('L', 0)); board.get_cell_mut(Coordinates(8, 11)).unwrap().value = Some(make_letter('I', true)); board.get_cell_mut(Coordinates(8, 12)).unwrap().value = Some(Letter::new_fixed('S', 0)); let words = board.find_played_words(); - match words { - Ok(_) => {panic!("Expected to find an error!")} - Err(x) => { - assert_eq!(x, "Played tiles cannot have empty gap") - } - } - + assert!(matches!(words, Err(Error::TilesHaveGap))); } - #[test] fn test_word_finding_whole_board() { let mut board = Board::new(); @@ -795,15 +816,12 @@ mod tests { } let words = board.find_played_words(); - match words { - Ok(_) => {panic!("Expected to find no words")} - Err(x) => {assert_eq!(x, "Tiles need to be played")} - } + assert!(matches!(words, Err(Error::NoTilesPlayed))); board.get_cell_mut(Coordinates(8, 6)).unwrap().value = Some(Letter::new_fixed('J', 8)); board.get_cell_mut(Coordinates(8, 7)).unwrap().value = Some(make_letter('O', true, 1)); board.get_cell_mut(Coordinates(8, 8)).unwrap().value = Some(make_letter('E', true, 1)); - board.get_cell_mut(Coordinates(8, 9)).unwrap().value = Some(Letter::new_fixed( 'L', 1)); + board.get_cell_mut(Coordinates(8, 9)).unwrap().value = Some(Letter::new_fixed('L', 1)); board.get_cell_mut(Coordinates(0, 0)).unwrap().value = Some(Letter::new_fixed('I', 1)); board.get_cell_mut(Coordinates(1, 0)).unwrap().value = Some(Letter::new_fixed('S', 1)); @@ -814,7 +832,7 @@ mod tests { board.get_cell_mut(Coordinates(6, 0)).unwrap().value = Some(Letter::new_fixed('L', 1)); fn check_board(board: &mut Board, inverted: bool) { - let dictionary = DictionaryImpl::create_from_path("resources/dictionary.csv"); + let dictionary = DictionaryImpl::create_from_path("../resources/dictionary.csv"); println!("{}", board); let words = board.find_played_words(); match words { @@ -827,7 +845,9 @@ mod tests { assert_eq!(word.calculate_score(), 8 + 1 + 2 + 1); } - Err(e) => { panic!("Expected to find a word to play; found error {}", e) } + Err(e) => { + panic!("Expected to find a word to play; found error {}", e) + } } let maybe_invert = |coords: Coordinates| { @@ -844,12 +864,21 @@ mod tests { return direction; }; - board.get_cell_mut(maybe_invert(Coordinates(9, 8))).unwrap().value = Some(Letter::new_fixed('G', 2)); - board.get_cell_mut(maybe_invert(Coordinates(10, 8))).unwrap().value = Some(Letter::new_fixed('G', 2)); + board + .get_cell_mut(maybe_invert(Coordinates(9, 8))) + .unwrap() + .value = Some(Letter::new_fixed('G', 2)); + board + .get_cell_mut(maybe_invert(Coordinates(10, 8))) + .unwrap() + .value = Some(Letter::new_fixed('G', 2)); - let word = board.find_word_at_position(Coordinates(8, 8), maybe_invert_direction(Direction::Row)); + let word = board + .find_word_at_position(Coordinates(8, 8), maybe_invert_direction(Direction::Row)); match word { - None => {panic!("Expected to find word EGG")} + None => { + panic!("Expected to find word EGG") + } Some(x) => { assert_eq!(x.coords.0, 8); assert_eq!(x.coords.1, 8); @@ -857,7 +886,6 @@ mod tests { assert_eq!(x.to_string(), "EGG"); assert_eq!(x.calculate_score(), 2 + 2 + 2); assert!(dictionary.is_word_valid(&x)); - } } @@ -876,20 +904,29 @@ mod tests { assert_eq!(word.calculate_score(), 8 + 1 + 2 + 1); assert!(!dictionary.is_word_valid(word)); } - Err(e) => { panic!("Expected to find a word to play; found error {}", e) } + Err(e) => { + panic!("Expected to find a word to play; found error {}", e) + } } let scores = board.calculate_scores(&dictionary); match scores { - Ok(_) => {panic!("Expected an error")} - Err(e) => {assert_eq!(e, "JOEL is not a valid word")} + Ok(_) => { + panic!("Expected an error") + } + Err(e) => { + if let Error::InvalidWord(w) = e { + assert_eq!(w, "JOEL"); + } else { + panic!("Expected an InvalidPlay error") + } + } } let mut alt_dictionary = DictionaryImpl::new(); alt_dictionary.insert("JOEL".to_string(), 0.5); alt_dictionary.insert("EGG".to_string(), 0.5); - let scores = board.calculate_scores(&alt_dictionary); match scores { Ok((words, total_score)) => { @@ -906,18 +943,19 @@ mod tests { assert_eq!(total_score, 18); } - Err(e) => {panic!("Wasn't expecting to encounter error {e}")} + Err(e) => { + panic!("Wasn't expecting to encounter error {e}") + } } - // replace one of the 'G' in EGG with an ephemeral to trigger an error - board.get_cell_mut(maybe_invert(Coordinates(9, 8))).unwrap().value = Some(make_letter('G', true, 2)); + board + .get_cell_mut(maybe_invert(Coordinates(9, 8))) + .unwrap() + .value = Some(make_letter('G', true, 2)); let words = board.find_played_words(); - match words { - Ok(_) => { panic!("Expected error as we played tiles in multiple rows and columns") } - Err(e) => { assert_eq!(e, "Tiles need to be played on one row or column") } - } + assert!(matches!(words, Err(Error::TilesNotStraight))); } // make a copy of the board now with x and y swapped @@ -934,7 +972,6 @@ mod tests { cell_new.value = Some(*x); } } - } } @@ -943,8 +980,5 @@ mod tests { println!