Improve 'Add to dictionary' UI

This commit is contained in:
Joel Therrien 2023-09-21 18:55:33 -07:00
parent 6c7a90c421
commit 75d8db4098
2 changed files with 31 additions and 11 deletions

View file

@ -107,7 +107,6 @@ export function Game(props: {
function addWordFn(word: string) {
props.wasm.add_word(word);
logDispatch(<div><em>{word} was added to dictionary.</em></div>);
}
const [playerLetters, trayDispatch] = useReducer(movePlayableLetters, []);
@ -359,7 +358,7 @@ export function Game(props: {
if (message.endsWith("is not a valid word")) {
// extract out word
const word = message.split(" ")[0];
logDispatch(<div><em>{message}</em><AddWordButton word={word} addWordFn={addWordFn} /></div>);
logDispatch(<AddWordButton word={word} addWordFn={addWordFn} />);
} else {
logDispatch(<div><em>{message}</em></div>);
}
@ -410,12 +409,24 @@ export function Game(props: {
function AddWordButton(props: {word: string, addWordFn: (x: string) => void}) {
const [isClicked, setIsClicked] = useState<boolean>(false);
return <button
disabled={isClicked}
onClick={() => {
setIsClicked(true);
props.addWordFn(props.word);
}}>
Add to dictionary
</button>
if (!isClicked) {
return <div>
<em>{props.word} is not a valid word.</em>
<button
className="add-to-dictionary"
disabled={isClicked}
onClick={() => {
setIsClicked(true);
props.addWordFn(props.word);
}}>
Add to dictionary
</button>
</div>;
} else {
return <div>
<em>{props.word} was added to dictionary.</em>
</div>;
}
}

View file

@ -271,3 +271,12 @@ dialog {
}
}
button.add-to-dictionary {
padding: 0;
margin: 0 0 0 1em;
}
div.log {
line-height: 1.5em;
}