# README This repository contains the code for 'WordGrid', a browser game where you use letter tiles to form words. There is support for both multiplayer and singleplayer, where singleplayer runs entirely in the browser through WebAssembly. Here's the rough layout of the repository: 1. The core game logic resides in the `wordgrid/` folder as Rust code and is a library for either the `wasm/` code (if compiled to WebAssembly for singleplayer), or for the `server/` code (if used in multiplayer). 2. The Rust code in `wasm/` is a small compatibility layer between the library and the browser. It gets compiled using `wasm-pack` to a Node package into `wasm/pkg/` that gets read by `ui/` 3. `ui/` is a Node package that uses React & Typescript. Currently it assumes it's being run in an environment that supports both singleplayer & multiplayer. This can't be built until the `wasm/` code has been built. 4. `server/` is a Rust program that runs a small web server for multiplayer purposes. If you want to try it now, I host a version at https://wordgrid.joeltherrien.ca ## Setup I'd suggest just reading through the `Dockerfile` to precisely see what to do, but it's basically the following steps: 1. Ensure you have Rust, Node, npm, and wasm-pack installed. 2. Build wasm by navigating to the `wasm/` folder and running `wasm-pack build --target=web` 3. Build the ui by navigating to the `ui/` folder and running `npm run build`. You may need to first run `npm install`. 4. Build the server by navigating to the `server/` folder and running `cargo build --release`. If you just want singleplayer, you can stop after step 3 and the static files you'll want are in `ui/dist/`. You can rename `singleplayer.html` -> `index.html` if you want to save a click.