Add some documentation; still needs a lot of work
This commit is contained in:
parent
12a3ea9eab
commit
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3 changed files with 180 additions and 100 deletions
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@ -1,4 +1,4 @@
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use crate::grid::{Cell, Grid, CellValue, Line};
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use crate::grid::{Cell, Grid, CellValue, Section};
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use crate::solver::{SolveStatus, SolveController, Uniqueness, evaluate_grid_with_solve_controller, SolveStatistics};
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use std::rc::Rc;
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use rand::prelude::*;
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@ -61,7 +61,7 @@ impl Cell {
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fn calculate_possibilities(&self) -> Vec<u8> {
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// Need to calculate possibilities for this cell
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let mut possibilities = vec![1, 2, 3, 4, 5, 6, 7, 8, 9];
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fn eliminate_possibilities(possibilities: &mut Vec<u8>, line: &Line, cell: &Cell){
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fn eliminate_possibilities(possibilities: &mut Vec<u8>, line: &Section, cell: &Cell){
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for (_index, other) in line.vec.iter().enumerate(){
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if other.x != cell.x || other.y != cell.y {
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let value = &*other.value.borrow();
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@ -89,7 +89,7 @@ impl Cell {
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}
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}
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impl Line {
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impl Section {
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fn recalculate_and_set_possibilities(&self) {
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for (_index, cell) in self.vec.iter().enumerate() {
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let cell = &**cell;
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141
src/grid.rs
141
src/grid.rs
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@ -10,16 +10,38 @@ pub enum CellValue {
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Unknown(Vec<u8>)
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}
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/// A representation of a single cell in a Sudoku grid. Don't make this directly; make a Grid.
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pub struct Cell {
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pub x: usize,
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pub y: usize,
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pub value: RefCell<CellValue>,
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pub row: Weak<RefCell<Line>>,
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pub column: Weak<RefCell<Line>>,
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pub section: Weak<RefCell<Line>>,
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pub row: Weak<RefCell<Section>>,
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pub column: Weak<RefCell<Section>>,
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pub section: Weak<RefCell<Section>>,
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}
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impl Cell {
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/// Set the `Cell`'s value to be a fixed digit. This method also removes the digit from any
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/// affected cells in the same row, column, or square.
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///
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/// # Examples
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///
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/// ```
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/// use sudoku_solver::grid::{Grid, CellValue};
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/// let grid = Grid::new();
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///
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/// let cell1 = grid.get(0,0).unwrap();
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/// let cell2 = grid.get(0,1).unwrap();
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///
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/// assert_eq!(cell1.get_value_copy(), CellValue::Unknown(vec![1,2,3,4,5,6,7,8,9]));
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/// assert_eq!(cell2.get_value_copy(), CellValue::Unknown(vec![1,2,3,4,5,6,7,8,9]));
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///
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/// cell1.set(1);
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///
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/// assert_eq!(cell1.get_value_copy(), CellValue::Fixed(1));
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/// assert_eq!(cell2.get_value_copy(), CellValue::Unknown(vec![2,3,4,5,6,7,8,9]));
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///
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/// ```
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pub fn set(&self, digit: u8){
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unsafe {
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if DEBUG {
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@ -46,11 +68,14 @@ impl Cell {
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Cell::process_possibilities(section, digit);
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}
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/// Get a copy of the `CellValue`
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pub fn get_value_copy(&self) -> CellValue {
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let value = &*self.value.borrow();
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return value.clone();
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}
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/// Set the cell value with a provided `CellValue`; if `value` is Fixed then the related cell's
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/// possibilities are adjusted like in `set`.
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pub fn set_value(&self, value: CellValue){
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match value {
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CellValue::Fixed(digit) => {
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@ -63,6 +88,26 @@ impl Cell {
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}
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}
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/// Set the `Cell`'s value to be a value **without** adjusting any of the nearby cells.