("Checking inverted board"); check_board(&mut inverted_board, true); - - } - -} \ No newline at end of file +} diff --git a/src/constants.rs b/wordgrid/src/constants.rs similarity index 99% rename from src/constants.rs rename to wordgrid/src/constants.rs index 08d5b77..b53a89f 100644 --- a/src/constants.rs +++ b/wordgrid/src/constants.rs @@ -1,6 +1,6 @@ -use rand::prelude::SliceRandom; -use rand::{Rng}; use crate::board::Letter; +use rand::prelude::SliceRandom; +use rand::Rng; pub const GRID_LENGTH: u8 = 15; pub const TRAY_LENGTH: u8 = 7; @@ -49,5 +49,4 @@ pub fn standard_tile_pool(rng: Option<&mut R>) -> Vec { } letters - -} \ No newline at end of file +} diff --git a/src/dictionary.rs b/wordgrid/src/dictionary.rs similarity index 95% rename from src/dictionary.rs rename to wordgrid/src/dictionary.rs index 82708df..a21af5c 100644 --- a/src/dictionary.rs +++ b/wordgrid/src/dictionary.rs @@ -1,10 +1,9 @@ +use crate::board::Word; +use csv::Reader; use std::collections::{HashMap, HashSet}; use std::str::FromStr; -use csv::Reader; -use crate::board::Word; pub trait Dictionary { - fn create_from_reader(reader: Reader) -> Self; fn create_from_path(path: &str) -> Self; fn create_from_str(data: &str) -> Self; @@ -14,8 +13,7 @@ pub trait Dictionary { } pub type DictionaryImpl = HashMap; -impl Dictionary for DictionaryImpl{ - +impl Dictionary for DictionaryImpl { fn create_from_reader(mut reader: Reader) -> Self { let mut map = HashMap::new(); @@ -27,7 +25,6 @@ impl Dictionary for DictionaryImpl{ let score = f64::from_str(score).unwrap(); map.insert(word, score); - } map @@ -57,7 +54,6 @@ impl Dictionary for DictionaryImpl{ } map - } fn substring_set(&self) -> HashSet<&str> { @@ -65,11 +61,10 @@ impl Dictionary for DictionaryImpl{ for (word, _score) in self.iter() { for j in 0..word.len() { - for k in (j+1)..(word.len()+1) { + for k in (j + 1)..(word.len() + 1) { set.insert(&word[j..k]); } } - } set @@ -85,10 +80,9 @@ impl Dictionary for DictionaryImpl{ mod tests { use super::*; - #[test] fn test_dictionary() { - let dictionary = HashMap::create_from_path("resources/dictionary.csv"); + let dictionary = HashMap::create_from_path("../resources/dictionary.csv"); assert_eq!(dictionary.len(), 279429); @@ -96,7 +90,6 @@ mod tests { assert!(dictionary.contains_key("AARDVARK")); assert!((dictionary.get("AARDVARK").unwrap() - 0.5798372).abs() < 0.0001) - } #[test] @@ -131,11 +124,8 @@ mod tests { assert!(set.contains("JOH")); assert!(set.contains("OHN")); - assert!(!set.contains("XY")); assert!(!set.contains("JH")); assert!(!set.contains("JE")); - } - -} \ No newline at end of file +} diff --git a/src/game.rs b/wordgrid/src/game.rs similarity index 62% rename from src/game.rs rename to wordgrid/src/game.rs index 2f7ae87..b29784e 100644 --- a/src/game.rs +++ b/wordgrid/src/game.rs @@ -1,31 +1,90 @@ use std::collections::HashMap; +use std::fmt::{Display, Formatter}; -use rand::prelude::SliceRandom; -use rand::rngs::SmallRng; -use rand::SeedableRng; -use serde::{Deserialize, Serialize}; -use tsify::Tsify; use crate::board::{Board, Coordinates, Letter}; use crate::constants::{standard_tile_pool, TRAY_LENGTH}; use crate::dictionary::{Dictionary, DictionaryImpl}; -use crate::player_interaction::ai::{AI, CompleteMove, Difficulty}; +use crate::player_interaction::ai::{Difficulty, AI}; use crate::player_interaction::Tray; +use rand::prelude::SliceRandom; +use rand::rngs::SmallRng; +use rand::SeedableRng; +use serde::{Deserialize, Serialize, Serializer}; pub enum Player { Human(String), - AI{ + AI { name: String, difficulty: Difficulty, object: AI, + }, +} + +#[derive(Debug)] +pub enum Error { + InvalidPlayer(String), + WrongTurn(String), + Other(String), + InvalidWord(String), + GameFinished, + NoTilesPlayed, + TilesNotStraight, + TilesHaveGap, + OneLetterWord, + UnanchoredWord, +} + +impl Display for Error { + fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result { + match &self { + Error::InvalidPlayer(player) => { + write!(f, "{player} doesn't exist") + } + Error::WrongTurn(player) => { + write!(f, "It's not {player}'s turn") + } + Error::Other(msg) => { + write!(f, "Other error: {msg}") + } + Error::InvalidWord(word) => { + write!(f, "{word} is not a valid word") + } + Error::GameFinished => { + write!(f, "Moves cannot be made after a game has finished") + } + Error::NoTilesPlayed => { + write!(f, "Tiles need to be played") + } + Error::TilesNotStraight => { + write!(f, "Tiles need to be played on one row or column") + } + Error::TilesHaveGap => { + write!(f, "Played tiles cannot have empty gap") + } + Error::OneLetterWord => { + write!(f, "All words must be at least two letters") + } + Error::UnanchoredWord => { + write!(f, "Played tiles must be anchored to something") + } + } + } +} + +impl Serialize for Error { + fn serialize(&self, serializer: S) -> Result + where + S: Serializer, + { + serializer.serialize_str(&self.to_string()) } } impl Player { - pub fn get_name(&self) -> &str { match &self { - Player::Human(name) => {name} - Player::AI { name, .. } => {name} + Player::Human(name) => name, + Player::AI { name, .. } => name, } } } @@ -33,18 +92,20 @@ impl Player { pub struct PlayerState { pub player: Player, pub score: u32, - pub tray: Tray + pub tray: Tray, } -#[derive(Deserialize, Tsify, Copy, Clone, Debug)] -#[tsify(from_wasm_abi)] +#[derive(Deserialize, Copy, Clone, Debug)] pub struct PlayedTile { pub index: usize, pub character: Option, // we only set this if PlayedTile is a blank } impl PlayedTile { - pub fn convert_tray(tray_tile_locations: &Vec>, tray: &Tray) -> Vec<(Letter, Coordinates)> { + pub fn convert_tray( + tray_tile_locations: &Vec>, + tray: &Tray, + ) -> Vec<(Letter, Coordinates)> { let mut played_letters: Vec<(Letter, Coordinates)> = Vec::new(); for (i, played_tile) in tray_tile_locations.iter().enumerate() { if played_tile.is_some() { @@ -55,7 +116,9 @@ impl PlayedTile { if letter.is_blank { match played_tile.character { None => { - panic!("You can't play a blank character without providing a letter value") + panic!