Add turn counting and score persistence
This commit is contained in:
parent
c7399b2b99
commit
fd7cf2d6af
5 changed files with 117 additions and 43 deletions
12
src/board.rs
12
src/board.rs
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@ -1,11 +1,13 @@
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use std::collections::HashSet;
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use std::collections::HashSet;
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use std::fmt;
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use std::fmt;
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use std::fmt::{Formatter, Write};
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use std::fmt::{Formatter, Write};
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use std::borrow::BorrowMut;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use tsify::Tsify;
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use tsify::Tsify;
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use crate::constants::{ALL_LETTERS_BONUS, GRID_LENGTH, TRAY_LENGTH};
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use crate::constants::{ALL_LETTERS_BONUS, GRID_LENGTH, TRAY_LENGTH};
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use crate::dictionary::DictionaryImpl;
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use crate::dictionary::DictionaryImpl;
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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enum Direction {
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enum Direction {
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Row, Column
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Row, Column
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@ -458,6 +460,16 @@ impl Board {
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Ok(())
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Ok(())
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}
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}
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pub fn fix_tiles(&mut self) {
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for cell in self.cells.iter_mut() {
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match cell.value.borrow_mut() {
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None => {}
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Some(x) => {
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x.ephemeral = false;
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}
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}
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}
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}
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}
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}
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impl fmt::Display for Board {
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impl fmt::Display for Board {
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38
src/game.rs
38
src/game.rs
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@ -28,11 +28,11 @@ impl Player {
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pub struct PlayerState {
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pub struct PlayerState {
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pub player: Player,
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pub player: Player,
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pub score: u32,
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pub score: u32,
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tray: Tray
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pub tray: Tray
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}
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}
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pub struct Game{
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pub struct Game{
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tile_pool: Vec<Letter>,
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pub tile_pool: Vec<Letter>,
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board: Board,
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board: Board,
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pub player_states: Vec<PlayerState>,
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pub player_states: Vec<PlayerState>,
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dictionary: DictionaryImpl,
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dictionary: DictionaryImpl,
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@ -75,19 +75,29 @@ impl Game {
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}
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}
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}
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}
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pub fn get_tray(&self, name: &str) -> Option<&Tray> {
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pub fn get_player_state(&self, name: &str) -> Option<&PlayerState> {
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let player = self.player_states.iter()
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self.player_states.iter()
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.filter(|state| state.player.get_name().eq(name))
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.filter(|state| state.player.get_name().eq(name))
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.nth(0)?;
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.nth(0)
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}
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pub fn get_player_state_mut(&mut self, name: &str) -> Option<&mut PlayerState> {
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self.player_states.iter_mut()
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.filter(|state| state.player.get_name().eq(name))
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.nth(0)
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}
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pub fn get_tray(&self, name: &str) -> Option<&Tray> {
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let player = self.get_player_state(name)?;
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Some(&player.tray)
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Some(&player.tray)
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}
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}
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pub fn get_tray_mut(&mut self, name: &str) -> Option<&mut Tray> {
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pub fn get_tray_mut(&mut self, name: &str) -> Option<&mut Tray> {
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let player = self.player_states.iter_mut()
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let player = self.get_player_state_mut(name)?;
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.filter(|state| state.player.get_name().eq(name))
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.nth(0)?;
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Some(&mut player.tray)
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Some(&mut player.tray)
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@ -95,8 +105,15 @@ impl Game {
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pub fn get_board(&self) -> &Board {&self.board}
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pub fn get_board(&self) -> &Board {&self.board}
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pub fn get_board_mut(&mut self) -> &mut Board {
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pub fn set_board(&mut self, new_board: Board) {
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&mut self.board
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self.board = new_board;
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}
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pub fn fill_trays(&mut self){
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for state in self.player_states.iter_mut() {
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let tray = &mut state.tray;
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tray.fill(&mut self.tile_pool);
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}
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}
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}
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pub fn get_dictionary(&self) -> &DictionaryImpl {
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pub fn get_dictionary(&self) -> &DictionaryImpl {
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@ -104,5 +121,4 @@ impl Game {
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}
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}
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}
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}
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@ -5,7 +5,7 @@ use crate::board::Letter;
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pub mod ai;
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pub mod ai;
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#[derive(Debug, Serialize, Deserialize, Tsify)]
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#[derive(Debug, Serialize, Deserialize, Tsify, Clone)]
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#[tsify(from_wasm_abi)]
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#[tsify(from_wasm_abi)]
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pub struct Tray {
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pub struct Tray {
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pub letters: Vec<Option<Letter>>
