First Commit. Adding some Source code.

This commit is contained in:
Christopher Beckmann 2015-11-09 12:41:46 +01:00
commit b4a651a332
45 changed files with 1099 additions and 0 deletions

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.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures

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.idea/.name Normal file
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Sudoku

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.idea/compiler.xml Normal file
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.idea/misc.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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<modules>
<module fileurl="file://$PROJECT_DIR$/Sudoku.iml" filepath="$PROJECT_DIR$/Sudoku.iml" />
<module fileurl="file://$PROJECT_DIR$/app/app.iml" filepath="$PROJECT_DIR$/app/app.iml" />
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Sudoku.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.id="Sudoku" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$" external.system.id="GRADLE" external.system.module.group="" external.system.module.version="unspecified" type="JAVA_MODULE" version="4">
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/build

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<?xml version="1.0" encoding="UTF-8"?>
<module external.linked.project.id=":app" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$/.." external.system.id="GRADLE" external.system.module.group="Sudoku" external.system.module.version="unspecified" type="JAVA_MODULE" version="4">
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<configuration>
<option name="SELECTED_BUILD_VARIANT" value="debug" />
<option name="SELECTED_TEST_ARTIFACT" value="_android_test_" />
<option name="ASSEMBLE_TASK_NAME" value="assembleDebug" />
<option name="COMPILE_JAVA_TASK_NAME" value="compileDebugSources" />
<option name="ASSEMBLE_TEST_TASK_NAME" value="assembleDebugAndroidTest" />
<option name="COMPILE_JAVA_TEST_TASK_NAME" value="compileDebugAndroidTestSources" />
<afterSyncTasks>
<task>generateDebugAndroidTestSources</task>
<task>generateDebugSources</task>
</afterSyncTasks>
<option name="ALLOW_USER_CONFIGURATION" value="false" />
<option name="MANIFEST_FILE_RELATIVE_PATH" value="/src/main/AndroidManifest.xml" />
<option name="RES_FOLDER_RELATIVE_PATH" value="/src/main/res" />
<option name="RES_FOLDERS_RELATIVE_PATH" value="file://$MODULE_DIR$/src/main/res" />
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apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "23.0.2"
defaultConfig {
applicationId "tu_darmstadt.sudoku"
minSdkVersion 14
targetSdkVersion 23
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.1.0'
compile 'com.android.support:design:23.1.0'
}

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Users\Chris\AppData\Local\Android\sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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package tu_darmstadt.sudoku.view;
import android.app.Application;
import android.test.ApplicationTestCase;
/**
* <a href="http://d.android.com/tools/testing/testing_android.html">Testing Fundamentals</a>
*/
public class ApplicationTest extends ApplicationTestCase<Application> {
public ApplicationTest() {
super(Application.class);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="tu_darmstadt.sudoku.view" >
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme" >
<activity
android:name=".view.MainMenu"
android:label="@string/app_name"
android:theme="@style/AppTheme.NoActionBar" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package tu_darmstadt.sudoku.controller;
import tu_darmstadt.sudoku.game.*;
import java.util.List;
import java.util.ArrayList;
/**
* Created by Chris on 06.11.2015.
*/
public class GameController {
private int size;
private GameField gameField;
private List<CheckError> errorList = new ArrayList<CheckError>();
// private SudokuSolver solver;
// private SudokuGenerator generator;
public GameController(int size) {
this.size = size;
gameField = new GameField(size);
}
public void setValue(int row, int col, int val) {
GameCell cell = gameField.getCell(row, col);
if (!cell.isFixed() && isValidNumber(val)) {
cell.clearNotes();
cell.setValue(val);
}
}
public int getValue(int row, int col) {
GameCell cell = gameField.getCell(row, col);
return cell.getValue();
}
public int getSize() {
return size;
}
/**
* Test if the given parameter is a number from 1 to {code size}.
* @param val the value to be checked.
* @return true, if {@code val} is a number from 1 to {code size}.
* @see GameController#getSize()
*/
public boolean isValidNumber(int val) {
return 0 < val && val <= size;
}
public boolean isSolved() {
boolean solved = true;
for(int i = 0; i < size; i++) {
List<Integer> set = new ArrayList<Integer>();
for(int j = 0; j < size; j++) {
if(set.contains(gameField.getField()[i][j].getValue())) {
errorList.add(new CheckError(i,j,));
} else {
set.add(gameField.getField()[i][j].getValue());
}
}
if(!checkList() solved = false;
if(!checkList(gameField.getColumn(i))) solved = false;
if(!checkList(gameField.getSection(i))) solved = false;
}
return solved;
}
/**
* Checks the given list if every number occurs only once.
* @param list the list of {@link GameCell}s that is supposed to be tested.
* @return true if every cell has a value and every value occurs only once
*/
private boolean checkList(GameCell[] list) {
List<Integer> set = new ArrayList<Integer>();
for(GameCell c : list) {
if(set.contains(c.getValue())) {
errorList.add(new CheckError());
}
}
return false;
}
public List<CheckError> getErrorList() {
return errorList;
}
}

