Add UI for tile exchange
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5 changed files with 154 additions and 6 deletions
3
ui/package-lock.json
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3
ui/package-lock.json
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@ -19,7 +19,8 @@
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},
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"../pkg": {
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"name": "word_grid",
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"version": "0.1.0"
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"version": "0.1.0",
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"license": "AGPL-3"
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},
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"node_modules/@babel/code-frame": {
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"version": "7.22.5",
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@ -2,7 +2,7 @@ import {useEffect, useRef} from "react";
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export function Modal(props: {
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isOpen: boolean;
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setClosed: () => void;
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setOpen: (isOpen: boolean) => void;
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children: any;
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}){
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@ -27,7 +27,7 @@ export function Modal(props: {
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// we manually trigger a close anyway because the children can get updated before the dialog gets closed otherwise
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// @ts-ignore
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ref.current.close();
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props.setClosed();
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props.setOpen(false);
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}}>✕</button>
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</div>
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<div>
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@ -1,6 +1,8 @@
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import * as React from "react";
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import {GameWasm, Letter as LetterData, MyResult, PlayedTile, PlayerAndScore, Tray, WordResult} from "word_grid";
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import {ChangeEvent, JSX, useEffect, useMemo, useReducer, useRef, useState} from "react";
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import {Modal} from "./Modal";
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import {addNTimes} from "./utils";
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export interface Settings {
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trayLength: number;
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@ -181,8 +183,6 @@ export function Game(props: {wasm: GameWasm, settings: Settings}) {
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}
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const [playerLetters, trayDispatch] = useReducer(movePlayableLetters, []);
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const [logInfo, logDispatch] = useReducer(addLogInfo, []);
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const [turnCount, setTurnCount] = useState<number>(1);
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@ -202,6 +202,7 @@ export function Game(props: {wasm: GameWasm, settings: Settings}) {
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const logDivRef = useRef(null);
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const [isTileExchangeOpen, setIsTileExchangeOpen] = useState<boolean>(false);
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useEffect(() => {
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// Effect is to keep the log window scrolled down
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@ -214,6 +215,7 @@ export function Game(props: {wasm: GameWasm, settings: Settings}) {
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return <>
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<TileExchangeModal playerLetters={playerLetters} isOpen={isTileExchangeOpen} setOpen={setIsTileExchangeOpen} />
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<div className="board-log">
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<Grid cellTypes={cellTypes} playerLetters={playerLetters} boardLetters={boardLetters} dispatch={trayDispatch}/>
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<div className="message-log">
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@ -273,6 +275,7 @@ export function Game(props: {wasm: GameWasm, settings: Settings}) {
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}}>{confirmedScorePoints > -1 ? `Score ${confirmedScorePoints} points ✅` : "Check"}</button>
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<button onClick={(e) => {setIsTileExchangeOpen(true);}}>Open Tile Exchange</button>
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</>;
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@ -466,3 +469,114 @@ function Scores(props: {playerScores: Array<PlayerAndScore>}){
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{elements}
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</div>
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}
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function TileExchangeModal(props: {playerLetters: PlayableLetterData[], isOpen: boolean, setOpen: (isOpen: boolean) => void}) {
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function clearExchangeTiles() {
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const array: boolean[] = [];
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addNTimes(array, false, props.playerLetters.length);
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return array;
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}
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const [tilesToExchange, setTilesToExchange] = useState<boolean[]>(clearExchangeTiles);
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let tilesExchangedSelected = 0;
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for (let i of tilesToExchange) {
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if(i) {
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tilesExchangedSelected++;
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}
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}
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return <Modal isOpen={props.isOpen} setOpen={(isOpen) => {
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setTilesToExchange(clearExchangeTiles());
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props.setOpen(isOpen);
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}}>
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<div className="tile-exchange-dialog">
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<div className="instructions">
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Click on each tile you'd like to exchange. You currently have {tilesExchangedSelected} tiles selected.
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</div>
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<div className="selection-buttons">
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<button onClick={(e) => {
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const array: boolean[] = [];
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addNTimes(array, true, props.playerLetters.length);
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setTilesToExchange(array);
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}}>Select All</button>
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<button onClick={(e) => {
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setTilesToExchange(clearExchangeTiles());
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}}>Select None</button>
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</div>
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<TilesExchangedTray
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tray={props.playerLetters}
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selectedArray={tilesToExchange}
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setSelectedArray={setTilesToExchange}
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trayLength={props.playerLetters.length}
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/>
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<div className="finish-buttons">
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<button onClick={() => {
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setTilesToExchange(clearExchangeTiles());
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props.setOpen(false);
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}}>Cancel</button>
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<button disabled = {tilesExchangedSelected == 0} onClick={(e) => {
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// TODO exchange code
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}}>Exchange</button>
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</div>
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</div>
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</Modal>;
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}
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function TilesExchangedTray(props: {
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tray: Array<PlayableLetterData>,
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trayLength: number,
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selectedArray: Array<boolean>,
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setSelectedArray: (x: Array<boolean>) => void,
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}){
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const divContent = [];
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for(let i = 0; i<props.trayLength; i++){
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const tileData = props.tray[i];
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const toggleFunction = () => {
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props.selectedArray[i] = !props.selectedArray[i];
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props.setSelectedArray(props.selectedArray.slice());
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}
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if(tileData != null){
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divContent.push(
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<DummyExchangeTile key={i} letter={tileData} isSelected={props.selectedArray[i]} onClick={toggleFunction}/>
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);
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} else{
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divContent.push(<span key={i} />);
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}
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}
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return <div className="tray">
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{divContent}
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</div>;
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}
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function DummyExchangeTile(props: {
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letter: LetterData,
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isSelected: boolean,
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onClick: () => void,
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}){
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let textClassName = "text";
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if(props.letter.is_blank) {
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textClassName += " prev-blank";
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}
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let letterClassName = "letter";
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if(props.isSelected){
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letterClassName += ' selected-tile';
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}
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return <div className={letterClassName} onClick={props.onClick}>
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<div className={textClassName}>{props.letter.text}</div>
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<div className="letter-points">{props.letter.points}</div>
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</div>;
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}
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@ -188,4 +188,31 @@ dialog {
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}
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}
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.tile-exchange-dialog {
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.selection-buttons {
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display: flex;
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justify-content: space-around;
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button {
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width: 40%;
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}
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}
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.finish-buttons {
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.selection-buttons();
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}
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.tray-container {
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display: flex;
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justify-content: center;
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margin: 20px;
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}
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.selected-tile {
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bottom: 10px;
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}
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}
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}
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6
ui/src/utils.ts
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6
ui/src/utils.ts
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@ -0,0 +1,6 @@
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export function addNTimes<T>(array: T[], toAdd: T, times: number) {
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for (let i=0; i<times; i++) {
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array.push(toAdd);
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}
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}
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