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///
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/// # Examples
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///
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/// ```
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/// use sudoku_solver::grid::{Grid, CellValue};
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/// let grid = Grid::new();
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///
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/// let cell1 = grid.get(0,0).unwrap();
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/// let cell2 = grid.get(0,1).unwrap();
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///
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/// assert_eq!(cell1.get_value_copy(), CellValue::Unknown(vec![1,2,3,4,5,6,7,8,9]));
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/// assert_eq!(cell2.get_value_copy(), CellValue::Unknown(vec![1,2,3,4,5,6,7,8,9]));
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///
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/// cell1.set_value_exact(CellValue::Fixed(1));
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///
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/// assert_eq!(cell1.get_value_copy(), CellValue::Fixed(1));
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/// assert_eq!(cell2.get_value_copy(), CellValue::Unknown(vec![1,2,3,4,5,6,7,8,9])); // still contains 1
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///
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/// ```
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pub fn set_value_exact(&self, value: CellValue){
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unsafe {
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if DEBUG {
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@ -74,6 +119,7 @@ impl Cell {
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self.mark_updates();
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}
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/// Return a copy of the cell's possibilities if it has them.
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pub fn get_value_possibilities(&self) -> Option<Vec<u8>> {
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let value = &*self.value.borrow();
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match value {
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@ -82,6 +128,8 @@ impl Cell {
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}
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}
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// Internal function - mark all the Sections the cell belongs to as having had a change
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// so that the solver will look at it later
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fn mark_updates(&self){
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{
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let row = &*self.row.upgrade().unwrap();
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@ -100,7 +148,8 @@ impl Cell {
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}
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}
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fn process_possibilities(line: &Line, digit: u8){
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// Go through and remove digit from the Section's Cells' possibilities
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fn process_possibilities(line: &Section, digit: u8){
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for (_index, cell) in line.vec.iter().enumerate() {
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let cell = &**cell;
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@ -143,38 +192,44 @@ impl Cell {
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}
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}
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pub struct Line {
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/// A representation of either a Row, Column, or Square in a Sudoku grid. Don't make this directly; make a Grid.
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pub struct Section {
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/// A vector of `Rc`s of the `Cell`s inside this Section. We use `Rc` because one of the
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/// Sections needs to have ownership of the Cells but then the others have to have a different
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/// signature.
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pub vec: Vec<Rc<Cell>>,
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pub do_update: RefCell<bool>,
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pub index: usize,
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pub line_type: LineType
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pub section_type: SectionType
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}
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#[derive(Debug)]
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pub enum LineType {
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pub enum SectionType {
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Row,
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Column,
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Section
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Square
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}
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impl Line {
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impl Section {
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fn push(&mut self, x: Rc<Cell>){
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self.vec.push(x);
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}
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/// Short-hand for accessing `vec` and calling it's `get` method.
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pub fn get(&self, index: usize) -> Option<&Rc<Cell>>{
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self.vec.get(index)
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}
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fn new(index: usize, line_type: LineType) -> Line {
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Line {
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fn new(index: usize, line_type: SectionType) -> Section {
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Section {
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vec: Vec::new(),
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do_update: RefCell::new(false),
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index,
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line_type
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section_type: line_type
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}
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}
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/// Return a copy of whether this `Section` has been marked for the solver to work on it or not.
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pub fn do_update(&self) -> bool {
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let do_update = &self.do_update.borrow();
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let do_update = &**do_update;
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type MultiMut<T> = Rc<RefCell<T>>;
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/// A representation of a Sudoku grid.
