213 lines
No EOL
6.1 KiB
Rust
213 lines
No EOL
6.1 KiB
Rust
use serde::{Deserialize, Serialize};
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use serde_wasm_bindgen::Error;
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use tsify::Tsify;
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use wasm_bindgen::JsValue;
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use wasm_bindgen::prelude::wasm_bindgen;
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use crate::board::{CellType, Letter};
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use crate::game::{Game, GameState, PlayedTile};
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use crate::player_interaction::ai::Difficulty;
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#[wasm_bindgen]
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pub struct GameWasm(Game);
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#[derive(Serialize, Deserialize, Tsify)]
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#[tsify(from_wasm_abi)]
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pub enum ResponseType {
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OK,
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ERR,
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}
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#[derive(Serialize, Deserialize, Tsify)]
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#[tsify(from_wasm_abi)]
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pub struct MyResult<E: Serialize> {
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response_type: ResponseType,
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value: E,
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game_state: Option<GameState>,
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}
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#[wasm_bindgen]
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impl GameWasm {
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#[wasm_bindgen(constructor)]
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pub fn new(seed: u64, dictionary_text: &str, ai_difficulty: JsValue) -> GameWasm {
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let difficulty: Difficulty = serde_wasm_bindgen::from_value(ai_difficulty).unwrap();
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GameWasm(Game::new(seed, dictionary_text, vec!["Player".to_string()], vec![difficulty]))
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}
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pub fn get_tray(&self, name: &str) -> Result<JsValue, Error> {
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let tray = self.0.player_states.get_tray(name);
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serde_wasm_bindgen::to_value(&tray)
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}
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pub fn get_board_cell_types(&self) -> Result<JsValue, Error> {
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let board = self.0.get_board();
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let cell_types: Vec<CellType> = board.cells.iter().map(|cell| -> CellType {
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cell.cell_type.clone()
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}).collect();
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serde_wasm_bindgen::to_value(&cell_types)
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}
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pub fn get_board_letters(&self) -> Result<JsValue, Error> {
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let board = self.0.get_board();
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let letters: Vec<Option<Letter>> = board.cells.iter().map(|cell| -> Option<Letter> {
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cell.value.clone()
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}).collect();
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serde_wasm_bindgen::to_value(&letters)
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}
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pub fn receive_play(&mut self, tray_tile_locations: JsValue, commit_move: bool) -> Result<JsValue, Error> {
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let tray_tile_locations: Vec<Option<PlayedTile>> = serde_wasm_bindgen::from_value(tray_tile_locations)?;
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let result = self.0.receive_play(tray_tile_locations, commit_move);
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match result {
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Ok((x, game_state)) => {
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serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::OK,
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value: x,
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game_state: Some(game_state)
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})
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},
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Err(e) => {
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serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::ERR,
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value: e,
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game_state: None,
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})
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}
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}
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}
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pub fn get_scores(&self) -> Result<JsValue, JsValue> {
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#[derive(Serialize, Deserialize, Tsify)]
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#[tsify(from_wasm_abi)]
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pub struct PlayerAndScore {
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name: String,
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score: u32,
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}
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let scores: Vec<PlayerAndScore> = self.0.player_states.0.iter()
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.map(|player_state| {
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PlayerAndScore {
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name: player_state.player.get_name().to_string(),
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score: player_state.score,
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}
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})
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.collect();
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Ok(serde_wasm_bindgen::to_value(&scores)?)
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}
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pub fn exchange_tiles(&mut self, tray_tile_locations: JsValue) -> Result<JsValue, Error>{
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let tray_tile_locations: Vec<bool> = serde_wasm_bindgen::from_value(tray_tile_locations)?;
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match self.0.exchange_tiles(tray_tile_locations) {
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Ok((_, turn_action, state)) => {
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serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::OK,
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value: turn_action,
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game_state: Some(state),
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})
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},
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Err(e) => {
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serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::ERR,
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value: e,
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game_state: None,
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})
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}
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}
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}
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pub fn add_word(&mut self, word: String) {
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self.0.add_word(word);
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}
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pub fn skip_turn(&mut self) -> Result<JsValue, Error>{
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let result = self.0.pass();
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match result {
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Ok(game_state) => {
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Ok(serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::OK,
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value: "Turn passed",
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game_state: Some(game_state),
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})?)
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},
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Err(e) => {
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Ok(serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::ERR,
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value: e,
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game_state: None,
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})?)
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}
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}
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}
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pub fn advance_turn(&mut self) -> Result<JsValue, Error> {
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let result = self.0.advance_turn();
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match result {
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Ok((turn_advance_result, game_state)) => {
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Ok(serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::OK,
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value: turn_advance_result,
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game_state: Some(game_state),
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})?)
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},
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Err(e) => {
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Ok(serde_wasm_bindgen::to_value(&MyResult {
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response_type: ResponseType::ERR,
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value: e,
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game_state: None,
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})?)
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}
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}
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}
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pub fn get_current_player(&self) -> String {
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self.0.current_player_name()
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}
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pub fn get_remaining_tiles(&self) -> usize {
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self.0.get_remaining_tiles()
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}
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pub fn get_player_tile_count(&self, player: &str) -> Result<JsValue, Error> {
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match self.0.get_player_tile_count(player) {
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Ok(count) => {
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Ok(serde_wasm_bindgen::to_value(&MyResult{
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response_type: ResponseType::OK,
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value: count,
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game_state: None,
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})?)
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},
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Err(msg) => {
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Ok(serde_wasm_bindgen::to_value(&MyResult{
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response_type: ResponseType::OK,
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value: msg,
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game_state: None,
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})?)
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}
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}
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}
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} |