Christopher Beckmann
54bf935685
Modified the Landscape GameView a bit. Looks a lot cleaner now. Not tested on smaller and bigger devices yet. Also added the landscape version of the stats page.
2016-01-31 01:06:34 +01:00
Gongxter
c4d2999680
winscreen and helppage created
2016-01-30 23:20:05 +01:00
Christopher Beckmann
91530e3efa
Made the GameActivity Rotatable. (Sounds easy.... wasn't though)
2016-01-30 23:05:32 +01:00
Christopher Beckmann
1b31b5cfe2
Added some Layouts for landscape ordientation as well as some for high density screens.
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Also made the arrows in the main menu clickable.
2016-01-30 12:38:26 +01:00
Christopher Beckmann
65e5dbe5fc
Solved Issue #3 , #2 and fixed an Android 6.0 specific bug, that would prevent the UI from updating when changes to the gameboard were made.
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Also corrected the keyboard layout.
2016-01-28 19:37:22 +01:00
Gongxter
b25b55afb7
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# app/src/main/java/org/secuso/privacyfriendlysudoku/controller/SaveLoadStatistics.java
# app/src/main/res/values/strings.xml
2016-01-21 16:55:24 +01:00
Gongxter
4724612c1e
stats reworked fixed a bug
2016-01-21 16:52:08 +01:00
Christopher Beckmann
e975d9277a
Runnable again. Fixed imports.
2016-01-21 16:50:20 +01:00
Christopher Beckmann
f24a0866e4
Russian added as well. Translation following soon.
2016-01-21 16:44:23 +01:00
Christopher Beckmann
cd1b9ece7b
Merge remote-tracking branch 'origin/master'
2016-01-21 16:36:23 +01:00
Christopher Beckmann
7b84ce0232
Updated language files and added new ones for Spanish and Chinese.
2016-01-21 16:36:08 +01:00
Gongxter
3d110b57c5
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# app/src/main/java/org/secuso/privacyfriendlysudoku/controller/SaveLoadStatistics.java
# app/src/main/res/drawable/standalone_button.xml
2016-01-21 16:12:57 +01:00
Christopher Beckmann
8db2f6ec91
Added some strings and HintListener
2016-01-21 16:08:48 +01:00
Gongxter
8b98f2531d
timer now always counts in stats
2016-01-21 15:39:00 +01:00
Christopher Beckmann
06deb5b439
Fixed Issue#6 and fixed an activity stack bug, that caused the app to have multiple main menus in the stack.
2016-01-21 14:26:59 +01:00
Gongxter
01b3e37ce1
keyboard now with linear layout
2016-01-21 13:55:46 +01:00
Gongxter
b6787846e6
Merge remote-tracking branch 'origin/master'
2016-01-20 09:43:53 +01:00
Gongxter
48535eedd6
small changes
2016-01-20 09:43:23 +01:00
Christopher Beckmann
92c035f860
Fixed a lot of stuff.. and added ... stuff....... yay.
2016-01-19 15:15:47 +01:00
Christopher Beckmann
29028c39f5
Symbol Map selectable in settings.
2015-12-20 16:26:41 +01:00
Christopher Beckmann
0d4a222cfc
Value and Note Highlighting with settings done. Also you can now select values and put them in that way.
2015-12-19 19:00:41 +01:00
Gongxter
f205532ed4
added DialogeFragment for WinScreen
2015-12-11 14:48:27 +01:00
Gongxter
97becd93e5
edit the notes location in a cell to an dynamic one added rotation for the drawable pen in note button Blue TU Theme should now be finished
2015-12-10 13:37:04 +01:00
Gongxter
3714a321d9
Blue TU Theme added and drawables with first attempt to add animation to drawable
2015-12-07 14:29:37 +01:00
Gongxter
1a58a9b7cc
designs updated to Blue TU Theme
2015-12-02 14:23:17 +01:00
Gongxter
7242345a21
Edit Buttons and slideshow with arrows
2015-11-30 18:02:00 +01:00
Gongxter
f28217bf46
Stats: Changed Average time and min time per difficulty to only games without Hints used
2015-11-26 14:21:25 +01:00
Gongxter
5e8c1bd2b1
Stats added
2015-11-26 13:21:44 +01:00
Christopher Beckmann
ab152917d1
Renamed some files.