( + "You can't play a blank character without providing a letter value" + ) } Some(x) => { // TODO - check that x is a valid alphabet letter @@ -64,7 +127,6 @@ impl PlayedTile { } } played_letters.push((letter, coord)); - } } @@ -72,15 +134,13 @@ impl PlayedTile { } } -#[derive(Debug, Serialize, Deserialize, Tsify)] -#[tsify(from_wasm_abi)] +#[derive(Clone, Debug, Serialize, Deserialize)] pub struct WordResult { word: String, score: u32, } -#[derive(Debug, Serialize, Deserialize, Tsify)] -#[tsify(from_wasm_abi)] +#[derive(Clone, Debug, Serialize, Deserialize)] pub struct ScoreResult { words: Vec, total: u32, @@ -88,7 +148,6 @@ pub struct ScoreResult { pub struct PlayerStates(pub Vec); impl PlayerStates { - fn get_player_name_by_turn_id(&self, id: usize) -> &str { let id_mod = id % self.0.len(); let state = self.0.get(id_mod).unwrap(); @@ -97,37 +156,33 @@ impl PlayerStates { } pub fn get_player_state(&self, name: &str) -> Option<&PlayerState> { - self.0.iter() + self.0 + .iter() .filter(|state| state.player.get_name().eq(name)) .nth(0) - } pub fn get_player_state_mut(&mut self, name: &str) -> Option<&mut PlayerState> { - self.0.iter_mut() + self.0 + .iter_mut() .filter(|state| state.player.get_name().eq(name)) .nth(0) - } pub fn get_tray(&self, name: &str) -> Option<&Tray> { let player = self.get_player_state(name)?; Some(&player.tray) - } pub fn get_tray_mut(&mut self, name: &str) -> Option<&mut Tray> { let player = self.get_player_state_mut(name)?; Some(&mut player.tray) - } } - -#[derive(Deserialize, Serialize, Tsify, Debug, Clone)] -#[tsify(from_wasm_abi)] +#[derive(Deserialize, Serialize, Debug, Clone)] #[serde(tag = "type")] pub enum GameState { InProgress, @@ -137,7 +192,7 @@ pub enum GameState { }, } -pub struct Game{ +pub struct Game { pub tile_pool: Vec, rng: SmallRng, board: Board, @@ -148,15 +203,20 @@ pub struct Game{ state: GameState, } - impl Game { - pub fn new(seed: u64, dictionary_text: &str, player_names: Vec, ai_difficulties: Vec) -> Self { + pub fn new( + seed: u64, + dictionary_text: &str, + player_names: Vec, + ai_difficulties: Vec, + ) -> Self { let mut rng = SmallRng::seed_from_u64(seed); let mut letters = standard_tile_pool(Some(&mut rng)); let dictionary = DictionaryImpl::create_from_str(dictionary_text); - let mut player_states: Vec = player_names.iter() + let mut player_states: Vec = player_names + .iter() .map(|name| { let mut tray = Tray::new(TRAY_LENGTH); tray.fill(&mut letters); @@ -174,7 +234,7 @@ impl Game { let mut tray = Tray::new(TRAY_LENGTH); tray.fill(&mut letters); let ai_player_name = if ai_length > 1 { - format!("AI {}", i+1) + format!("AI {}", i + 1) } else { "AI".to_string() }; @@ -204,15 +264,15 @@ impl Game { } } - - - pub fn get_board(&self) -> &Board {&self.board} + pub fn get_board(&self) -> &Board { + &self.board + } pub fn set_board(&mut self, new_board: Board) { self.board = new_board; } - fn fill_trays(&mut self){ + fn fill_trays(&mut self) { for state in self.player_states.0.iter_mut() { let tray = &mut state.tray; tray.fill(&mut self.tile_pool); @@ -223,14 +283,18 @@ impl Game { &self.dictionary } - fn verify_game_in_progress(&self) -> Result<(), String> { + fn verify_game_in_progress(&self) -> Result<(), Error> { if !matches!(self.state, GameState::InProgress) { - return Err("Moves cannot be made after a game has finished".to_string()); + return Err(Error::GameFinished); } Ok(()) } - pub fn receive_play(&mut self, tray_tile_locations: Vec>, commit_move: bool) -> Result<(TurnAction, GameState), String> { + pub fn receive_play( + &mut self, + tray_tile_locations: Vec>, + commit_move: bool, + ) -> Result<(TurnAction, GameState), Error> { self.verify_game_in_progress()?; let player = self.current_player_name(); @@ -238,7 +302,8 @@ impl Game { let mut board_instance = self.get_board().clone(); let mut tray = self.player_states.get_tray(&player).unwrap().clone(); - let played_letters: Vec<(Letter, Coordinates)> = PlayedTile::convert_tray(&tray_tile_locations, &tray); + let played_letters: Vec<(Letter, Coordinates)> = + PlayedTile::convert_tray(&tray_tile_locations, &tray); for (i, played_tile) in tray_tile_locations.iter().enumerate() { if played_tile.is_some() { *tray.letters.get_mut(i).unwrap() = None; @@ -247,19 +312,16 @@ impl Game { board_instance.receive_play(played_letters)?; - let x = board_instance.calculate_scores(self.get_dictionary())?; let total_score = x.1; - let words: Vec = x.0.iter() - .map(|(word, score)| { - WordResult { + let words: Vec = + x.0.iter() + .map(|(word, score)| WordResult { word: word.to_string(), - score: *score - } - - }) - .collect(); + score: *score, + }) + .collect(); if commit_move { let player_state = self.player_states.get_player_state_mut(&player).unwrap(); @@ -276,28 +338,42 @@ impl Game { // game is over self.end_game(Some(player)); } - } - Ok((TurnAction::PlayTiles { - result: ScoreResult { - words, - total: total_score, + let locations = tray_tile_locations + .iter() + .filter_map(|x| x.as_ref()) + .map(|x| x.index) + .collect::>(); + + Ok(( + TurnAction::PlayTiles { + result: ScoreResult { + words, + total: total_score, + }, + locations, }, - }, self.state.clone())) + self.get_state(), + )) } - pub fn exchange_tiles(&mut self, tray_tile_locations: Vec) -> Result<(Tray, TurnAction, GameState), String> { + pub fn exchange_tiles( + &mut self, + tray_tile_locations: Vec, + ) -> Result<(Tray, TurnAction, GameState), Error> { self.verify_game_in_progress()?; let player = self.current_player_name(); let tray = match self.player_states.get_tray_mut(&player) { - None => {return Err(format!