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pub letters: Vec<Option<Letter>>
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14
src/wasm.rs
14
src/wasm.rs
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@ -58,13 +58,14 @@ impl GameWasm {
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let tray_tile_locations: Vec<Option<PlayedTile>> = serde_wasm_bindgen::from_value(tray_tile_locations)?;
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let tray_tile_locations: Vec<Option<PlayedTile>> = serde_wasm_bindgen::from_value(tray_tile_locations)?;
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let mut board_instance = self.0.get_board().clone();
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let mut board_instance = self.0.get_board().clone();
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let tray = self.0.get_tray(player).unwrap().clone();
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let mut tray = self.0.get_tray(player).unwrap().clone();
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let mut played_letters: Vec<(Letter, Coordinates)> = Vec::new();
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let mut played_letters: Vec<(Letter, Coordinates)> = Vec::new();
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for (i, played_tile) in tray_tile_locations.iter().enumerate() {
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for (i, played_tile) in tray_tile_locations.iter().enumerate() {
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if played_tile.is_some() {
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if played_tile.is_some() {
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let played_tile = played_tile.unwrap();
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let played_tile = played_tile.unwrap();
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let mut letter: Letter = tray.letters.get(i).unwrap().unwrap();
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let mut letter: Letter = tray.letters.get(i).unwrap().unwrap();
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*tray.letters.get_mut(i).unwrap() = None;
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let coord = Coordinates::new_from_index(played_tile.index);
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let coord = Coordinates::new_from_index(played_tile.index);
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if letter.is_blank {
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if letter.is_blank {
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@ -113,7 +114,16 @@ impl GameWasm {
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})
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})
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.collect();
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.collect();
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//let total_score = x.1;
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if commit_move {
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let mut player_state = self.0.get_player_state_mut(player).unwrap();
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player_state.score += x.1;
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player_state.tray = tray;
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board_instance.fix_tiles();
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self.0.set_board(board_instance);
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self.0.fill_trays()
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}
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serde_wasm_bindgen::to_value(
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serde_wasm_bindgen::to_value(
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&MyResult {
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&MyResult {
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@ -1,6 +1,6 @@
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import * as React from "react";
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import * as React from "react";
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import {GameWasm, Letter as LetterData, MyResult, PlayedTile, PlayerAndScore, Tray, WordResult} from "word_grid";
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import {GameWasm, Letter as LetterData, MyResult, PlayedTile, PlayerAndScore, Tray, WordResult} from "word_grid";
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import {useMemo, useReducer, useState} from "react";
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import {useEffect, useMemo, useReducer, useState} from "react";
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export enum LocationType {
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export enum LocationType {
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GRID,
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GRID,
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@ -72,10 +72,15 @@ function matchCoordinate(playerLetters: PlayableLetterData[], coords: Coordinate
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}
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}
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type TileDispatch = React.Dispatch<{start: CoordinateData, end: CoordinateData}>;
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enum TileDispatchActionType {
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MOVE,
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RETRIEVE,
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}
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type TileDispatchAction = {action: TileDispatchActionType, start?: CoordinateData, end?: CoordinateData};
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type TileDispatch = React.Dispatch<TileDispatchAction>;
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function addLogInfo(existingLog: React.JSX.Element[], newItem: React.JSX.Element) {
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function addLogInfo(existingLog: React.JSX.Element[], newItem: React.JSX.Element) {
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newItem.key = existingLog.length;
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newItem = React.cloneElement(newItem, { key: existingLog.length })
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existingLog.push(newItem);
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existingLog.push(newItem);
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return existingLog.slice();
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return existingLog.slice();
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}
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}
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@ -86,31 +91,48 @@ export function Game(props: {wasm: GameWasm}) {
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return props.wasm.get_board_cell_types();
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return props.wasm.get_board_cell_types();
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}, []);
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}, []);
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const [checkPerformed, setCheckPerformed] = useState<boolean>(false);
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const [confirmedScorePoints, setConfirmedScorePoints] = useState<number>(-1);
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function movePlayableLetters(playerLetters: PlayableLetterData[], update: {start: CoordinateData, end: CoordinateData}) {
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function movePlayableLetters(playerLetters: PlayableLetterData[], update: TileDispatchAction) {
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let startIndex = matchCoordinate(playerLetters, update.start);
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if(update.action === TileDispatchActionType.RETRIEVE) {
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let endIndex = matchCoordinate(playerLetters, update.end);
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let tray: Tray = props.wasm.get_tray("Player");
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if(startIndex != null) {
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// initial state
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let startLetter = playerLetters[startIndex];
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let letters: PlayableLetterData[] = tray.letters.map((ld, i) => {
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startLetter.location = update.end.location;
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ld["location"] = LocationType.TRAY;
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startLetter.index = update.end.index;
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ld["index"] = i;
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return ld as PlayableLetterData;
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})
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return letters;
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} else if (update.action === TileDispatchActionType.MOVE) {
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let startIndex = matchCoordinate(playerLetters, update.start);
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let endIndex = matchCoordinate(playerLetters, update.end);
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if(startIndex != null) {
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let startLetter = playerLetters[startIndex];
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startLetter.location = update.end.location;
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startLetter.index = update.end.index;
