528 lines
No EOL
15 KiB
Rust
528 lines
No EOL
15 KiB
Rust
use std::collections::HashMap;
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use rand::prelude::SliceRandom;
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use rand::rngs::SmallRng;
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use rand::SeedableRng;
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use serde::{Deserialize, Serialize};
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use tsify::Tsify;
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use crate::board::{Board, Coordinates, Letter};
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use crate::constants::{standard_tile_pool, TRAY_LENGTH};
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use crate::dictionary::{Dictionary, DictionaryImpl};
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use crate::player_interaction::ai::{AI, CompleteMove, Difficulty};
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use crate::player_interaction::Tray;
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pub enum Player {
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Human(String),
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AI{
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name: String,
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difficulty: Difficulty,
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object: AI,
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}
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}
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impl Player {
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pub fn get_name(&self) -> &str {
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match &self {
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Player::Human(name) => {name}
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Player::AI { name, .. } => {name}
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}
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}
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}
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pub struct PlayerState {
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pub player: Player,
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pub score: u32,
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pub tray: Tray
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}
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#[derive(Deserialize, Tsify, Copy, Clone, Debug)]
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#[tsify(from_wasm_abi)]
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pub struct PlayedTile {
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pub index: usize,
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pub character: Option<char>, // we only set this if PlayedTile is a blank
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}
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impl PlayedTile {
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pub fn convert_tray(tray_tile_locations: &Vec<Option<PlayedTile>>, tray: &Tray) -> Vec<(Letter, Coordinates)> {
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let mut played_letters: Vec<(Letter, Coordinates)> = Vec::new();
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for (i, played_tile) in tray_tile_locations.iter().enumerate() {
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if played_tile.is_some() {
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let played_tile = played_tile.unwrap();
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let mut letter: Letter = tray.letters.get(i).unwrap().unwrap();
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let coord = Coordinates::new_from_index(played_tile.index);
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if letter.is_blank {
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match played_tile.character {
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None => {
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panic!("You can't play a blank character without providing a letter value")
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}
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Some(x) => {
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// TODO - check that x is a valid alphabet letter
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letter.text = x;
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}
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}
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}
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played_letters.push((letter, coord));
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}
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}
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played_letters
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}
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}
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#[derive(Debug, Serialize, Deserialize, Tsify)]
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#[tsify(from_wasm_abi)]
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pub struct WordResult {
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word: String,
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score: u32,
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}
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#[derive(Debug, Serialize, Deserialize, Tsify)]
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#[tsify(from_wasm_abi)]
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pub struct ScoreResult {
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words: Vec<WordResult>,
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total: u32,
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}
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pub struct PlayerStates(pub Vec<PlayerState>);
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impl PlayerStates {
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fn get_player_name_by_turn_id(&self, id: usize) -> &str {
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let id_mod = id % self.0.len();
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let state = self.0.get(id_mod).unwrap();
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state.player.get_name()
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}
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pub fn get_player_state(&self, name: &str) -> Option<&PlayerState> {
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self.0.iter()
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.filter(|state| state.player.get_name().eq(name))
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.nth(0)
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}
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pub fn get_player_state_mut(&mut self, name: &str) -> Option<&mut PlayerState> {
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self.0.iter_mut()
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.filter(|state| state.player.get_name().eq(name))
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.nth(0)
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}
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pub fn get_tray(&self, name: &str) -> Option<&Tray> {
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let player = self.get_player_state(name)?;
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Some(&player.tray)
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}
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pub fn get_tray_mut(&mut self, name: &str) -> Option<&mut Tray> {
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let player = self.get_player_state_mut(name)?;
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Some(&mut player.tray)
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}
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}
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#[derive(Deserialize, Serialize, Tsify, Debug, Clone)]
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#[tsify(from_wasm_abi)]
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#[serde(tag = "type")]
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pub enum GameState {
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InProgress,
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Ended {
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finisher: Option<String>,
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remaining_tiles: HashMap<String, Vec<Letter>>,
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},
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}
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pub struct Game{
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pub tile_pool: Vec<Letter>,
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rng: SmallRng,
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board: Board,
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pub player_states: PlayerStates,
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dictionary: DictionaryImpl,
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turn_order: usize,
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turns_not_played: usize,
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state: GameState,
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}
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impl Game {
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pub fn new(seed: u64, dictionary_text: &str, player_names: Vec<String>, ai_difficulties: Vec<Difficulty>) -> Self {
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let mut rng = SmallRng::seed_from_u64(seed);
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let mut letters = standard_tile_pool(Some(&mut rng));
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let dictionary = DictionaryImpl::create_from_str(dictionary_text);
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let mut player_states: Vec<PlayerState> = player_names.iter()
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.map(|name| {
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let mut tray = Tray::new(TRAY_LENGTH);
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tray.fill(&mut letters);
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PlayerState {
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player: Player::Human(name.clone()),
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score: 0,
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tray,
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}
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})
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.collect();
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let ai_length = ai_difficulties.len();
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for (i, ai_difficulty) in ai_difficulties.into_iter().enumerate() {
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let ai = AI::new(ai_difficulty, &dictionary);
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let mut tray = Tray::new(TRAY_LENGTH);