("Player {} not found", player))} - Some(x) => {x} + None => return Err(Error::InvalidPlayer(player)), + Some(x) => x, }; if tray.letters.len() != tray_tile_locations.len() { - return Err("Incoming tray and existing tray have different lengths".to_string()); + return Err(Error::Other( + "Incoming tray and existing tray have different lengths".to_string(), + )); } let tile_pool = &mut self.tile_pool; @@ -321,8 +397,11 @@ impl Game { let state = self.increment_turn(false); - Ok((tray, TurnAction::ExchangeTiles { tiles_exchanged }, state.clone())) - + Ok(( + tray, + TurnAction::ExchangeTiles { tiles_exchanged }, + state.clone(), + )) } pub fn add_word(&mut self, word: String) { @@ -331,21 +410,20 @@ impl Game { self.dictionary.insert(word, -1.0); } - pub fn pass(&mut self) -> Result { + pub fn pass(&mut self) -> Result { self.verify_game_in_progress()?; Ok(self.increment_turn(false).clone()) } - fn increment_turn(&mut self, played: bool) -> &GameState{ + fn increment_turn(&mut self, played: bool) -> &GameState { self.turn_order += 1; if !played { self.turns_not_played += 1; // check if game has ended due to passing - if self.turns_not_played >= 2*self.player_states.0.len() { + if self.turns_not_played >= 2 * self.player_states.0.len() { self.end_game(None); } - } else { self.turns_not_played = 0; } @@ -354,7 +432,6 @@ impl Game { } fn end_game(&mut self, finisher: Option) { - let mut finished_letters_map = HashMap::new(); let mut points_forfeit = 0; @@ -376,25 +453,30 @@ impl Game { } if let Some(finisher) = &finisher { - let mut state = self.player_states.get_player_state_mut(finisher).unwrap(); + let state = self.player_states.get_player_state_mut(finisher).unwrap(); state.score += points_forfeit; } self.state = GameState::Ended { finisher, - remaining_tiles: finished_letters_map + remaining_tiles: finished_letters_map, }; } pub fn current_player_name(&self) -> String { - self.player_states.get_player_name_by_turn_id(self.turn_order).to_string() + self.player_states + .get_player_name_by_turn_id(self.turn_order) + .to_string() } - pub fn advance_turn(&mut self) -> Result<(TurnAdvanceResult, GameState), String> { + pub fn advance_turn(&mut self) -> Result<(TurnAdvanceResult, GameState), Error> { let current_player = self.current_player_name(); - let state = self.player_states.get_player_state_mut(¤t_player).ok_or("There should be a player available")?; + let state = self + .player_states + .get_player_state_mut(¤t_player) + .ok_or(Error::InvalidPlayer(current_player.clone()))?; - if let Player::AI {object, .. } = &mut state.player { + if let Player::AI { object, .. } = &mut state.player { let tray = &mut state.tray; let best_move = object.find_best_move(tray, &self.board, &mut self.rng); @@ -407,43 +489,53 @@ impl Game { match tile_spot { None => { to_exchange.push(false); - }, + } Some(_) => { to_exchange.push(true); } } } - if self.tile_pool.is_empty(){ + if self.tile_pool.is_empty() { let game_state = self.increment_turn(false); - Ok((TurnAdvanceResult::AIMove { - name: current_player, - action: TurnAction::Pass, - }, game_state.clone())) + Ok(( + TurnAdvanceResult::AIMove { + name: current_player, + action: TurnAction::Pass, + }, + game_state.clone(), + )) } else { let (_, action, game_state) = self.exchange_tiles(to_exchange)?; - Ok((TurnAdvanceResult::AIMove { - name: current_player, - action, - }, game_state)) + Ok(( + TurnAdvanceResult::AIMove { + name: current_player, + action, + }, + game_state, + )) } - - } Some(best_move) => { let play = best_move.convert_to_play(tray); let (action, game_state) = self.receive_play(play, true)?; - Ok((TurnAdvanceResult::AIMove { - name: current_player, - action, - }, game_state)) + Ok(( + TurnAdvanceResult::AIMove { + name: current_player, + action, + }, + game_state, + )) } } } else { - Ok((TurnAdvanceResult::HumanInputRequired{name: self.current_player_name()}, self.state.clone())) + Ok(( + TurnAdvanceResult::HumanInputRequired { + name: self.current_player_name(), + }, + self.get_state(), + )) } - - } pub fn get_remaining_tiles(&self) -> usize { @@ -452,60 +544,61 @@ impl Game { pub fn get_player_tile_count(&self, player: &str) -> Result { let tray = match self.player_states.get_tray(&player) { - None => {return Err(format!("Player {} not found", player))} - Some(x) => {x} + None => return Err(format!("Player {} not found", player)), + Some(x) => x, }; - Ok( - tray.count() - ) + Ok(tray.count()) } - - + pub fn get_state(&self) -> GameState { + self.state.clone() + } } -#[derive(Serialize, Deserialize, Tsify, Debug)] -#[tsify(from_wasm_abi)] +#[derive(Serialize, Deserialize, Debug, Clone)] #[serde(tag = "type")] pub enum TurnAction { Pass, - ExchangeTiles{ - tiles_exchanged: usize + ExchangeTiles { + tiles_exchanged: usize, }, - PlayTiles{ - result: ScoreResult + PlayTiles { + result: ScoreResult, + locations: Vec, }, } -#[derive(Serialize, Deserialize, Tsify, Debug)] -#[tsify(from_wasm_abi)] +#[derive(Serialize, Deserialize, Debug)] #[serde(tag = "type")] pub enum TurnAdvanceResult { - HumanInputRequired{ - name: String - }, - AIMove{ - name: String, - action: TurnAction, - } + HumanInputRequired { name: String }, + AIMove { name: String, action: TurnAction }, } #[cfg(test)] mod tests { - use std::fs; use crate::game::Game; use crate::player_interaction::ai::Difficulty; + use std::fs; #[test] fn test_game() { let seed = 124; - let dictionary_path = "resources/dictionary.csv"; + let dictionary_path = "../resources/dictionary.csv"; let dictionary_string = fs::read_to_string(dictionary_path).unwrap(); - let mut game = Game::new(seed, &dictionary_string, vec!