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}
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if(endIndex != null) {
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let endLetter = playerLetters[endIndex];
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endLetter.location = update.start.location;
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endLetter.index = update.start.index;
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}
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setConfirmedScorePoints(-1);
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return playerLetters.slice();
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} else {
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console.error("Unknown tray update");
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console.error({update});
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}
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}
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if(endIndex != null) {
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let endLetter = playerLetters[endIndex];
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endLetter.location = update.start.location;
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endLetter.index = update.start.index;
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}
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setCheckPerformed(false);
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return playerLetters.slice();
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}
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}
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const [playerLetters, dispatch] = useReducer(movePlayableLetters, null, (_) => {
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const [playerLetters, trayDispatch] = useReducer(movePlayableLetters, null, (_) => {
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let tray: Tray = props.wasm.get_tray("Player");
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let tray: Tray = props.wasm.get_tray("Player");
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// initial state
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// initial state
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@ -127,14 +149,22 @@ export function Game(props: {wasm: GameWasm}) {
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const [logInfo, logDispatch] = useReducer(addLogInfo, []);
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const [logInfo, logDispatch] = useReducer(addLogInfo, []);
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const [turnCount, setTurnCount] = useState<number>(0);
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const [turnCount, setTurnCount] = useState<number>(1);
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const playerAndScores: PlayerAndScore[] = useMemo(() => {
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const playerAndScores: PlayerAndScore[] = useMemo(() => {
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return props.wasm.get_scores();
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return props.wasm.get_scores();
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}, [turnCount])
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}, [turnCount])
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useEffect(() => {
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logDispatch(<h4>Turn {turnCount}</h4>);
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setConfirmedScorePoints(-1);
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trayDispatch({action: TileDispatchActionType.RETRIEVE});
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}, [turnCount]);
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return <>
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return <>
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<div className="board-log">
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<div className="board-log">
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<Grid cellTypes={cellTypes} playerLetters={playerLetters} dispatch={dispatch}/>
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<Grid cellTypes={cellTypes} playerLetters={playerLetters} dispatch={trayDispatch}/>
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<div className="message-log">
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<div className="message-log">
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<Scores playerScores={playerAndScores}/>
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<Scores playerScores={playerAndScores}/>
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<div className="log">
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<div className="log">
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@ -143,7 +173,7 @@ export function Game(props: {wasm: GameWasm}) {
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</div>
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</div>
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</div>
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</div>
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<TileTray letters={playerLetters} trayLength={7} dispatch={dispatch}/>
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<TileTray letters={playerLetters} trayLength={7} dispatch={trayDispatch}/>
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<button onClick={(e) => {
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<button onClick={(e) => {
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const playedTiles = playerLetters.map((i) => {
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const playedTiles = playerLetters.map((i) => {
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if (i === undefined) {
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if (i === undefined) {
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@ -165,7 +195,7 @@ export function Game(props: {wasm: GameWasm}) {
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return null;
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return null;
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});
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});
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const result: MyResult<Array<WordResult> | string> = props.wasm.receive_play("Player", playedTiles, false);
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const result: MyResult<Array<WordResult> | string> = props.wasm.receive_play("Player", playedTiles, confirmedScorePoints > -1);
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console.log({result});
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console.log({result});
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if(result.response_type === "ERR") {
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if(result.response_type === "ERR") {
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total_points += word_result.score;
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total_points += word_result.score;
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}
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}
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const msg = `You would score ${total_points} points.`;
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let msg: string;
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if (confirmedScorePoints > -1) {
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msg = `You scored ${total_points} points.`;
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setTurnCount(turnCount + 1);
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}
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logDispatch(<div><em>{msg}</em></div>);
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logDispatch(<div><em>{msg}</em></div>);
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setCheckPerformed(true);
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setConfirmedScorePoints(total_points);
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}
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}
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}}>{checkPerformed ? "Submit ✅" : "Check"}</button>
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}}>{confirmedScorePoints > -1 ? `Score ${confirmedScorePoints} points ✅` : "Check"}</button>
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</>;
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</>;
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@ -205,7 +241,7 @@ export function TileSlot(props: { tile: React.JSX.Element | undefined, location:
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const startLocation: CoordinateData = JSON.parse(e.dataTransfer.getData("wordGrid/coords"));
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const startLocation: CoordinateData = JSON.parse(e.dataTransfer.getData("wordGrid/coords"));
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const thisLocation = props.location;
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const thisLocation = props.location;
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props.dispatch({start: startLocation, end: thisLocation});
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props.dispatch({action: TileDispatchActionType.MOVE, start: startLocation, end: thisLocation});
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}
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}
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let className = "tileSpot";
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let className = "tileSpot";
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