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pub struct Grid {
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pub rows: Vec<MultiMut<Line>>, // Read from top to bottom
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pub columns: Vec<MultiMut<Line>>,
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pub sections: Vec<MultiMut<Line>>,
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pub rows: Vec<MultiMut<Section>>, // Read from top to bottom
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pub columns: Vec<MultiMut<Section>>,
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pub sections: Vec<MultiMut<Section>>,
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}
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impl Grid {
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/// Generate a new empty `Grid` with full empty possibilities for each `Cell`
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pub fn new() -> Grid {
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let mut rows: Vec<MultiMut<Line>> = Vec::new();
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let mut columns: Vec<MultiMut<Line>> = Vec::new();
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let mut sections: Vec<MultiMut<Line>> = Vec::new();
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let mut rows: Vec<MultiMut<Section>> = Vec::new();
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let mut columns: Vec<MultiMut<Section>> = Vec::new();
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let mut sections: Vec<MultiMut<Section>> = Vec::new();
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for i in 0..9 {
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rows.push(Rc::new(RefCell::new(Line::new(i, LineType::Row))));
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columns.push(Rc::new(RefCell::new(Line::new(i, LineType::Column))));
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sections.push(Rc::new(RefCell::new(Line::new(i, LineType::Section))));
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rows.push(Rc::new(RefCell::new(Section::new(i, SectionType::Row))));
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columns.push(Rc::new(RefCell::new(Section::new(i, SectionType::Column))));
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sections.push(Rc::new(RefCell::new(Section::new(i, SectionType::Square))));
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}
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for row_index in 0..9 {
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return Grid { rows, columns, sections };
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}
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pub fn get(&self, r: usize, c: usize) -> Result<Rc<Cell>, &str> {
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if (r > 9) | (c > 9) {
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return Err("Row or column indices are out of bounds");
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}
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/// Returns the `Cell` (in an `Rc`) at the specified coordinates.
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/// * `r` is the row coordinate (first row starting at 0)
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/// * `c` is the column coordinate (first column starting at 0)
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///
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/// Returns None if the coordinates are out of bounds.
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pub fn get(&self, r: usize, c: usize) -> Option<Rc<Cell>> {
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let row = match self.rows.get(r) {
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Some(x) => x,
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None => {return Err("Row index is out of bounds")}
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None => return None
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};
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let row = &*(&**row).borrow();
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let cell = match row.get(c) {
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Some(x) => x,
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None => {return Err("Column index is out of bounds")}
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None => return None
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};
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return Ok(Rc::clone(cell));
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return Some(Rc::clone(cell));
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}
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fn process_unknown(x: &Vec<u8>, digit: u8, row: &mut String){
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row.push(' ');
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}
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}
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/// Find the smallest empty `Cell` in terms of possibilities; returns `None` if all Cells have
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/// `Fixed` `CellValue`s.
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pub fn find_smallest_cell(&self) -> Option<Rc<Cell>>{
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let mut smallest_cell : Option<Rc<Cell>> = None;
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let mut smallest_size = usize::MAX;
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for x in 0..9 {
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for y in 0..9 {
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let cell_rc = self.get(x, y).unwrap();
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let cell = &*self.get(x, y).unwrap();
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let cell_value = &*cell.value.borrow();
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match cell_value {
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CellValue::Unknown(possibilities) => {
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if (possibilities.len() < smallest_size) && (possibilities.len() > 0){
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smallest_size = possibilities.len();
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smallest_cell = Some(cell_rc);
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}
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},
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_ => {}
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}
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}
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}
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smallest_cell
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}
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}
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impl Clone for Grid {
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133
src/solver.rs
133
src/solver.rs
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@ -1,6 +1,6 @@
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use std::rc::Rc;
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use crate::grid::{Cell, Line, Grid, CellValue};
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use crate::grid::{Cell, Section, Grid, CellValue};
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pub static mut DEBUG: bool = false;
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@ -17,7 +17,7 @@ pub enum SolveStatus {
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Invalid
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}
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/// See `SolveController` for a description of the solving strategies.
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enum SolveAction{
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Single,
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HiddenSingle,
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@ -54,12 +54,29 @@ impl SolveStatus {
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}
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}
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/// A struct representing some options & solving strategies for solving a `Grid`.
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pub struct SolveController {
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/// Whether the solver should try to determine if the solution is unique at the cost of extra computation.
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pub determine_uniqueness: bool,
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/// Whether the solving strategy where Cells with a single possibility are set to their value is enabled.
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/// Has never been tested with a `false` value.
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pub search_singles: bool,
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/// Whether the solving strategy where Cells that contain as a digit a possibility that only occurs
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/// once in that `Section` should be set to that value, is enabled. Has never been tested with a `false` value.