["Player".to_string()], vec![Difficulty{proportion: 0.5, randomness: 0.0}]); + let mut game = Game::new( + seed, + &dictionary_string, + vec!["Player".to_string()], + vec![Difficulty { + proportion: 0.5, + randomness: 0.0, + }], + ); let current_player = game.current_player_name(); println!("Current player is {current_player}"); @@ -522,7 +615,5 @@ mod tests { assert_eq!(game.current_player_name(), "Player"); assert_eq!(0, game.turns_not_played); - } - -} \ No newline at end of file +} diff --git a/wordgrid/src/lib.rs b/wordgrid/src/lib.rs new file mode 100644 index 0000000..a7c027c --- /dev/null +++ b/wordgrid/src/lib.rs @@ -0,0 +1,6 @@ +pub mod api; +pub mod board; +pub mod constants; +pub mod dictionary; +pub mod game; +pub mod player_interaction; diff --git a/src/player_interaction.rs b/wordgrid/src/player_interaction.rs similarity index 86% rename from src/player_interaction.rs rename to wordgrid/src/player_interaction.rs index 0e32b17..d25f4e5 100644 --- a/src/player_interaction.rs +++ b/wordgrid/src/player_interaction.rs @@ -1,14 +1,11 @@ -use serde::{Deserialize, Serialize}; -use tsify::Tsify; use crate::board::Letter; - +use serde::{Deserialize, Serialize}; pub mod ai; -#[derive(Debug, Serialize, Deserialize, Tsify, Clone)] -#[tsify(from_wasm_abi)] +#[derive(Debug, Serialize, Deserialize, Clone)] pub struct Tray { - pub letters: Vec> + pub letters: Vec>, } impl Tray { @@ -17,9 +14,7 @@ impl Tray { for _ in 0..tray_length { letters.push(None); } - Tray { - letters - } + Tray { letters } } pub fn fill(&mut self, standard_tile_pool: &mut Vec) { @@ -37,25 +32,20 @@ impl Tray { } pub fn count(&self) -> usize { - self.letters.iter() - .filter(|l| l.is_some()) - .count() + self.letters.iter().filter(|l| l.is_some()).count() } - - } #[cfg(test)] mod tests { use super::*; - #[test] fn test_tray() { let mut letters = vec![ Letter::new(Some('E'), 3), Letter::new(Some('O'), 2), - Letter::new(Some('J'), 1) + Letter::new(Some('J'), 1), ]; let mut tray = Tray::new(5); @@ -89,8 +79,5 @@ mod tests { assert_eq!(tray.letters.get(2).unwrap().unwrap().text, 'E'); assert!(tray.letters.get(3).unwrap().is_none()); assert!(tray.letters.get(4).unwrap().is_none()); - - } - -} \ No newline at end of file +} diff --git a/src/player_interaction/ai.rs b/wordgrid/src/player_interaction/ai.rs similarity index 82% rename from src/player_interaction/ai.rs rename to wordgrid/src/player_interaction/ai.rs index 78f6de2..4cd4f26 100644 --- a/src/player_interaction/ai.rs +++ b/wordgrid/src/player_interaction/ai.rs @@ -1,14 +1,16 @@ -use std::collections::{HashMap, HashSet}; -use rand::Rng; -use serde::{Deserialize, Serialize}; -use tsify::Tsify; use crate::board::{Board, CellType, Coordinates, Direction, Letter}; use crate::constants::GRID_LENGTH; use crate::dictionary::DictionaryImpl; use crate::game::PlayedTile; use crate::player_interaction::Tray; +use rand::Rng; +use serde::{Deserialize, Serialize}; +use std::collections::{HashMap, HashSet}; -const ALPHABET: [char; 26] = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z']; +const ALPHABET: [char; 26] = [ + 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', + 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', +]; struct CoordinateLineMapper { direction: Direction, @@ -18,18 +20,13 @@ struct CoordinateLineMapper { impl CoordinateLineMapper { fn line_to_coord(&self, variable: u8) -> Coordinates { match self.direction { - Direction::Row => { - Coordinates(variable, self.fixed) - } - Direction::Column => { - Coordinates(self.fixed, variable) - } + Direction::Row => Coordinates(variable, self.fixed), + Direction::Column => Coordinates(self.fixed, variable), } } } -#[derive(Copy, Clone, Serialize, Deserialize, Tsify)] -#[tsify(from_wasm_abi)] +#[derive(Copy, Clone, Serialize, Deserialize)] pub struct Difficulty { pub proportion: f64, pub randomness: f64, @@ -48,7 +45,6 @@ pub struct AI { type MoveMap = HashMap; type CrossTiles = Vec>; - #[derive(Debug, Eq, PartialEq, Hash)] pub struct CompleteMove { moves: Vec, @@ -56,10 +52,11 @@ pub struct CompleteMove { } impl CompleteMove { - pub fn convert_to_play(&self, tray: &Tray) -> Vec> { let mut played_tiles = Vec::with_capacity(tray.letters.len()); - let mut moves = self.moves.iter() + let mut moves = self + .moves + .iter() .map(|m| Some(m.clone())) .collect::>>(); @@ -88,7 +85,7 @@ impl CompleteMove { found_match = true; break; } - }, + } None => {} } } @@ -127,29 +124,28 @@ struct MoveComponent { } impl AI { - - pub fn new(difficulty: Difficulty, dictionary: &DictionaryImpl) -> Self{ + pub fn new(difficulty: Difficulty, dictionary: &DictionaryImpl) -> Self { let mut ai_dictionary = HashSet::new(); let mut substrings = HashSet::new(); for (word, score) in dictionary.iter() { - if *score >= difficulty.proportion { // TODO - may need to reverse + if *score >= difficulty.proportion { + // TODO - may need to reverse ai_dictionary.insert(word.clone()); substrings.insert(word.clone()); for i in 0..word.len() { - for j in i+1..word.len() { + for j in i + 1..word.len() { substrings.insert(word[i..j].to_string()); } } - - } } let board_view = Board::new(); - let mut column_cross_tiles = CrossTiles::with_capacity((GRID_LENGTH * GRID_LENGTH) as usize); + let