Add ability to specify puzzle difficulty and save result to CSV file
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3c845aec3f
commit
7b881ff137
2 changed files with 79 additions and 9 deletions
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@ -1,3 +1,8 @@
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use rand_chacha::ChaCha8Rng;
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use rand::prelude::*;
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use sudoku_solver::grid::{Grid, CellValue};
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use std::error::Error;
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use std::io::Write;
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fn main() {
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@ -5,6 +10,10 @@ fn main() {
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// Starting default seed will just be based on time
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let mut seed = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).expect("Time went backwards").as_secs();
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let mut max_hints = 81;
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let mut max_attempts = 100;
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let mut filename : Option<String> = None;
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{ // this block limits scope of borrows by ap.refer() method
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let mut ap = argparse::ArgumentParser::new();
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ap.set_description("Generate Sudoku puzzles");
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@ -14,6 +23,15 @@ fn main() {
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ap.refer(&mut seed)
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.add_option(&["--seed"], argparse::Store, "Provide seed for puzzle generation");
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ap.refer(&mut max_hints)
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.add_option(&["--hints"], argparse::Store, "Only return a puzzle with less than or equal to this number of hints");
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ap.refer(&mut max_attempts)
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.add_option(&["--attempts"], argparse::Store, "Number of attempts that will be tried to generate such a puzzle; default is 100");
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ap.refer(&mut filename)
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.add_argument("filename", argparse::StoreOption, "Optional filename to store puzzle in as a CSV");
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ap.parse_args_or_exit();
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}
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@ -28,9 +46,62 @@ fn main() {
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if debug {
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println!("Using seed {}", seed);
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}
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let mut rng = ChaCha8Rng::seed_from_u64(seed);
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let (grid, num_hints) = sudoku_solver::generator::generate_grid(seed);
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let mut num_attempts = 0;
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println!("{}", grid);
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println!("Puzzle has {} hints", num_hints);
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let grid = loop {
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if num_attempts >= max_attempts{
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println!("Unable to find a puzzle with only {} hints in {} attempts", max_hints, max_attempts);
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return;
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}
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let (grid, num_hints) = sudoku_solver::generator::generate_grid(&mut rng);
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num_attempts = num_attempts + 1;
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if num_hints <= max_hints {
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println!("{}", grid);
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println!("Puzzle has {} hints", num_hints);
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if num_attempts > 1 {
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println!("It took {} attempts to find this puzzle.", num_attempts);
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}
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break grid;
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}
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};
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match filename {
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Some(filename) => {
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save_grid(&grid, &filename).unwrap();
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println!("Grid saved to {}", filename);
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},
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None => {}
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}
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}
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fn save_grid(grid: &Grid, filename: &str) -> Result<(), Box<dyn Error>>{
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// Not using the csv crate for writing because it's being difficult and won't accept raw integers
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let mut file = std::fs::File::create(filename)?;
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for x in 0..9 {
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for y in 0..9 {
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let cell = grid.get(x, y).unwrap();
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let value = &*cell.value.borrow();
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let digit =
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match value {
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CellValue::Fixed(digit) => {*digit}
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CellValue::Unknown(_) => {0}
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};
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let mut text = digit.to_string();
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if y < 8 {
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text.push(',');
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}
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file.write(text.as_bytes())?;
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}
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file.write(b"\n")?;
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}
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Ok(())
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}
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@ -152,8 +152,7 @@ impl Line {
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}
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}
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pub fn generate_grid(seed: u64) -> (Grid, i32) {
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let mut rng = ChaCha8Rng::seed_from_u64(seed);
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pub fn generate_grid(rng: &mut ChaCha8Rng) -> (Grid, i32) {
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let mut num_hints;
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let mut grid : Grid = loop {
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@ -167,7 +166,7 @@ pub fn generate_grid(seed: u64) -> (Grid, i32) {
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for digit in 1..10 {
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if digit != digit_excluded {
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let cell = grid.get_random_empty_cell(&mut rng);
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let cell = grid.get_random_empty_cell(rng);
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cell.unwrap().set(digit);
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num_hints = num_hints + 1;
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}
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@ -189,12 +188,12 @@ pub fn generate_grid(seed: u64) -> (Grid, i32) {
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grid =
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'outer: loop {
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num_hints = num_hints + 1;
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let cell = grid.get_random_empty_cell(&mut rng).unwrap(); // We unwrap because if somehow we're filled each cell without finding a solution, that's reason for a panic
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let cell = grid.get_random_empty_cell(rng).unwrap(); // We unwrap because if somehow we're filled each cell without finding a solution, that's reason for a panic
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let cell = &*cell;
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let mut cell_possibilities = cell.get_value_possibilities().expect("An empty cell has no possibilities");
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// Let's scramble the order
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cell_possibilities.shuffle(&mut rng);
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cell_possibilities.shuffle(rng);
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for (_index, digit) in cell_possibilities.iter().enumerate() {
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@ -244,7 +243,7 @@ pub fn generate_grid(seed: u64) -> (Grid, i32) {
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}
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}
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// Need to randomly reorder non_empty_cells
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non_empty_cells.shuffle(&mut rng);
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non_empty_cells.shuffle(rng);
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for (_index, cell) in non_empty_cells.iter().enumerate() {
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let grid_clone = grid.clone();
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