Cleaned up code and made GameView prettier. :)
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4 changed files with 65 additions and 33 deletions
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@ -34,6 +34,14 @@ public class GameController {
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public GameController(GameType type) {
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setGameType(type);
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gameField = new GameField(size, sectionHeight, sectionWidth);
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setValue(0, 1, 8); setValue(0, 4, 2);
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setValue(1, 1, 6); setValue(1, 2, 7);
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setValue(2, 4, 8); setValue(2, 5, 5);
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setValue(3, 4, 4); setValue(3, 6, 6);
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setValue(4, 7, 9); setValue(4, 8, 3);
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setValue(6, 0, 1); setValue(6, 1, 5);
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setValue(7, 2, 8); setValue(7, 3, 5);
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setValue(8, 2, 9); setValue(8, 3, 4);
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}
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/*public boolean loadLevel(GameField level) {
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@ -25,7 +25,10 @@ public class SudokuCellView extends View {
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int mWidth;
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int mSectionHeight;
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int mSectionWidth;
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int mRow;
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int mCol;
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boolean touched;
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boolean selected;
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public SudokuCellView(Context context) {
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@ -34,25 +37,26 @@ public class SudokuCellView extends View {
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public SudokuCellView(Context context, AttributeSet attrs){
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super(context, attrs);
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}
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public void setSelected(boolean b) {
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this.selected = b;
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}
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public void setValues (int width, int sectionHeight, int sectionWidth, GameCell gameCell) {
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mSectionHeight = sectionHeight;
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mSectionWidth = sectionWidth;
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mGameCell = gameCell;
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mWidth=width;
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setWillNotDraw(false);
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mWidth = width;
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mRow = gameCell.getRow();
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mCol = gameCell.getCol();
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}
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@Override
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public boolean onTouchEvent(MotionEvent motionEvent) {
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if(mGameCell == null) return false;
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//this.setBackgroundColor(Color.CYAN);
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touched = true;
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Toast t = Toast.makeText(getContext(), mGameCell.toString(), Toast.LENGTH_SHORT);
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t.show();
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return true;
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}
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@ -60,32 +64,30 @@ public class SudokuCellView extends View {
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@Override
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public void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(mWidth, mWidth);
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params.topMargin = mRow*mWidth;
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params.leftMargin = mCol*mWidth;
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this.setLayoutParams(params);
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if(mGameCell == null) {
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return;
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}
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int row = mGameCell.getRow();
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int col = mGameCell.getCol();
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RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(mWidth, mWidth);
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params.topMargin = row*mWidth;
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params.leftMargin = col*mWidth;
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this.setLayoutParams(params);
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drawBackground(canvas);
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drawValue(canvas);
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}
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public void drawBackground(Canvas canvas) {
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Paint p = new Paint();
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p.setColor(Color.GRAY);
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RectF rect = new RectF(0, 0, mWidth, mWidth);
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canvas.drawRect(rect, p);
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p.setColor(Color.WHITE);
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RectF rectInner = new RectF(2, 2, mWidth-2, mWidth-2);
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canvas.drawRect(rectInner, p);
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RectF rect = new RectF(3, 3, mWidth-3, mWidth-3);
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canvas.drawRect(rect, p);
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if(touched) {
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p.setColor(Color.GREEN);
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RectF rectTouched = new RectF(2, 2, mWidth-2, mWidth-2);
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RectF rectTouched = new RectF(3, 3, mWidth-3, mWidth-3);
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canvas.drawRect(rectTouched, p);
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}
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drawValue(canvas);
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}
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public void drawValue(Canvas canvas) {
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@ -102,11 +104,11 @@ public class SudokuCellView extends View {
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}
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public int getColumn() {
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return mGameCell.getCol();
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return mCol;
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}
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public int getRow() {
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return mGameCell.getRow();
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return mRow;
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}
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@ -1,14 +1,12 @@
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package tu_darmstadt.sudoku.view;
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import android.content.Context;
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import android.support.design.widget.Snackbar;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.util.AttributeSet;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.widget.LinearLayout;
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import android.widget.RelativeLayout;
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import android.widget.Toast;
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import tu_darmstadt.sudoku.controller.GameController;
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@ -18,6 +16,9 @@ import tu_darmstadt.sudoku.controller.GameController;
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public class SudokuFieldLayout extends RelativeLayout {
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private GameController gameController;
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private int sectionHeight;
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private int sectionWidth;
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private int gameCellWidth;
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public SudokuCellView [][] gamecells;
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AttributeSet attrs;
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@ -25,6 +26,7 @@ public class SudokuFieldLayout extends RelativeLayout {
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public SudokuFieldLayout(Context context, AttributeSet attrs) {
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super(context, attrs);
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this.attrs=attrs;
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setBackgroundColor(Color.argb(255, 200, 200, 200));
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}
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public void setGame(GameController gc) {
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@ -37,12 +39,13 @@ public class SudokuFieldLayout extends RelativeLayout {
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public void onClick(View v) {
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if (v instanceof SudokuCellView) {
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SudokuCellView view = (SudokuCellView) v;
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Toast t = Toast.makeText(getContext(), "(" + view.getRow() + " " + view.getColumn() + ")", Toast.LENGTH_SHORT);
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t.show();
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}
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}
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};
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sectionHeight = gameController.getSectionHeight();
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sectionWidth = gameController.getSectionWidth();
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for (int i = 0; i < gameController.getSize(); i++) {
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for (int j = 0; j < gameController.getSize(); j++) {
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gamecells[i][j] = new SudokuCellView(getContext(), attrs);
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@ -51,16 +54,36 @@ public class SudokuFieldLayout extends RelativeLayout {
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}
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}
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@Override
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public void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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Paint p = new Paint();
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p.setColor(Color.BLACK);
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p.setStrokeWidth(2);
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// TODO: Draw Borders
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//canvas.drawLine(0, 0, 0, getHeight(), p);
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for(int i = 0; i <= (gameController.getSize()/sectionWidth); i++) {
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for(int j = -2; j < 2; j++) {
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canvas.drawLine((i * getWidth() / sectionWidth) + j, 0, (i * getWidth() / sectionWidth) + j, getHeight(), p);
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}
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}
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for(int i = 0; i <= (gameController.getSize()/sectionHeight); i++) {
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canvas.drawLine(0, i*getHeight() / sectionHeight, getHeight(), i*getHeight() / sectionHeight, p);
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}
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}
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@Override
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protected void onLayout(boolean changed, int l, int t, int r, int b) {
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super.onLayout(changed,l,t,r,b);
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if(changed && gameController != null) {
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int width = (Math.min(r-l, b-t)) / gameController.getSize();
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gameCellWidth = (Math.min(r-l, b-t)) / gameController.getSize();
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for (int i = 0; i < gameController.getSize(); i++) {
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for (int j = 0; j < gameController.getSize(); j++) {
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gamecells[i][j].setValues(width, gameController.getSectionHeight(), gameController.getSectionWidth(), gameController.getGameCell(i, j));
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gamecells[i][j].setValues(gameCellWidth, sectionHeight, sectionWidth, gameController.getGameCell(i, j));
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}
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}
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}
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@ -13,6 +13,5 @@
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android:id="@+id/sudokuLayout"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:gravity="center"
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android:background="@color/colorPrimary" />
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android:gravity="center"/>
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</RelativeLayout>
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