mut column_cross_tiles = + CrossTiles::with_capacity((GRID_LENGTH * GRID_LENGTH) as usize); let mut row_cross_tiles = CrossTiles::with_capacity((GRID_LENGTH * GRID_LENGTH) as usize); board_view.cells.iter().for_each(|_| { @@ -168,15 +164,20 @@ impl AI { } } - pub fn find_best_move(&mut self, tray: &Tray, grid: &Board, rng: &mut R) -> Option{ + pub fn find_best_move( + &mut self, + tray: &Tray, + grid: &Board, + rng: &mut R, + ) -> Option { let move_set = self.find_all_moves(tray, grid); let mut best_move: Option<(CompleteMove, f64)> = None; for possible_move in move_set { - let move_score = - if self.difficulty.randomness > 0.0 { - (1.0 - self.difficulty.randomness) * (possible_move.score as f64) + self.difficulty.randomness * rng.gen_range(0.0..1.0) + let move_score = if self.difficulty.randomness > 0.0 { + (1.0 - self.difficulty.randomness) * (possible_move.score as f64) + + self.difficulty.randomness * rng.gen_range(0.0..1.0) } else { possible_move.score as f64 }; @@ -194,10 +195,9 @@ impl AI { } return match best_move { - None => {None} - Some((best_move, _)) => {Some(best_move)} + None => None, + Some((best_move, _)) => Some(best_move), }; - } fn find_all_moves(&mut self, tray: &Tray, grid: &Board) -> HashSet { @@ -215,15 +215,17 @@ impl AI { &self, tray: &Tray, direction: Direction, - all_moves: &mut HashSet) { - + all_moves: &mut HashSet, + ) { // If you're building a word in one direction, you need to form valid words in the cross-direction let cross_tiles = match direction { - Direction::Column => {&self.row_cross_tiles} - Direction::Row => {&self.column_cross_tiles} + Direction::Column => &self.row_cross_tiles, + Direction::Row => &self.column_cross_tiles, }; - let tray_letters = tray.letters.iter() + let tray_letters = tray + .letters + .iter() .filter(|letter| letter.is_some()) .map(|letter| letter.unwrap()) .collect::>(); @@ -234,7 +236,7 @@ impl AI { let coord_mapper = CoordinateLineMapper { direction, - fixed: k + fixed: k, }; for p in 0..GRID_LENGTH { @@ -246,13 +248,12 @@ impl AI { for l in 0..GRID_LENGTH { let coords = coord_mapper.line_to_coord(l); - let is_anchored = check_if_anchored(&self.board_view, coords, Direction::Row) || - check_if_anchored(&self.board_view, coords, Direction::Column); + let is_anchored = check_if_anchored(&self.board_view, coords, Direction::Row) + || check_if_anchored(&self.board_view, coords, Direction::Column); - if is_anchored && - line_letters.get(l as usize).unwrap().is_none() // it's duplicate work to check here when we'll already check at either free side + if is_anchored && line_letters.get(l as usize).unwrap().is_none() + // it's duplicate work to check here when we'll already check at either free side { - self.evaluate_spot_heading_left( &line_letters, &line_cross_letters, @@ -262,17 +263,11 @@ impl AI { &Vec::new(), 1, &MoveScoring::new(), - - all_moves - - ); - + all_moves, + ); } - - } } - } fn evaluate_spot_heading_left( @@ -287,10 +282,8 @@ impl AI { min_length: usize, current_points: &MoveScoring, - all_moves: &mut HashSet - + all_moves: &mut HashSet, ) { - if line_index < 0 || line_index >= GRID_LENGTH as i8 { return; } @@ -300,10 +293,13 @@ impl AI { Some(_) => { // there's a letter here; need to take a step left if we can - if !(line_index >= 1 && - line_letters.get((line_index-1) as usize).unwrap().is_some() && - min_length == 1 - ) { + if !(line_index >= 1 + && line_letters + .get((line_index - 1) as usize) + .unwrap() + .is_some() + && min_length == 1) + { // if-statement is basically saying that if we're at the start of the process (min_length==1) and there's a word still to our left, // just stop. Other versions of the for-loops that call this function will have picked up that case. self.evaluate_spot_heading_left( @@ -315,9 +311,8 @@ impl AI { current_play, min_length, current_points, - all_moves + all_moves, ); - } } None => { @@ -331,10 +326,9 @@ impl AI { min_length, current_points, coord_mapper, - &available_letters, letter.clone(), - all_moves + all_moves, ); } @@ -348,12 +342,10 @@ impl AI { current_play, min_length + 1, current_points, - all_moves + all_moves, ); } } - - } fn evaluate_letter_at_spot( @@ -366,13 +358,10 @@ impl AI { current_points: &MoveScoring, coord_mapper: &CoordinateLineMapper, - available_letters: &Vec, letter: Letter, - all_moves: &mut HashSet - + all_moves: &mut HashSet, ) { - if letter.is_blank { // need to loop through alphabet for alpha in ALPHABET { @@ -389,8 +378,7 @@ impl AI { coord_mapper, available_letters, letter, - all_moves - + all_moves, ); } } else { @@ -404,10 +392,9 @@ impl AI { coord_mapper, available_letters, letter.clone(), - all_moves + all_moves, ); } - } fn evaluate_non_blank_letter_at_spot( @@ -419,15 +406,12 @@ impl AI { min_length: usize, current_points: &MoveScoring, - coord_mapper: &CoordinateLineMapper, available_letters: &Vec, letter: Letter, all_moves: &mut HashSet, - ) { - // let's now assign the letter to this spot let mut line_letters = line_letters.clone(); *line_letters.get_mut(line_index as usize).unwrap() = Some(letter); @@ -458,7 +442,11 @@ impl AI { // making copy let mut current_points = current_points.clone(); - let cell_type = self.board_view.get_cell(coord_mapper.line_to_coord(line_index as u8)).unwrap().cell_type; + let cell_type = self + .board_view + .get_cell(coord_mapper.line_to_coord(line_index as u8)) + .unwrap() + .cell_type; // first we score cross letters if let Some(map) = cross_letters { @@ -508,7 +496,8 @@ impl AI { current_points.main_scoring += letter.points * 2; } CellType::TripleLetter => { - current_points.main_scoring += letter.points * 3;} + current_points.main_scoring += letter.points * 3; + } }; // finally, while we know that we're in a valid substring we should check if this is a valid word or not @@ -516,7 +505,8 @@ impl AI { if word.len() >= min_length && self.dictionary.contains(&word) { let new_move = CompleteMove { moves: current_play.clone(), - score: current_points.cross_scoring + current_points.main_scoring*current_points.multiplier, + score: current_points.cross_scoring + + current_points.main_scoring * current_points.multiplier, }; all_moves.insert(new_move); } @@ -525,29 +515,26 @@ impl AI { let mut new_available_letters = Vec::with_capacity(available_letters.len() - 1); let mut skipped_one = false; - available_letters.iter() - .for_each(|in_tray| { - if skipped_one || !in_tray.partial_match(&letter) { - new_available_letters.push(*in_tray); - } else { - skipped_one = true; - } - }); + available_letters.iter().for_each(|in_tray| { + if skipped_one || !in_tray.partial_match(&letter) { + new_available_letters.push(*in_tray); + } else { + skipped_one = true; + } + }); assert!(skipped_one); // at least one should have been removed self.evaluate_spot_heading_right( &line_letters, line_cross_letters, - line_index+1, + line_index + 1, current_play, min_length, ¤t_points, - coord_mapper, &new_available_letters, - - all_moves + all_moves, ); } @@ -560,13 +547,11 @@ impl AI { min_length: usize, current_points: &MoveScoring, - coord_mapper: &CoordinateLineMapper, available_letters: &Vec, all_moves: &mut HashSet, ) { - // out-of-bounds check if line_index < 0 || line_index >= GRID_LENGTH as i8 { return; @@ -586,11 +571,11 @@ impl AI { ¤t_points, coord_mapper, available_letters, - all_moves + all_moves, ); } None => { - // there's a blank spot, so let's loop through every available letter and evaluate at this spot + // there's a blank spot, so let's loop through every available letter and evaluate at this spot for letter in available_letters { self.evaluate_letter_at_spot( line_letters, @@ -601,10 +586,8 @@ impl AI { current_points, coord_mapper, available_letters, - letter.clone(), - all_moves - + all_moves, ) } } @@ -625,25 +608,29 @@ impl AI { } let mut check_for_valid_moves = |coords: Coordinates| { - let cell = new.get_cell(coords).unwrap(); if cell.value.is_none() { let valid_row_moves = self.get_letters_that_make_words(new, Direction::Row, coords); - let valid_column_moves = self.get_letters_that_make_words(new, Direction::Column, coords); + let valid_column_moves = + self.get_letters_that_make_words(new, Direction::Column, coords); - let existing_row_moves = self.row_cross_tiles.get_mut(coords.map_to_index()).unwrap(); + let existing_row_moves = + self.row_cross_tiles.get_mut(coords.map_to_index()).unwrap(); *existing_row_moves = valid_row_moves; - let existing_column_moves = self.column_cross_tiles.get_mut(coords.map_to_index()).unwrap(); + let existing_column_moves = self + .column_cross_tiles + .get_mut(coords.map_to_index()) + .unwrap(); *existing_column_moves = valid_column_moves; } }; updated_rows.iter().for_each(|&j| { - for i in 0..GRID_LENGTH { - let coords = Coordinates(i, j); - check_for_valid_moves(coords); - } + for i in 0..GRID_LENGTH { + let coords = Coordinates(i, j); + check_for_valid_moves(coords); + } }); updated_columns.iter().for_each(|&i| { @@ -652,10 +639,14 @@ impl AI { check_for_valid_moves(coords); } }); - } - fn get_letters_that_make_words(&self, new: &Board, direction: Direction, coords: Coordinates) -> Option { + fn get_letters_that_make_words( + &self, + new: &Board, + direction: Direction, + coords: Coordinates, + ) -> Option { let is_anchored = check_if_anchored(new, coords, direction); if !is_anchored { return None; @@ -668,7 +659,7 @@ impl AI { let cell = copy_grid.get_cell_mut(coords).unwrap(); cell.value = Some(Letter { text: letter, - points: 0, // points are accounted for later + points: 0, // points are accounted for later ephemeral: false, // so that tile bonuses are ignored is_blank: false, }); @@ -687,11 +678,9 @@ impl AI { Some(new_map) } - } -fn check_if_anchored(grid: &Board, coords: Coordinates, direction: Direction) -> bool{ - +fn check_if_anchored(grid: &Board, coords: Coordinates, direction: Direction) -> bool { // Middle tile is always considered anchored if coords.0 == GRID_LENGTH / 2 && coords.1 == GRID_LENGTH / 2 { return true; @@ -699,7 +688,7 @@ fn check_if_anchored(grid: &Board, coords: Coordinates, direction: Direction) -> let has_letter = |alt_coord: Option| -> bool { match alt_coord { - None => {false} + None => false, Some(alt_coord) => { let cell = grid.get_cell(alt_coord).unwrap(); cell.value.is_some() @@ -719,7 +708,11 @@ fn find_word_on_line(line_letters: &Vec>, line_index: i8) -> Stri if start_word < 1 { break; } - if line_letters.get((start_word - 1) as usize).unwrap().is_none() { + if line_letters + .get((start_word - 1) as usize) + .unwrap() + .is_none() + { break; } start_word -= 1; @@ -738,19 +731,20 @@ fn find_word_on_line(line_letters: &Vec>, line_index: i8) -> Stri let mut str = String::new(); line_letters[(start_word as usize)..