added DialogeFragment for WinScreen
This commit is contained in:
parent
97becd93e5
commit
f205532ed4
12 changed files with 146 additions and 9 deletions
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@ -37,7 +37,7 @@
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<ConfirmationsSetting value="0" id="Add" />
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<ConfirmationsSetting value="0" id="Remove" />
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</component>
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<component name="ProjectRootManager" version="2" languageLevel="JDK_1_8" default="true" assert-keyword="true" jdk-15="true" project-jdk-name="1.8" project-jdk-type="JavaSDK">
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<component name="ProjectRootManager" version="2" languageLevel="JDK_1_7" default="true" assert-keyword="true" jdk-15="true" project-jdk-name="1.8" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/build/classes" />
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</component>
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<component name="ProjectType">
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@ -6,6 +6,7 @@ import android.graphics.Point;
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import android.os.Bundle;
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import android.preference.PreferenceManager;
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import android.support.design.widget.NavigationView;
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import android.support.v4.app.FragmentManager;
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import android.support.v4.view.GravityCompat;
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import android.support.v4.widget.DrawerLayout;
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import android.support.v7.app.ActionBarDrawerToggle;
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@ -23,10 +24,10 @@ import tu_darmstadt.sudoku.controller.GameController;
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import tu_darmstadt.sudoku.controller.SaveLoadStatistics;
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import tu_darmstadt.sudoku.controller.helper.GameInfoContainer;
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import tu_darmstadt.sudoku.game.GameDifficulty;
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import tu_darmstadt.sudoku.game.GameStatus;
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import tu_darmstadt.sudoku.game.GameType;
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import tu_darmstadt.sudoku.game.listener.IGameSolvedListener;
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import tu_darmstadt.sudoku.game.listener.ITimerListener;
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import tu_darmstadt.sudoku.ui.view.DialogWinScreen;
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import tu_darmstadt.sudoku.ui.view.R;
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import tu_darmstadt.sudoku.ui.view.SudokuFieldLayout;
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import tu_darmstadt.sudoku.ui.view.SudokuKeyboardLayout;
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@ -231,7 +232,13 @@ public class GameActivity extends AppCompatActivity implements NavigationView.On
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t.show();
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SaveLoadStatistics s = new SaveLoadStatistics(this);
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s.saveGameStats(gameController);
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DialogWinScreen win = new DialogWinScreen();
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win.setProps(gameController);
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FragmentManager fr = getSupportFragmentManager();
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win.show(fr, "win_screen_layout");
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// TODO: WE WON.. do something awesome :)
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gameController.pauseTimer();
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}
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@Override
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@ -34,6 +34,7 @@ import tu_darmstadt.sudoku.controller.NewLevelManager;
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import tu_darmstadt.sudoku.controller.helper.GameInfoContainer;
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import tu_darmstadt.sudoku.game.GameDifficulty;
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import tu_darmstadt.sudoku.game.GameType;
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import tu_darmstadt.sudoku.ui.view.DialogWinScreen;
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import tu_darmstadt.sudoku.ui.view.R;
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public class MainActivity extends AppCompatActivity implements NavigationView.OnNavigationItemSelectedListener{
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@ -122,6 +123,11 @@ public class MainActivity extends AppCompatActivity implements NavigationView.On
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navigationView.setNavigationItemSelectedListener(this);
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}
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public void callFragment(View view){
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FragmentManager fm = getSupportFragmentManager();
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DialogWinScreen winScreen = new DialogWinScreen();
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winScreen.show(fm,"win_screen_layout");
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}
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public void onClick(View view) {
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@ -133,9 +139,6 @@ public class MainActivity extends AppCompatActivity implements NavigationView.On
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/**case R.id.aboutButton:
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i = new Intent(this, AboutActivity.class);
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break;
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case R.id.continueButton:
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i = new Intent(this, LoadGameActivity.class);
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break;
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case R.id.highscoreButton:
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i = new Intent(this,StatsActivity.class);
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break;
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@ -145,6 +148,9 @@ public class MainActivity extends AppCompatActivity implements NavigationView.On
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case R.id.helpButton:
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// TODO: create help page.. what is supposed to be in there?!
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break;*/
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case R.id.continueButton:
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i = new Intent(this, LoadGameActivity.class);
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break;
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case R.id.playButton:
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GameType gameType = GameType.getValidGameTypes().get(mViewPager.getCurrentItem());
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int index = difficultyBar.getProgress()-1;
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@ -0,0 +1,50 @@
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package tu_darmstadt.sudoku.ui.view;
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import android.app.DialogFragment;
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import android.os.Bundle;
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import android.support.annotation.Nullable;
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import android.view.LayoutInflater;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.animation.Animation;
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import android.view.animation.AnimationSet;
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import android.view.animation.AnimationUtils;
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import android.view.animation.LinearInterpolator;
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import android.view.animation.RotateAnimation;
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import android.widget.ImageView;
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import tu_darmstadt.sudoku.controller.GameController;
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/**
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* Created by TMZ_LToP on 11.12.2015.