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tray.fill(&mut letters);
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let ai_player_name = if ai_length > 1 {
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format!("AI {}", i+1)
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} else {
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"AI".to_string()
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};
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player_states.push(PlayerState {
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player: Player::AI {
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name: ai_player_name,
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difficulty: ai_difficulty,
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object: ai,
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},
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score: 0,
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tray,
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});
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}
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// let's shuffle player_states so that humans don't always go first
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player_states.shuffle(&mut rng);
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Game {
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tile_pool: letters,
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rng,
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board: Board::new(),
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player_states: PlayerStates(player_states),
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dictionary,
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turn_order: 0,
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turns_not_played: 0,
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state: GameState::InProgress,
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}
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}
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pub fn get_board(&self) -> &Board {&self.board}
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pub fn set_board(&mut self, new_board: Board) {
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self.board = new_board;
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}
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fn fill_trays(&mut self){
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for state in self.player_states.0.iter_mut() {
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let tray = &mut state.tray;
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tray.fill(&mut self.tile_pool);
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}
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}
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pub fn get_dictionary(&self) -> &DictionaryImpl {
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&self.dictionary
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}
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fn verify_game_in_progress(&self) -> Result<(), String> {
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if !matches!(self.state, GameState::InProgress) {
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return Err("Moves cannot be made after a game has finished".to_string());
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}
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Ok(())
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}
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pub fn receive_play(&mut self, tray_tile_locations: Vec<Option<PlayedTile>>, commit_move: bool) -> Result<(TurnAction, GameState), String> {
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self.verify_game_in_progress()?;
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let player = self.current_player_name();
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let mut board_instance = self.get_board().clone();
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let mut tray = self.player_states.get_tray(&player).unwrap().clone();
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let played_letters: Vec<(Letter, Coordinates)> = PlayedTile::convert_tray(&tray_tile_locations, &tray);
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for (i, played_tile) in tray_tile_locations.iter().enumerate() {
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if played_tile.is_some() {
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*tray.letters.get_mut(i).unwrap() = None;
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}
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}
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board_instance.receive_play(played_letters)?;
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let x = board_instance.calculate_scores(self.get_dictionary())?;
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let total_score = x.1;
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let words: Vec<WordResult> = x.0.iter()
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.map(|(word, score)| {
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WordResult {
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word: word.to_string(),
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score: *score
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}
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})
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.collect();
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if commit_move {
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let player_state = self.player_states.get_player_state_mut(&player).unwrap();
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player_state.score += total_score;
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player_state.tray = tray;
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board_instance.fix_tiles();
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self.set_board(board_instance);
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self.fill_trays();
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self.increment_turn(true);
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if self.get_player_tile_count(&player).unwrap() == 0 {
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// game is over
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self.end_game(Some(player));
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}
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}
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Ok((TurnAction::PlayTiles {
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result: ScoreResult {
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words,
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total: total_score,
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},
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}, self.state.clone()))
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}
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pub fn exchange_tiles(&mut self, tray_tile_locations: Vec<bool>) -> Result<(Tray, TurnAction, GameState), String> {
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self.verify_game_in_progress()?;
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let player = self.current_player_name();
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let tray = match self.player_states.get_tray_mut(&player) {
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None => {return Err(format!("Player {} not found", player))}
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Some(x) => {x}
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};
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if tray.letters.len() != tray_tile_locations.len() {
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return Err("Incoming tray and existing tray have different lengths".to_string());
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}
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let tile_pool = &mut self.tile_pool;
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let mut tiles_exchanged = 0;
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for (i, played_tile) in tray_tile_locations.iter().enumerate() {
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if *played_tile {
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let letter = tray.letters.get_mut(i).unwrap();
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if letter.is_some() {
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tile_pool.push(letter.unwrap().clone());
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*letter = None;
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tiles_exchanged += 1;
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}
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}
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}
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tile_pool.shuffle(&mut self.rng);
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tray.fill(&mut self.tile_pool);
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let tray = tray.clone();
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let state = self.increment_turn(false);
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Ok((tray, TurnAction::ExchangeTiles { tiles_exchanged }, state.clone()))
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}
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pub fn add_word(&mut self, word: String) {
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let word = word.to_uppercase();
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self.dictionary.insert(word, -1.0);
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}
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pub fn pass(&mut self) -> Result<GameState, String> {
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self.verify_game_in_progress()?;
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Ok(self.increment_turn(false).clone())
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}
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fn increment_turn(&mut self, played: bool) -> &GameState{
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self.turn_order += 1;
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if !played {
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self.turns_not_played += 1;
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// check if game has ended due to passing
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if self.turns_not_played >= 2*self.player_states.0.len() {
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self.end_game(None);
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}
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} else {
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self.turns_not_played = 0;
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}
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&self.state
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}