2015-11-25 00:32:29 +01:00
Christopher Beckmann
31144449c7
Undo/Redo Feature added. States are not saved through sessions. They build up for every play session you start.
2015-11-24 23:59:52 +01:00
Christopher Beckmann
d2bed7b2a5
You can now delete entries in the continue game screen by long clicking them.
2015-11-24 12:32:36 +01:00
Christopher Beckmann
e2ecfe9292
Redesigned the Continue Game Screen. Also the list is now sorted and only the top 10 recent played games are saved. All the others are deleted.
2015-11-24 11:06:39 +01:00
Christopher Beckmann
7d2ec4abae
Now pre generating levels in the background when starting the app, so when the user chooses a level it will be loaded instantly.
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We are storing up to 5 levels per gametype and difficulty and whenever the user picks a level we start generating the next ones already.
Since generating a 12x12 level can take a very long time. This is the workaround we have so far. If we still run into the problem of having to wait for 12x12 levels to generate. I will consider removing the 12x12 Gamemode alltogether.
2015-11-23 18:48:04 +01:00
Christopher Beckmann
b875a66ab5
Generator now works for every Difficulty and GameType. I had to change the generator for the 12x12 Generation to leave more clues because it had a very hard time generating levels for the "easy" difficulty level.
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It's not very pretty but it works in a reasonable time. Before it would just turn black and stay that way for half an hour.
2015-11-22 17:45:17 +01:00
Christopher Beckmann
606625d08b
Generator now works for 6x6.. Working on 12x12 now... thought I might have fixed both at the same time, but 12x12 is not working.
2015-11-22 15:57:41 +01:00
Christopher Beckmann
afc39b78e0
QQWing Solver now works for 6x6. Still a lot of work left.
2015-11-22 14:34:07 +01:00
Christopher Beckmann
2a652c7e12
Tried to integrate the QQGenerator. It's somehow working for 9x9 Games, but all the others are not working yet. Have to look at that at again.
2015-11-21 21:29:23 +01:00
Christopher Beckmann
fc992778a0
Timer is now being saved when loading a game.
2015-11-20 21:57:34 +01:00
Gongxter
b4fb350fa0
Timer now in GameController and saves
2015-11-20 14:42:14 +01:00
Gongxter
87ec3902a0
Timer and GameDescription added
2015-11-19 15:38:50 +01:00
Christopher Beckmann
327f9a6c66
Bugfix. Runnable again.
2015-11-19 15:33:29 +01:00
Christopher Beckmann
86581ffd8e
Added an IGameSolvedListener. The GameActivity now listens for it.
2015-11-19 14:38:41 +01:00
Christopher Beckmann
643c45070f
Removed ISolver since we are not implementing different solvers.
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Corrected GameController listening to GameCells.
2015-11-19 14:31:18 +01:00
Gongxter
8089adf862
Changed GameType Enum to hold al the relevant information for that GameType. Added Timer to the GameView.
2015-11-19 14:15:54 +01:00
Christopher Beckmann
c7e7f1d88c
Merge remote-tracking branch 'origin/master'
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Conflicts:
app/src/main/java/tu_darmstadt/sudoku/controller/Symbol.java
2015-11-19 13:41:33 +01:00
Christopher Beckmann
02419e1028
Added Game Difficulty Enum. The Difficulty Selection now checks the enum for valid difficulty types and sets itself automaticly. Added IModelChangeListeners to the GameCells.
2015-11-19 13:41:01 +01:00
Gongxter
ad5a873bf9
Button sizing fixed added timer
2015-11-19 11:19:32 +01:00
Christopher Beckmann
f1ef933963
Solved a Bug in the Solver. When solving Levels that have multiple solutions it would set wrong values. (Off by 1 error)
2015-11-18 13:15:29 +01:00
Christopher Beckmann
07ea26114e
HighscoreInfoContainer hinzugefügt.
2015-11-18 12:06:01 +01:00
Christopher Beckmann
4c00ffec1c
Bugfix
2015-11-18 11:46:26 +01:00