Make type of Rng generic in function signatures
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cffe7b4f47
commit
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2 changed files with 6 additions and 6 deletions
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@ -292,8 +292,8 @@ fn run_multi_threaded(
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}
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}
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fn get_puzzle_matching_conditions(
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fn get_puzzle_matching_conditions<R: Rng>(
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rng: &mut SmallRng,
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rng: &mut R,
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difficulty: &Difficulty,
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difficulty: &Difficulty,
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solve_controller: &SolveController,
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solve_controller: &SolveController,
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max_hints: u64,
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max_hints: u64,
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@ -8,7 +8,7 @@ use std::rc::Rc;
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pub static mut DEBUG: bool = false;
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pub static mut DEBUG: bool = false;
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impl Grid {
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impl Grid {
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fn get_random_empty_cell(&self, rng: &mut SmallRng) -> Result<Rc<Cell>, &str> {
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fn get_random_empty_cell<R: Rng>(&self, rng: &mut R) -> Result<Rc<Cell>, &str> {
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// Idea - put all empty cells into a vector and choose one at random
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// Idea - put all empty cells into a vector and choose one at random
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// If vector is empty we return an error
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// If vector is empty we return an error
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@ -125,8 +125,8 @@ impl Section {
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}
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}
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}
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}
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pub fn generate_grid(
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pub fn generate_grid<R: Rng>(
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rng: &mut SmallRng,
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rng: &mut R,
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solve_controller: &SolveController,
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solve_controller: &SolveController,
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) -> (Grid, u64, SolveStatistics) {
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) -> (Grid, u64, SolveStatistics) {
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let mut grid = generate_completed_grid(rng);
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let mut grid = generate_completed_grid(rng);
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@ -179,7 +179,7 @@ pub fn generate_grid(
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}
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}
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// We generate a completed grid with no mind for difficulty; afterward generate_puzzle will take out as many fields as it can with regards to the difficulty
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// We generate a completed grid with no mind for difficulty; afterward generate_puzzle will take out as many fields as it can with regards to the difficulty
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fn generate_completed_grid(rng: &mut SmallRng) -> Grid {
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fn generate_completed_grid<R: Rng>(rng: &mut R) -> Grid {
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let solve_controller = SolveController {
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let solve_controller = SolveController {
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determine_uniqueness: true,
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determine_uniqueness: true,
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search_singles: true,
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search_singles: true,
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