Add ability to specify puzzle difficulty and save result to CSV file

This commit is contained in:
Joel Therrien 2020-09-22 19:30:38 -07:00
parent 3c845aec3f
commit 7b881ff137
2 changed files with 79 additions and 9 deletions

View file

@ -1,3 +1,8 @@
use rand_chacha::ChaCha8Rng;
use rand::prelude::*;
use sudoku_solver::grid::{Grid, CellValue};
use std::error::Error;
use std::io::Write;
fn main() {
@ -5,6 +10,10 @@ fn main() {
// Starting default seed will just be based on time
let mut seed = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).expect("Time went backwards").as_secs();
let mut max_hints = 81;
let mut max_attempts = 100;
let mut filename : Option<String> = None;
{ // this block limits scope of borrows by ap.refer() method
let mut ap = argparse::ArgumentParser::new();
ap.set_description("Generate Sudoku puzzles");
@ -14,6 +23,15 @@ fn main() {
ap.refer(&mut seed)
.add_option(&["--seed"], argparse::Store, "Provide seed for puzzle generation");
ap.refer(&mut max_hints)
.add_option(&["--hints"], argparse::Store, "Only return a puzzle with less than or equal to this number of hints");
ap.refer(&mut max_attempts)
.add_option(&["--attempts"], argparse::Store, "Number of attempts that will be tried to generate such a puzzle; default is 100");
ap.refer(&mut filename)
.add_argument("filename", argparse::StoreOption, "Optional filename to store puzzle in as a CSV");
ap.parse_args_or_exit();
}
@ -28,9 +46,62 @@ fn main() {
if debug {
println!("Using seed {}", seed);
}
let mut rng = ChaCha8Rng::seed_from_u64(seed);
let (grid, num_hints) = sudoku_solver::generator::generate_grid(seed);
let mut num_attempts = 0;
let grid = loop {
if num_attempts >= max_attempts{
println!("Unable to find a puzzle with only {} hints in {} attempts", max_hints, max_attempts);
return;
}
let (grid, num_hints) = sudoku_solver::generator::generate_grid(&mut rng);
num_attempts = num_attempts + 1;
if num_hints <= max_hints {
println!("{}", grid);
println!("Puzzle has {} hints", num_hints);
if num_attempts > 1 {
println!("It took {} attempts to find this puzzle.", num_attempts);
}
break grid;
}
};
match filename {
Some(filename) => {
save_grid(&grid, &filename).unwrap();
println!("Grid saved to {}", filename);
},
None => {}
}
}
fn save_grid(grid: &Grid, filename: &str) -> Result<(), Box<dyn Error>>{
// Not using the csv crate for writing because it's being difficult and won't accept raw integers
let mut file = std::fs::File::create(filename)?;
for x in 0..9 {
for y in 0..9 {
let cell = grid.get(x, y).unwrap();
let value = &*cell.value.borrow();
let digit =
match value {
CellValue::Fixed(digit) => {*digit}
CellValue::Unknown(_) => {0}
};
let mut text = digit.to_string();
if y < 8 {
text.push(',');
}
file.write(text.as_bytes())?;
}
file.write(b"\n")?;
}
Ok(())
}

View file

@ -152,8 +152,7 @@ impl Line {
}
}
pub fn generate_grid(seed: u64) -> (Grid, i32) {
let mut rng = ChaCha8Rng::seed_from_u64(seed);
pub fn generate_grid(rng: &mut ChaCha8Rng) -> (Grid, i32) {
let mut num_hints;
let mut grid : Grid = loop {
@ -167,7 +166,7 @@ pub fn generate_grid(seed: u64) -> (Grid, i32) {
for digit in 1..10 {
if digit != digit_excluded {
let cell = grid.get_random_empty_cell(&mut rng);
let cell = grid.get_random_empty_cell(rng);
cell.unwrap().set(digit);
num_hints = num_hints + 1;
}
@ -189,12 +188,12 @@ pub fn generate_grid(seed: u64) -> (Grid, i32) {
grid =
'outer: loop {
num_hints = num_hints + 1;
let cell = grid.get_random_empty_cell(&mut rng).unwrap(); // We unwrap because if somehow we're filled each cell without finding a solution, that's reason for a panic
let cell = grid.get_random_empty_cell(rng).unwrap(); // We unwrap because if somehow we're filled each cell without finding a solution, that's reason for a panic
let cell = &*cell;
let mut cell_possibilities = cell.get_value_possibilities().expect("An empty cell has no possibilities");
// Let's scramble the order
cell_possibilities.shuffle(&mut rng);
cell_possibilities.shuffle(rng);
for (_index, digit) in cell_possibilities.iter().enumerate() {
@ -244,7 +243,7 @@ pub fn generate_grid(seed: u64) -> (Grid, i32) {
}
}
// Need to randomly reorder non_empty_cells
non_empty_cells.shuffle(&mut rng);
non_empty_cells.shuffle(rng);
for (_index, cell) in non_empty_cells.iter().enumerate() {
let grid_clone = grid.clone();