Merge branch 'Sudoku-v3.0' of https://github.com/SecUSo/privacy-friendly-sudoku into Sudoku-v3.0

This commit is contained in:
ErikWaegerle 2020-06-30 00:14:10 +02:00
commit 8d72312575
2 changed files with 27 additions and 9 deletions

View file

@ -40,6 +40,9 @@ public class NewLevelManager {
public static int PRE_SAVES_MIN = 3;
public static int PRE_SAVES_MAX = 10;
private final double CHALLENGE_GENERATION_PROBABILITY = 0.9;
public static NewLevelManager getInstance(Context context, SharedPreferences settings) {
if(instance == null) {
instance = new NewLevelManager(context, settings);
@ -80,11 +83,17 @@ public class NewLevelManager {
public int[] loadDailySudoku() {
DateFormat dateFormat = new SimpleDateFormat("dd/MM/yyyy");
Date date = new Date();
String toHash = "Sudoku/.PrivacyFriendly/." + dateFormat.format(date);
String toHash = "Sudoku/.PrivacyFriendly/." + dateFormat.format(new Date());
boolean generateChallenge = new Random(toHash.hashCode()).nextDouble() >= CHALLENGE_GENERATION_PROBABILITY;
QQWingController controller = new QQWingController();
return controller.generateFromSeed(toHash.hashCode());
int[] result;
if (generateChallenge) {
result = controller.generateFromSeed(toHash.hashCode(), GameDifficulty.Challenge);
} else {
result = controller.generateFromSeed(toHash.hashCode(), GameDifficulty.Unspecified);
}
return result;
}
public int[] loadLevel(GameType type, GameDifficulty diff) {

View file

@ -53,14 +53,23 @@ public class QQWingController {
return generated;
}
public int[] generateFromSeed(int seed) {
public int[] generateFromSeed(int seed, GameDifficulty difficulty) {
generated.clear();
QQWing generator = new QQWing(GameType.Default_9x9, GameDifficulty.Unspecified);
boolean havePuzzle = false;
while(!havePuzzle) {
seed++;
generator.setRandom(seed);
generator.setRecordHistory(true);
generator.generatePuzzle();
if (difficulty == GameDifficulty.Unspecified && generator.getDifficulty() != GameDifficulty.Challenge
|| difficulty == generator.getDifficulty()) {
havePuzzle = true;
}
}
generated.add(generator.getPuzzle());
opts.gameType = GameType.Default_9x9;
opts.gameDifficulty = generator.getDifficulty();