WIP Add Grid
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parent
1fb5235f2b
commit
5dc11de37d
6 changed files with 122 additions and 10 deletions
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@ -91,7 +91,7 @@ impl Letter {
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Copy, Clone, Serialize)]
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pub enum CellType {
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pub enum CellType {
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Normal,
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Normal,
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DoubleWord,
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DoubleWord,
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@ -104,13 +104,13 @@ pub enum CellType {
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Cell {
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pub struct Cell {
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pub value: Option<Letter>,
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pub value: Option<Letter>,
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cell_type: CellType,
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pub cell_type: CellType,
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coordinates: Coordinates,
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pub coordinates: Coordinates,
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Board {
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pub struct Board {
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cells: Vec<Cell>,
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pub cells: Vec<Cell>,
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}
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}
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pub struct Word<'a> {
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pub struct Word<'a> {
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10
src/game.rs
10
src/game.rs
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@ -1,7 +1,7 @@
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use rand::rngs::SmallRng;
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use rand::rngs::SmallRng;
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use rand::SeedableRng;
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use rand::SeedableRng;
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use wasm_bindgen::prelude::wasm_bindgen;
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::board::Letter;
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use crate::board::{Board, Letter};
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use crate::constants::{standard_tile_pool, TRAY_LENGTH};
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use crate::constants::{standard_tile_pool, TRAY_LENGTH};
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use crate::player_interaction::ai::Difficulty;
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use crate::player_interaction::ai::Difficulty;
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use crate::player_interaction::Tray;
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use crate::player_interaction::Tray;
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@ -21,7 +21,8 @@ pub struct PlayerState {
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}
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}
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pub struct Game {
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pub struct Game {
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tiles: Vec<Letter>,
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tile_pool: Vec<Letter>,
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board: Board,
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player: PlayerState,
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player: PlayerState,
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}
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}
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@ -51,7 +52,8 @@ impl Game {
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};
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};
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Game {
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Game {
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tiles: letters,
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tile_pool: letters,
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board: Board::new(),
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player,
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player,
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}
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}
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}
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}
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@ -64,4 +66,6 @@ impl Game {
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&mut self.player.tray
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&mut self.player.tray
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}
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}
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pub fn get_board(&self) -> &Board {&self.board}
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}
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}
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11
src/wasm.rs
11
src/wasm.rs
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@ -1,6 +1,7 @@
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use serde_wasm_bindgen::Error;
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use serde_wasm_bindgen::Error;
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use wasm_bindgen::JsValue;
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use wasm_bindgen::JsValue;
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use wasm_bindgen::prelude::wasm_bindgen;
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::board::CellType;
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use crate::game::Game;
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use crate::game::Game;
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#[wasm_bindgen]
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#[wasm_bindgen]
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@ -19,4 +20,14 @@ impl GameWasm {
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serde_wasm_bindgen::to_value(tray)
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serde_wasm_bindgen::to_value(tray)
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}
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}
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pub fn get_board_cell_types(&self) -> Result<JsValue, Error> {
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let board = self.0.get_board();
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let cell_types: Vec<CellType> = board.cells.iter().map(|cell| -> CellType {
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cell.cell_type.clone()
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}).collect();
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serde_wasm_bindgen::to_value(&cell_types)
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}
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}
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}
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@ -1,13 +1,22 @@
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import * as React from "react";
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import * as React from "react";
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import {GameWasm, Letter as LetterData, Tray} from "word_grid";
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import {GameWasm, Letter as LetterData, Tray} from "word_grid";
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import {createRoot} from "react-dom/client";
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import {createRoot} from "react-dom/client";
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import {Children, useReducer, useState} from "react";
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import {Children, useMemo, useReducer, useState} from "react";
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export enum LocationType {
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export enum LocationType {
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GRID,
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GRID,
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TRAY
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TRAY
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}
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}
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enum CellType {
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Normal = "Normal",
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DoubleWord = "DoubleWord",
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DoubleLetter = "DoubleLetter",
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TripleLetter = "TripleLetter",
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TripleWord = "TripleWord",
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Start = "Start",
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}
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export interface CoordinateData {
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export interface CoordinateData {
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location: LocationType;
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location: LocationType;
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index: number;
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index: number;
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@ -53,6 +62,10 @@ function movePlayableLetters(playerLetters: PlayableLetterData[], update: {start
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export function Game(props: {wasm: GameWasm}) {
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export function Game(props: {wasm: GameWasm}) {
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const cellTypes = useMemo(() => {
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return props.wasm.get_board_cell_types();
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}, []);