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pub search_hidden_singles: bool,
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/// Whether the solving strategy where, in a given `Section`, the solver tries to divide the un-set cells up
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/// into two or more exclusive groups based on their possibilities, is enabled.
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pub find_possibility_groups: bool,
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/// Whether the solving strategy where if you know that a digit must occur in a part of Section A that overlaps
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/// entirely with Section B, that you can then determine that that digit cannot occur in the rest of
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/// Section B, is enabled.
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pub search_useful_constraint: bool,
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/// Whether the solver can make guesses as a last resort to try to solve the puzzle.
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pub make_guesses: bool,
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}
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}
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}
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/**
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Tracks when we relied on a method to make progress. We'll consider 'relied on' to mean that the method make at least
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one change to the line it was originally called on, whether that be setting a value or adjusting the possibilities in a cell.
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*/
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/// Tracks how often we relied on each solving strategy to make progress. We'll consider 'relied on' to mean
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/// that the method make at least one change to the line it was originally called on, whether that
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/// be setting a value or adjusting the possibilities in a cell. Multiple contributions in one call
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/// of the strategy on a `Section` are only counted as one contribution.
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#[derive(Copy, Clone)]
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pub struct SolveStatistics {
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pub singles: u32,
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}
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impl SolveStatistics {
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pub(crate) fn new() -> SolveStatistics {
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/// Create a new SolveStatistics with `0` counts set for all the fields.
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pub fn new() -> SolveStatistics {
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SolveStatistics{
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singles: 0,
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hidden_singles: 0,
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@ -124,43 +143,13 @@ impl SolveStatistics {
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}
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}
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pub fn find_smallest_cell(grid: &Grid) -> Option<Rc<Cell>>{
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// Find a cell of smallest size (in terms of possibilities) and make a guess
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// Can assume that no cells of only possibility 1 exist
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let mut smallest_cell : Option<Rc<Cell>> = None;
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let mut smallest_size = usize::MAX;
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'outer: for x in 0..9 {
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for y in 0..9 {
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let cell_rc = grid.get(x, y).unwrap();
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let cell = &*grid.get(x, y).unwrap();
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let cell_value = &*cell.value.borrow();
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match cell_value {
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CellValue::Unknown(possibilities) => {
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if (possibilities.len() < smallest_size) && (possibilities.len() > 0){
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smallest_size = possibilities.len();
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smallest_cell = Some(cell_rc);
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}
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},
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_ => {}
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}
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if smallest_size <= 2 {
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break 'outer; // We aren't going to get smaller
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}
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}
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}
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smallest_cell
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}
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// Code for identify_and_process_possibility_groups (it uses it's own structs)
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mod process_possibility_groups {
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use crate::grid::{Line, CellValue};
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use crate::grid::{Section, CellValue};
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use std::collections::HashSet;
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use std::rc::Rc;
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@ -194,18 +183,18 @@ mod process_possibility_groups {
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}
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// See if there's a set of cells with possibilities that exclude those possibilities from other cells.
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// Runs recursively on each group to identify all groups in case there's more than 2.
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pub fn identify_and_process_possibility_groups(line: &Line) -> bool{
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// Runs recursively on each group to identify all groups in case there's more than 2.