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package tu_darmstadt.sudoku.game;
/**
* Created by Chris on 08.11.2015.
*/
public class CheckError {
CheckError(GameCell first, GameCell... list) {
}
}

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package tu_darmstadt.sudoku.game;
/**
* Created by Chris on 08.11.2015.
*/
public enum CheckType {
UNSPECIFIED,
ROW,
COLUMN,
SECTION
}

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package tu_darmstadt.sudoku.game;
/**
* Created by Chris on 06.11.2015.
*/
public class GameCell {
private int row = -1;
private int col = -1;
private int value = 0;
private boolean fixed = false;
private boolean notes[];
private int size = 0;
public GameCell(int row, int col, int size) {
this(row,col,size,0);
}
/**
* Constructor with init parameter. The cell will have that value and be uneditable.
* @param val the start value to be saved in the cell
*/
public GameCell(int row, int col, int size, int val) {
this.row = row;
this.col = col;
this.size = size;
clearNotes();
if(0 < val && val <= size) {
setValue(val);
setFixed(true);
} else {
setValue(0);
setFixed(false);
}
}
/**
* Set the value of the cell, only if cell isn't fixed.
* @param val the value to be assigned to the cell.
*/
public void setValue(int val) {
clearNotes();
value = val;
}
public int getValue() {
return value;
}
public int getRow() {
return row;
}
public int getCol() {
return col;
}
/**
* Toggle notes in this cell, if cell isn't fixed.
* @param val the value to be toggled.
*/
public void setNotes(int val) {
// only possible to set notes if cell isn't fixed.
// TODO .. put logic here?
notes[val - 1] = !notes[val - 1];
}
public boolean[] getNotes() {
return notes;
}
/**
* Clear the notes array (set everything to false).
*/
public void clearNotes() {
notes = new boolean[size];
}
public boolean isFixed() {
return fixed;
}
public void setFixed(boolean b) {
fixed = b;
}
}