((end_word + 1) as usize)] - .iter().for_each(|letter| { - str.push(letter.unwrap().text); - }); + .iter() + .for_each(|letter| { + str.push(letter.unwrap().text); + }); str } #[cfg(test)] mod tests { + use super::*; + use crate::dictionary::Dictionary; use rand::rngs::SmallRng; use rand::SeedableRng; - use crate::dictionary::Dictionary; - use super::*; fn set_cell(board: &mut Board, x: u8, y: u8, letter: char, points: u32) { let cell = board.get_cell_mut(Coordinates(x, y)).unwrap(); @@ -793,31 +787,31 @@ mod tests { dictionary.insert("APPLE".to_string(), 0.9); let mut tray = Tray::new(7); - tray.letters[0] = Some(Letter{ + tray.letters[0] = Some(Letter { text: 'A', points: 5, ephemeral: false, is_blank: false, }); - tray.letters[1] = Some(Letter{ + tray.letters[1] = Some(Letter { text: 'P', points: 4, ephemeral: false, is_blank: false, }); - tray.letters[2] = Some(Letter{ + tray.letters[2] = Some(Letter { text: 'P', points: 4, ephemeral: false, is_blank: false, }); - tray.letters[3] = Some(Letter{ + tray.letters[3] = Some(Letter { text: 'L', points: 3, ephemeral: false, is_blank: false, }); - tray.letters[4] = Some(Letter{ + tray.letters[4] = Some(Letter { text: 'E', points: 4, ephemeral: false, @@ -832,14 +826,12 @@ mod tests { assert_eq!(moves.len(), 10); - tray.letters[4] = Some( - Letter { - text: ' ', - points: 0, - ephemeral: false, - is_blank: true, - } - ); + tray.letters[4] = Some(Letter { + text: ' ', + points: 0, + ephemeral: false, + is_blank: true, + }); let moves = ai.find_all_moves(&tray, &board); @@ -857,8 +849,6 @@ mod tests { set_cell(&mut board, 7, 9, 'A', 1); set_cell(&mut board, 7, 10, 'T', 1); - - let difficulty = Difficulty { proportion: 0.0, // restrict yourself to words with this proportion OR HIGHER randomness: 0.0, @@ -869,25 +859,25 @@ mod tests { dictionary.insert("SLAM".to_string(), 0.9); let mut tray = Tray::new(7); - tray.letters[0] = Some(Letter{ + tray.letters[0] = Some(Letter { text: 'S', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[1] = Some(Letter{ + tray.letters[1] = Some(Letter { text: 'L', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[6] = Some(Letter{ + tray.letters[6] = Some(Letter { text: 'A', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[3] = Some(Letter{ + tray.letters[3] = Some(Letter { text: 'M', points: 3, ephemeral: false, @@ -898,7 +888,10 @@ mod tests { ai.update_state(&board); - let end_of_boat = ai.column_cross_tiles.get(Coordinates(7, 11).map_to_index()).unwrap(); + let end_of_boat = ai + .column_cross_tiles + .get(Coordinates(7, 11).map_to_index()) + .unwrap(); assert!(end_of_boat.is_some()); assert_eq!(end_of_boat.as_ref().unwrap().len(), 1); @@ -906,7 +899,6 @@ mod tests { println!("Moves are {:?}", moves); - // 3 possible moves - // 1. put 'S' at the end of 'BOAT' and form words 'SLAM' and 'BOATS' // 2. Put 'S' at end of 'BOAT' @@ -920,7 +912,6 @@ mod tests { let play = best_move.convert_to_play(&tray); println!("Play is {:?}", play); - } #[test] @@ -943,25 +934,30 @@ mod tests { let above_cell_coords = Coordinates(7, 6); let left_cell_cords = Coordinates(6, 7); - let row_cross_tiles = ai.row_cross_tiles.get(left_cell_cords.map_to_index()).unwrap(); - let column_cross_tiles = ai.column_cross_tiles.get(above_cell_coords.map_to_index()).unwrap(); + let row_cross_tiles = ai + .row_cross_tiles + .get(left_cell_cords.map_to_index()) + .unwrap(); + let column_cross_tiles = ai + .column_cross_tiles + .get(above_cell_coords.map_to_index()) + .unwrap(); assert_eq!(row_cross_tiles.as_ref().unwrap().len(), 1); assert_eq!(column_cross_tiles.as_ref().unwrap().len(), 1); let far_off_tiles = ai.row_cross_tiles.get(0).unwrap(); assert!(far_off_tiles.is_none()); - } #[test] fn test_valid_moves() { let mut board = Board::new(); - set_cell(&mut board, 7-3, 7+3, 'Z', 1); - set_cell(&mut board, 6-3, 8+3, 'A', 1); - set_cell(&mut board, 7-3, 8+3, 'A', 1); - set_cell(&mut board, 7-3, 9+3, 'Z', 1); + set_cell(&mut board, 7 - 3, 7 + 3, 'Z', 1); + set_cell(&mut board, 6 - 3, 8 + 3, 'A', 1); + set_cell(&mut board, 7 - 3, 8 + 3, 'A', 1); + set_cell(&mut board, 7 - 3, 9 + 3, 'Z', 1); let difficulty = Difficulty { proportion: 0.0, // restrict yourself to words with this proportion OR HIGHER @@ -972,7 +968,7 @@ mod tests { dictionary.insert("AA".to_string(), 0.5); let mut tray = Tray::new(7); - tray.letters[0] = Some(Letter{ + tray.letters[0] = Some(Letter { text: 'A', points: 1, ephemeral: false, @@ -992,50 +988,52 @@ mod tests { fn test_starting_move() { let mut board = Board::new(); - let difficulty = Difficulty{proportion: 0.1, randomness: 0.0}; + let difficulty = Difficulty { + proportion: 0.1, + randomness: 0.0, + }; let mut dictionary = DictionaryImpl::new(); dictionary.insert("TWEETED".to_string(), 0.2); - let mut tray = Tray::new(7); - tray.letters[0] = Some(Letter{ + tray.letters[0] = Some(Letter { text: 'I', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[1] = Some(Letter{ + tray.letters[1] = Some(Letter { text: 'R', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[2] = Some(Letter{ + tray.letters[2] = Some(Letter { text: 'W', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[3] = Some(Letter{ + tray.letters[3] = Some(Letter { text: 'I', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[4] = Some(Letter{ + tray.letters[4] = Some(Letter { text: 'T', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[5] = Some(Letter{ + tray.letters[5] = Some(Letter { text: 'E', points: 1, ephemeral: false, is_blank: false, }); - tray.letters[6] = Some(Letter{ + tray.letters[6] = Some(Letter { text: 'D', points: 1, ephemeral: false, @@ -1048,7 +1046,5 @@ mod tests { println!("Available moves are {:?}", all_moves); assert!(all_moves.is_empty()); - } - -} \ No newline at end of file +}