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pub fn identify_and_process_possibility_groups(line: &Section) -> bool{
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unsafe {
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if super::DEBUG {
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println!("Looking for possibility groups on line {:?} {}", line.line_type, line.index);
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println!("Looking for possibility groups on line {:?} {}", line.section_type, line.index);
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}
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}
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bisect_possibility_groups(line, vec![0, 1, 2, 3, 4, 5, 6, 7, 8])
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}
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fn bisect_possibility_groups(line: &Line, cells_of_interest: Vec<usize>) -> bool{
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fn bisect_possibility_groups(line: &Section, cells_of_interest: Vec<usize>) -> bool{
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/*
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Algorithm -
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@ -381,10 +370,10 @@ mod process_possibility_groups {
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}
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// Search for a cell with only one possibility so that we can set it to FIXED
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fn search_single_possibility(line: &Line) -> bool{
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fn search_single_possibility(line: &Section) -> bool{
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unsafe {
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if DEBUG {
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println!("search_single_possibility on line {:?} {}", line.line_type, line.index);
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println!("search_single_possibility on line {:?} {}", line.section_type, line.index);
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}
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}
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@ -407,7 +396,7 @@ fn search_single_possibility(line: &Line) -> bool{
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}
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// Count up how many times each possibility occurs in the Line. If it only occurs once, that's a hidden single that we can set
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fn search_hidden_single(line: &Line) -> bool{
|
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fn search_hidden_single(line: &Section) -> bool{
|
||||
enum Count {
|
||||
None,
|
||||
One(Rc<Cell>),
|
||||
|
@ -456,7 +445,7 @@ fn search_hidden_single(line: &Line) -> bool{
|
|||
}
|
||||
|
||||
mod search_useful_constraint{
|
||||
use crate::grid::{Grid, Line, LineType, CellValue};
|
||||
use crate::grid::{Grid, Section, SectionType, CellValue};
|
||||
use std::rc::{Rc, Weak};
|
||||
use std::cell::RefCell;
|
||||
|
||||
|
@ -479,19 +468,19 @@ mod search_useful_constraint{
|
|||
// I.e. If possibility '1' only occurs in the first row for section 0, then you can remove that possibility
|
||||
// from row 0 across the other sections. Conversely, if the possibility only occurs in the first section
|
||||
// for row 0, then you can remove the possibility from the rest of section 0.
|
||||
pub fn search_useful_constraint(grid: &Grid, line: &Line) -> bool{
|
||||
pub fn search_useful_constraint(grid: &Grid, line: &Section) -> bool{
|
||||
unsafe {
|
||||
if super::DEBUG {
|
||||
println!("Searching for a useful constraint on line {:?} {}", line.line_type, line.index);
|
||||
println!("Searching for a useful constraint on line {:?} {}", line.section_type, line.index);
|
||||
}
|
||||
}
|
||||
|
||||
let mut made_change = false;
|
||||
|
||||
let (check_row, check_column, check_section) = match line.line_type {
|
||||
LineType::Row => {(false, false, true)},
|
||||
LineType::Column => {(false, false, true)},
|
||||
LineType::Section => {(true, true, false)},
|
||||
let (check_row, check_column, check_section) = match line.section_type {
|
||||
SectionType::Row => {(false, false, true)},
|
||||
SectionType::Column => {(false, false, true)},
|
||||
SectionType::Square => {(true, true, false)},
|
||||
};
|
||||
|
||||
for possibility in 0..9 {
|
||||
|
@ -532,21 +521,21 @@ mod search_useful_constraint{
|
|||
match rows {
|
||||
PossibilityLines::Unique(index) => {
|
||||
made_change = made_change |
|
||||
remove_possibilities_line(grid.rows.get(index).unwrap(), possibility, &line.line_type, line.index);
|
||||
remove_possibilities_line(grid.rows.get(index).unwrap(), possibility, &line.section_type, line.index);
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
match columns {
|
||||
PossibilityLines::Unique(index) => {
|
||||
made_change = made_change |
|
||||