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package tu_darmstadt.sudoku.game;
/**
* Created by Chris on 06.11.2015.
*/
public class GameField {
private int size;
private GameCell[][] field;
public GameField() {
this(9);
}
public GameField(int size) {
this.size = size;
field = new GameCell[size][size];
// TODO: this is a placeholder, because we don't have real levels yet.
int[][] level = {{ 5, 0, 1, 9, 0, 0, 0, 0, 0 },
{ 2, 0, 0, 0, 0, 4, 9, 5, 0 },
{ 3, 9, 0, 7, 0, 0, 0, 2, 6 },
{ 0, 3, 0, 0, 0, 1, 0, 7, 2 },
{ 0, 0, 6, 0, 5, 7, 0, 0, 0 },
{ 0, 7, 2, 0, 0, 9, 0, 4, 1 },
{ 0, 0, 0, 0, 7, 0, 4, 0, 9 },
{ 6, 4, 0, 0, 0, 0, 0, 0, 0 },
{ 7, 0, 0, 0, 1, 0, 3, 0, 5 }};
initCells(level);
}
public void initCells(int[][] level) {
// Initit the game field
for(int i = 0; i < size; i++) {
for(int j = 0; j < size; j++) {
field[i][j] = new GameCell(i,j,size,level[i][j]);
}
}
}
public GameCell getCell(int row, int col) {
return field[row][col];
}
public GameCell[][] getField() {
return field;
}
public GameCell[] getRow(int row) {
return field[row];
}
public GameCell[] getColumn(int col) {
GameCell[] result = new GameCell[size];
for(int i = 0; i < size ; i++) { // row
for(int j = 0 ; j < size ; j++) { // col
if(j == col) {
result[i] = field[i][j];
}
}
}
return result;
}
public GameCell[] getSection(int sec) {
GameCell[] result = new GameCell[size];
int c = 0;
for(int i = 0; i < size ; i++) { // row
for(int j = 0 ; j < size ; j++) { // col
if(Math.floor(i/3)*3 + Math.floor(j/3) == sec) {
result[c++] = field[i][j];
}
if(c > size) {
break;
}
}
}
return result;
}
}

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package tu_darmstadt.sudoku.view;
import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.View;
import android.view.Menu;
import android.view.MenuItem;
public class MainMenu extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_menu);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main_menu, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:fitsSystemWindows="true" tools:context=".MainMenu">
<android.support.design.widget.AppBarLayout android:layout_height="wrap_content"
android:layout_width="match_parent" android:theme="@style/AppTheme.AppBarOverlay">
<android.support.v7.widget.Toolbar android:id="@+id/toolbar"
android:layout_width="match_parent" android:layout_height="?attr/actionBarSize"
android:background="?attr/colorPrimary" app:popupTheme="@style/AppTheme.PopupOverlay" />
</android.support.design.widget.AppBarLayout>
<include layout="@layout/content_main_menu" />
<android.support.design.widget.FloatingActionButton android:id="@+id/fab"
android:layout_width="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="bottom|end" android:layout_margin="@dimen/fab_margin"
android:src="@android:drawable/ic_dialog_email" />
</android.support.design.widget.CoordinatorLayout>

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<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent"
android:layout_height="match_parent" android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:showIn="@layout/activity_main_menu" tools:context=".MainMenu">
<TextView android:text="Hello World! :)" android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>

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<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" tools:context=".MainMenu">
<item android:id="@+id/action_settings" android:title="@string/action_settings"
android:orderInCategory="100" app:showAsAction="never" />
</menu>

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<resources>>
<style name="AppTheme.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:statusBarColor">@android:color/transparent</item>
</style>
</resources>

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<resources>
<!-- Example customization of dimensions originally defined in res/values/dimens.xml
(such as screen margins) for screens with more than 820dp of available width. This
would include 7" and 10" devices in landscape (~960dp and ~1280dp respectively). -->
<dimen name="activity_horizontal_margin">64dp</dimen>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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@ -0,0 +1,6 @@
<resources>
<!-- Default screen margins, per the Android Design guidelines. -->
<dimen name="activity_horizontal_margin">16dp</dimen>
<dimen name="activity_vertical_margin">16dp</dimen>
<dimen name="fab_margin">16dp</dimen>
</resources>

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<resources>
<string name="app_name">Sudoku</string>
<string name="action_settings">Settings</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="AppTheme.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
</style>
<style name="AppTheme.AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar" />
<style name="AppTheme.PopupOverlay" parent="ThemeOverlay.AppCompat.Light" />
</resources>

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package tu_darmstadt.sudoku.view;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* To work on unit tests, switch the Test Artifact in the Build Variants view.
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}

23
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.3.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

18
gradle.properties Normal file
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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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#Fri Nov 06 14:34:10 CET 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip

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gradlew vendored Normal file
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#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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gradlew.bat vendored Normal file
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@ -0,0 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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settings.gradle Normal file
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include ':app'