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const [playerLetters, dispatch] = useReducer(movePlayableLetters, null, (_) => {
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const [playerLetters, dispatch] = useReducer(movePlayableLetters, null, (_) => {
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let tray: Tray = props.wasm.get_tray();
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let tray: Tray = props.wasm.get_tray();
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@ -67,7 +80,10 @@ export function Game(props: {wasm: GameWasm}) {
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})
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})
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return <>
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return <>
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<Grid cellTypes={cellTypes} />
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<TileTray letters={playerLetters} trayLength={7} dispatch={dispatch}/>
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<TileTray letters={playerLetters} trayLength={7} dispatch={dispatch}/>
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<button onClick={(e) => {
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<button onClick={(e) => {
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dispatch({
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dispatch({
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@ -86,6 +102,8 @@ export function Game(props: {wasm: GameWasm}) {
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}
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}
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export function TileSlot(props: { tile: React.JSX.Element | undefined, location: CoordinateData, dispatch: TileDispatch }): React.JSX.Element {
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export function TileSlot(props: { tile: React.JSX.Element | undefined, location: CoordinateData, dispatch: TileDispatch }): React.JSX.Element {
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let isDraggable = props.tile !== undefined;
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let isDraggable = props.tile !== undefined;
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@ -101,7 +119,12 @@ export function TileSlot(props: { tile: React.JSX.Element | undefined, location:
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props.dispatch({start: startLocation, end: thisLocation});
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props.dispatch({start: startLocation, end: thisLocation});
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}
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}
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return <div className="tileSpot"
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let className = "tileSpot";
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if (props.location.location === LocationType.GRID) {
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className += " ephemeral";
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}
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return <div className={className}
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draggable={isDraggable}
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draggable={isDraggable}
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onDragStart={onDragStart}
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onDragStart={onDragStart}
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onDrop={onDrop}
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onDrop={onDrop}
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@ -152,3 +175,36 @@ export function TileTray(props: { letters: Array<PlayableLetterData>, trayLength
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)
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)
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}
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}
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function Grid(props: {cellTypes: CellType[]}) {
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const elements = props.cellTypes.map((ct, i) => {
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let className: string;
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switch (ct) {
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case CellType.Normal:
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className = "grid-spot-normal"
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break;
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case CellType.DoubleWord:
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className = "grid-spot-double-word"
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break;
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case CellType.DoubleLetter:
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className = "grid-spot-double-letter"
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break;
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case CellType.TripleLetter:
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className = "grid-spot-triple-letter"
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break;
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case CellType.TripleWord:
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className = "grid-spot-triple-word"
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break;
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case CellType.Start:
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className = "grid-spot-start"
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break;
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}
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return <div key={i} className={className}></div>;
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});
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return <div className="board-grid">
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{elements}
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</div>
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}
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@ -35,6 +35,9 @@ async function run() {
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let game = new GameWasm(BigInt(1234));
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let game = new GameWasm(BigInt(1234));
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const cellTypes = game.get_board_cell_types();
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console.log({cellTypes});
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const root = createRoot(document.getElementById("root"));
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const root = createRoot(document.getElementById("root"));
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root.render(<Game wasm={game} />);
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root.render(<Game wasm={game} />);
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@ -1,5 +1,7 @@
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@tile-width: 55px;
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@tile-width: 55px;
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@tile-font-size: 35px;
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@tile-font-size: 35px;
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@board-length: 15;
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@tile-star-size: 45px;
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.tray {
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.tray {
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display: grid;
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display: grid;
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@ -11,6 +13,42 @@
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margin: 10px;
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margin: 10px;
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}
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}
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.board-grid {
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//grid-area: grid;
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display: grid;
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grid-template-columns: repeat(@board-length, @tile-width);
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grid-template-rows: repeat(@board-length, @tile-width);
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justify-content: center;
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grid-gap: 1px;
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user-select: none;
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}
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.grid-spot-normal{
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}
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.grid-spot-double-word {
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background-color: #f9b4a5;
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}
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.grid-spot-double-letter {
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background-color: #c0d1d0;
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}
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.grid-spot-triple-letter {
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background-color: #349eb9;
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}
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.grid-spot-triple-word {
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background-color: #f65f4c;
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}
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.grid-spot-start {
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background-color: #f9b4a5;
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font-size: @tile-star-size;
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}
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.tileSpot {
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.tileSpot {
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height: 100%;
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height: 100%;
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width: 100%;
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width: 100%;
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