remove_possibilities_line(grid.columns.get(index).unwrap(), possibility, &line.line_type, line.index);
|
||||
remove_possibilities_line(grid.columns.get(index).unwrap(), possibility, &line.section_type, line.index);
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
match sections {
|
||||
PossibilityLines::Unique(index) => {
|
||||
made_change = made_change |
|
||||
remove_possibilities_line(grid.sections.get(index).unwrap(), possibility, &line.line_type, line.index);
|
||||
remove_possibilities_line(grid.sections.get(index).unwrap(), possibility, &line.section_type, line.index);
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
|
@ -557,7 +546,7 @@ mod search_useful_constraint{
|
|||
}
|
||||
|
||||
// initial_line_type and initial_line_index are to identify the cells that should NOT have their possibilities removed
|
||||
fn remove_possibilities_line(line: &Rc<RefCell<Line>>, digit_to_remove: u8, initial_line_type: &LineType, initial_line_index: usize) -> bool {
|
||||
fn remove_possibilities_line(line: &Rc<RefCell<Section>>, digit_to_remove: u8, initial_line_type: &SectionType, initial_line_index: usize) -> bool {
|
||||
let line = &*(&**line).borrow();
|
||||
let mut made_change = false;
|
||||
|
||||
|
@ -567,9 +556,9 @@ mod search_useful_constraint{
|
|||
match value {
|
||||
CellValue::Unknown(possibilities) => {
|
||||
let parent_line = match initial_line_type {
|
||||
LineType::Row => &cell.row,
|
||||
LineType::Column => &cell.column,
|
||||
LineType::Section => &cell.section
|
||||
SectionType::Row => &cell.row,
|
||||
SectionType::Column => &cell.column,
|
||||
SectionType::Square => &cell.section
|
||||
};
|
||||
let parent_line = &*parent_line.upgrade().unwrap();
|
||||
let parent_line = &*parent_line.borrow();
|
||||
|
@ -609,7 +598,7 @@ mod search_useful_constraint{
|
|||
}
|
||||
|
||||
// We detected a useful constraint
|
||||
fn process_possibility_line(possibility_line: PossibilityLines, line: &Weak<RefCell<Line>>) -> PossibilityLines {
|
||||
fn process_possibility_line(possibility_line: PossibilityLines, line: &Weak<RefCell<Section>>) -> PossibilityLines {
|
||||
let line = line.upgrade().unwrap();
|
||||
let line = &*(&*line).borrow();
|
||||
|
||||
|
@ -629,10 +618,10 @@ mod search_useful_constraint{
|
|||
}
|
||||
|
||||
|
||||
fn solve_line(grid: &Grid, line: &Line, solve_controller: &SolveController, solve_statistics: &mut SolveStatistics){
|
||||
fn solve_line(grid: &Grid, line: &Section, solve_controller: &SolveController, solve_statistics: &mut SolveStatistics){
|
||||
unsafe {
|
||||
if DEBUG {
|
||||
println!("Solving {:?} {}", line.line_type, line.index);
|
||||
println!("Solving {:?} {}", line.section_type, line.index);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -641,7 +630,7 @@ fn solve_line(grid: &Grid, line: &Line, solve_controller: &SolveController, solv
|
|||
if solve_controller.search_singles() {
|
||||
unsafe {
|
||||
if DEBUG {
|
||||
println!("Searching for singles on line {:?} of {}\n{}", line.line_type, line.index, grid);
|
||||
println!("Searching for singles on line {:?} of {}\n{}", line.section_type, line.index, grid);
|
||||
}
|
||||
}
|
||||
if search_single_possibility(line) {
|
||||
|
@ -652,7 +641,7 @@ fn solve_line(grid: &Grid, line: &Line, solve_controller: &SolveController, solv
|
|||
if solve_controller.search_hidden_singles() {
|
||||
unsafe {
|
||||
if DEBUG {
|
||||
println!("Searching for hidden singles on line {:?} of {}\n{}", line.line_type, line.index, grid);
|
||||
println!("Searching for hidden singles on line {:?} of {}\n{}", line.section_type, line.index, grid);
|
||||
}
|
||||
}
|
||||
if search_hidden_single(line) {
|
||||
|
@ -663,7 +652,7 @@ fn solve_line(grid: &Grid, line: &Line, solve_controller: &SolveController, solv
|
|||
if solve_controller.find_possibility_groups() {
|
||||
unsafe {
|
||||
if DEBUG {
|
||||
println!("Searching for possibility groups on line {:?} of {}\n{}", line.line_type, line.index, grid);
|
||||
println!("Searching for possibility groups on line {:?} of {}\n{}", line.section_type, line.index, grid);
|
||||
}
|
||||
}
|
||||
if process_possibility_groups::identify_and_process_possibility_groups(line) {
|
||||
|
@ -674,7 +663,7 @@ fn solve_line(grid: &Grid, line: &Line, solve_controller: &SolveController, solv
|
|||
if solve_controller.search_useful_constraint() {
|
||||
unsafe {
|
||||
if DEBUG {
|
||||
println!("Searching for useful constraints on line {:?} of {}\n{}", line.line_type, line.index, grid);
|
||||
println!("Searching for useful constraints on line {:?} of {}\n{}", line.section_type, line.index, grid);
|
||||
}
|
||||
}
|
||||
if search_useful_constraint::search_useful_constraint(grid, line) {
|
||||
|
@ -684,6 +673,9 @@ fn solve_line(grid: &Grid, line: &Line, solve_controller: &SolveController, solv
|
|||
|
||||
}
|
||||
|
||||
/// Solves (and modifies) the input `Grid`. Returns a `SolveStatus` and `SolveStatistics`, and
|
||||
/// enables all solving strategies. If you want to specify a `SolveController` you can
|
||||
/// call `solve_grid_with_solve_controller` directly, but you also have to input an empty `SolveStatistics`.