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*/
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public class DialogWinScreen extends android.support.v4.app.DialogFragment {
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ImageView upperView, lowerView;
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public DialogWinScreen(){
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}
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public void setProps(GameController gc){
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//no second Conjstrutor with argument allowed
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//save everything that should be sown in winscreeen and set in the text etc
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}
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@Override
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public View onCreateView(LayoutInflater inflater, @Nullable ViewGroup container,
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@Nullable Bundle savedInstanceState) {
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View view = inflater.inflate(R.layout.win_screen_layout,container);
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getDialog().getWindow().setBackgroundDrawableResource(R.drawable.ic_trophy_black_48dp);
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//getDialog().getWindow().setLayout(200,250);
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//Maybe creat real animation
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//Animation ani = AnimationUtils.loadAnimation(this,R.anim...);
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/*RotateAnimation anim = new RotateAnimation(0.0f,350.0f,60f,60f);
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anim.setInterpolator(new LinearInterpolator());
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anim.setRepeatCount(Animation.INFINITE);
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anim.setDuration(700);
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*/
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return view;
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}
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}
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@ -155,7 +155,6 @@ public class SudokuCellView extends View {
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p.setAntiAlias(true);
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p.setTextSize(Math.min(mHeight * 3 / 4, mHeight * 3 / 4));
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p.setTextAlign(Paint.Align.CENTER);
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// TODO settings: get SymbolEnum from settings
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canvas.drawText(Symbol.getSymbol(symbolsToUse, mGameCell.getValue()-1), mHeight / 2, mHeight / 2 + mHeight / 4, p);
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}
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@ -81,7 +81,6 @@ public class SudokuKeyboardLayout extends GridLayout {
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buttons[number].setLayoutParams(p);
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//buttons[number].setGravity(Gravity.CENTER);
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buttons[number].setType(SudokuButtonType.Value);
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// TODO settings: get SymbolEnum from settings
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buttons[number].setBackgroundResource(R.drawable.mnenomic_numpad_button);
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buttons[number].setText(Symbol.getSymbol(symbolsToUse, number));
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buttons[number].setValue(number + 1);
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BIN
app/src/main/res/drawable/ic_trophy_award_black_48dp.png
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BIN
app/src/main/res/drawable/ic_trophy_award_black_48dp.png
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Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
BIN
app/src/main/res/drawable/ic_trophy_black_48dp.png
Normal file
BIN
app/src/main/res/drawable/ic_trophy_black_48dp.png
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
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@ -132,6 +132,11 @@
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android:capitalize="none"
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android:clickable="false"
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android:background="@drawable/mnenomic_numpad_button"/>
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<Button
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="testforwinshitz"
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android:onClick="callFragment"/>
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<!--
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<LinearLayout
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android:layout_width="match_parent"
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@ -6,6 +6,7 @@
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:fitsSystemWindows="true"
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android:id="@+id/game_coordinate_layout"
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tools:context="tu_darmstadt.sudoku.activity.GameActivity">
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<android.support.design.widget.AppBarLayout
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69
app/src/main/res/layout/win_screen_layout.xml
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69
app/src/main/res/layout/win_screen_layout.xml
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="200dp" android:layout_height="250dp"
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android:background="@drawable/ic_trophy_black_48dp"
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android:weightSum="5"
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android:orientation="horizontal">
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<LinearLayout
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android:layout_width="0dp"
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android:layout_height="fill_parent"
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android:layout_weight="1"
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android:background="@color/transparent"
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android:gravity="center">
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<ImageView
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android:layout_width="40dp"
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android:layout_height="40dp"
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android:layout_gravity="bottom"
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android:background="@color/transparent"
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android:src="@drawable/ic_trophy_award_black_48dp" />
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</LinearLayout>
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<LinearLayout
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android:layout_width="0dp"
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android:layout_height="fill_parent"
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android:layout_weight="3"
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android:gravity="center"
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android:background="@color/transparent"
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android:orientation="vertical"
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>
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="@string/win_text"
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android:textAlignment="center"
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android:paddingLeft="5dp"
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android:paddingRight="5dp"
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android:textColor="@color/lightblue"/>
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="test2"
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android:layout_gravity="center"
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android:textColor="@color/lightblue"/>
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:text="test1"
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android:textColor="@color/lightblue"
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android:layout_gravity="center"/>
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<View
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android:layout_width="fill_parent"
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android:layout_height="10dp"
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android:background="@color/middleblue"
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android:layout_gravity="bottom" />
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</LinearLayout>
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<LinearLayout
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android:layout_width="0dp"
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android:layout_height="fill_parent"
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android:layout_weight="1"
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android:background="@color/transparent"
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android:gravity="center">
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<ImageView
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android:layout_width="40dp"
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android:layout_height="40dp"
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android:layout_gravity="bottom"
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android:src="@drawable/ic_trophy_award_black_48dp"
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android:background="@color/transparent" />
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</LinearLayout>
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</LinearLayout>
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@ -80,6 +80,7 @@
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<string name="reset_stats">reset stats</string>
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<!--### Win Strings -->
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<string name="win_text">Congratz du depp du hast gewonnen oder so was</string>
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</resources>
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