Adjust generation of the daily sudoku so that challenges have a lesser probability of being generated than other sudokus, but generating them on the days they do appear won't take as long as before
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2 changed files with 22 additions and 17 deletions
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@ -40,7 +40,8 @@ public class NewLevelManager {
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public static int PRE_SAVES_MIN = 3;
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public static int PRE_SAVES_MAX = 10;
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private final double CHALLENGE_GENERATION_PROBABILITY = 0.9;
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private final double CHALLENGE_GENERATION_PROBABILITY = 0.25;
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private final int CHALLENGE_ITERATIONS = 4;
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public static NewLevelManager getInstance(Context context, SharedPreferences settings) {
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@ -84,16 +85,8 @@ public class NewLevelManager {
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public int[] loadDailySudoku() {
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DateFormat dateFormat = new SimpleDateFormat("dd/MM/yyyy");
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String toHash = "Sudoku/.PrivacyFriendly/." + dateFormat.format(new Date());
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boolean generateChallenge = new Random(toHash.hashCode()).nextDouble() >= CHALLENGE_GENERATION_PROBABILITY;
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QQWingController controller = new QQWingController();
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int[] result;
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if (generateChallenge) {
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result = controller.generateFromSeed(toHash.hashCode(), GameDifficulty.Challenge);
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} else {
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result = controller.generateFromSeed(toHash.hashCode(), GameDifficulty.Unspecified);
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}
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return result;
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return controller.generateFromSeed(toHash.hashCode(), CHALLENGE_GENERATION_PROBABILITY, CHALLENGE_ITERATIONS);
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}
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public int[] loadLevel(GameType type, GameDifficulty diff) {
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@ -4,6 +4,7 @@ import android.os.Parcelable;
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import android.util.Log;
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import java.util.LinkedList;
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import java.util.Random;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.Date;
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@ -53,20 +54,27 @@ public class QQWingController {
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return generated;
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}
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public int[] generateFromSeed(int seed, GameDifficulty difficulty) {
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public int[] generateFromSeed(int seed) {
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return generateFromSeed(seed, 1, 1);
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}
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public int[] generateFromSeed(int seed, double challengePermission, int challengeIterations) {
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generated.clear();
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QQWing generator = new QQWing(GameType.Default_9x9, GameDifficulty.Unspecified);
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boolean havePuzzle = false;
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boolean continueSearch = true;
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Random random = new Random(seed);
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int seedFactor = 2;
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while(!havePuzzle) {
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seed++;
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while(continueSearch && challengeIterations > 0) {
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seed *= seedFactor;
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generator.setRandom(seed);
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generator.setRecordHistory(true);
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generator.generatePuzzle();
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if (difficulty == GameDifficulty.Unspecified && generator.getDifficulty() != GameDifficulty.Challenge
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|| difficulty == generator.getDifficulty()) {
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havePuzzle = true;
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if (generator.getDifficulty() != GameDifficulty.Challenge || random.nextDouble() < challengePermission) {
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continueSearch = false;
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} else {
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challengeIterations--;
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}
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}
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@ -223,6 +231,10 @@ public class QQWingController {
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}
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}
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public boolean isImpossible() {
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return solveImpossible;
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}
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private static class QQWingOptions {
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// defaults for options
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boolean needNow = false;
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