|
||||
pub fn solve_grid(grid: &mut Grid) -> (SolveStatus, SolveStatistics) {
|
||||
// By default we enable everything
|
||||
let solve_controller = SolveController {
|
||||
|
@ -701,6 +693,7 @@ pub fn solve_grid(grid: &mut Grid) -> (SolveStatus, SolveStatistics) {
|
|||
return (solve_status, solve_statistics);
|
||||
}
|
||||
|
||||
/// Solves (and modifies) the input `Grid` & `SolveStatistics`. Returns a `SolveStatus`.
|
||||
pub fn solve_grid_with_solve_controller(grid: &mut Grid, solve_controller: &SolveController, solve_statistics: &mut SolveStatistics) -> SolveStatus{
|
||||
// Code is kind of messy so here it goes - solve_grid first tries to solve without any guesses
|
||||
// If that's not enough and a guess is required, then solve_grid_guess is called
|
||||
|
@ -724,7 +717,9 @@ pub fn solve_grid_with_solve_controller(grid: &mut Grid, solve_controller: &Solv
|
|||
return status;
|
||||
}
|
||||
|
||||
// Similar to solve_grid_with_solve_controller except that we don't modify the input Grid; we only determine SolveStatus
|
||||
/// Similar to `solve_grid_with_solve_controller` except that we don't modify the input Grid; we
|
||||
/// only determine SolveStatus. This is useful when generating puzzles where we need to know *if*
|
||||
/// a puzzle can be solved but don't want to actually solve it.
|
||||
pub fn evaluate_grid_with_solve_controller(grid: &Grid, solve_controller: &SolveController) -> (SolveStatus, SolveStatistics){
|
||||
let mut mut_grid = grid.clone();
|
||||
let mut solve_statistics = SolveStatistics::new();
|
||||
|
@ -734,7 +729,7 @@ pub fn evaluate_grid_with_solve_controller(grid: &Grid, solve_controller: &Solve
|
|||
return (solve_status, solve_statistics);
|
||||
}
|
||||
|
||||
pub fn solve_grid_no_guess(grid: &mut Grid, solve_controller: &SolveController, solve_statistics: &mut SolveStatistics) -> SolveStatus{
|
||||
fn solve_grid_no_guess(grid: &mut Grid, solve_controller: &SolveController, solve_statistics: &mut SolveStatistics) -> SolveStatus{
|
||||
|
||||
loop {
|
||||
let mut ran_something = false;
|
||||
|
@ -800,7 +795,7 @@ pub fn solve_grid_no_guess(grid: &mut Grid, solve_controller: &SolveController,
|
|||
fn solve_grid_guess(grid: &mut Grid, solve_controller: &SolveController, solve_statistics: &mut SolveStatistics) -> SolveStatus{
|
||||
solve_statistics.increment(&SolveAction::Guess);
|
||||
|
||||
let smallest_cell = find_smallest_cell(grid);
|
||||
let smallest_cell = grid.find_smallest_cell();
|
||||
let smallest_cell = match smallest_cell {
|
||||
Some(cell) => cell,
|
||||
None => return SolveStatus::Invalid
|
||||
|
|
Loading…
Reference in a new issue