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fn end_game(&mut self, finisher: Option<String>) {
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let mut finished_letters_map = HashMap::new();
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let mut points_forfeit = 0;
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for player in self.player_states.0.iter_mut() {
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let tray = &mut player.tray;
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let mut letters_remaining = Vec::new();
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let mut player_points_lost = 0;
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for letter in tray.letters.iter_mut() {
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if let Some(letter) = letter {
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player_points_lost += letter.points;
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letters_remaining.push(letter.clone());
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}
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*letter = None;
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}
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points_forfeit += player_points_lost;
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player.score -= player_points_lost;
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finished_letters_map.insert(player.player.get_name().to_string(), letters_remaining);
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}
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if let Some(finisher) = &finisher {
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let mut state = self.player_states.get_player_state_mut(finisher).unwrap();
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state.score += points_forfeit;
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}
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self.state = GameState::Ended {
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finisher,
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remaining_tiles: finished_letters_map
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};
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}
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pub fn current_player_name(&self) -> String {
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self.player_states.get_player_name_by_turn_id(self.turn_order).to_string()
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}
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pub fn advance_turn(&mut self) -> Result<(TurnAdvanceResult, GameState), String> {
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let current_player = self.current_player_name();
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let state = self.player_states.get_player_state_mut(¤t_player).ok_or("There should be a player available")?;
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if let Player::AI {object, .. } = &mut state.player {
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let tray = &mut state.tray;
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let best_move = object.find_best_move(tray, &self.board, &mut self.rng);
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//let best_move: Option<CompleteMove> = None;
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match best_move {
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None => {
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// no available moves; exchange all tiles
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let mut to_exchange = Vec::with_capacity(TRAY_LENGTH as usize);
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for tile_spot in tray.letters.iter() {
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match tile_spot {
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None => {
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to_exchange.push(false);
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},
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Some(_) => {
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to_exchange.push(true);
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}
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}
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}
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if self.tile_pool.is_empty(){
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let game_state = self.increment_turn(false);
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Ok((TurnAdvanceResult::AIMove {
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name: current_player,
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action: TurnAction::Pass,
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}, game_state.clone()))
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} else {
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let (_, action, game_state) = self.exchange_tiles(to_exchange)?;
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Ok((TurnAdvanceResult::AIMove {
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name: current_player,
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action,
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}, game_state))
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}
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}
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Some(best_move) => {
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let play = best_move.convert_to_play(tray);
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let (action, game_state) = self.receive_play(play, true)?;
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Ok((TurnAdvanceResult::AIMove {
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name: current_player,
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action,
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}, game_state))
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}
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}
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} else {
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Ok((TurnAdvanceResult::HumanInputRequired{name: self.current_player_name()}, self.state.clone()))
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}
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}
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pub fn get_remaining_tiles(&self) -> usize {
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self.tile_pool.len()
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}
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pub fn get_player_tile_count(&self, player: &str) -> Result<usize, String> {
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let tray = match self.player_states.get_tray(&player) {
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None => {return Err(format!("Player {} not found", player))}
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Some(x) => {x}
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};
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Ok(
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tray.count()
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)
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}
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}
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#[derive(Serialize, Deserialize, Tsify, Debug)]
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#[tsify(from_wasm_abi)]
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#[serde(tag = "type")]
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pub enum TurnAction {
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Pass,
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ExchangeTiles{
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tiles_exchanged: usize
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},
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PlayTiles{
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result: ScoreResult
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},
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}
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#[derive(Serialize, Deserialize, Tsify, Debug)]
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#[tsify(from_wasm_abi)]
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#[serde(tag = "type")]
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pub enum TurnAdvanceResult {
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HumanInputRequired{
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name: String
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},
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AIMove{
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name: String,
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action: TurnAction,
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}
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}
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#[cfg(test)]
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mod tests {
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use std::fs;
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use crate::game::Game;
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use crate::player_interaction::ai::Difficulty;
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#[test]
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fn test_game() {
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let seed = 124;
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let dictionary_path = "resources/dictionary.csv";
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let dictionary_string = fs::read_to_string(dictionary_path).unwrap();
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let mut game = Game::new(seed, &dictionary_string, vec!["Player".to_string()], vec![Difficulty{proportion: 0.5, randomness: 0.0}]);
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let current_player = game.current_player_name();
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println!("Current player is {current_player}");
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assert_eq!(current_player, "Player");
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assert_eq!(0, game.turns_not_played);
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game.increment_turn(false);
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assert_eq!(1, game.turns_not_played);
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assert_eq!(game.current_player_name(), "AI");
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let result = game.advance_turn();
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println!("AI move is {result:?}");
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assert_eq!(game.current_player_name(), "Player");
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assert_eq!(0, game.turns_not_played);
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}
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} |