Christopher Beckmann
e32f972280
Rename long_description.txt to full_description.txt
2021-09-16 11:42:09 +02:00
Christopher Beckmann
a82ba1177e
Update short_description.txt
2021-09-16 11:41:57 +02:00
Christopher Beckmann
ccb279cca0
Rename long_description.txt to full_description.txt
2021-09-16 11:41:47 +02:00
Christopher Beckmann
7720ba3d4e
Update short_description.txt
2021-09-16 11:41:35 +02:00
Christopher Beckmann
d4674ea671
Rename long_description.txt to full_description.txt
2021-09-16 11:41:23 +02:00
Christopher Beckmann
2bc69c335f
gradle changes because of out of memory error while building
2021-06-02 12:35:40 +02:00
Christopher Beckmann
a973c6654d
v3.0.3
2021-06-02 12:19:42 +02:00
Noah Schlegel
a841da5349
added F-Droid translations to fastlane folder
2021-05-26 23:38:54 +02:00
sleep-yearning
e5561a6d41
fixed daily sudoku ordering
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fixes #72 #73
2021-03-03 23:00:55 +01:00
Christopher Beckmann
21c2f567ee
Merge pull request #70 from hugomg/relative-times
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Use human-readable relative times in LoadGameActivity.
2020-11-22 18:47:46 +01:00
Hugo Musso Gualandi
79db294ca2
Use human-readable relative times in LoadGameActivity.
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When loading a saved game, display the last time played in human
readable relative time. For example, "5 minutes ago" or "Yesterday".
This matches the template from list_entry_layout.xml
The current implementation writes the date in full, including day,
month, year, hours, minutes, and seconds. Not only is that more
information than we really need, but in devices with a narrower screen
this can cause the date to be drawn on top of the difficulty.
2020-11-22 14:37:17 -03:00
Christopher Beckmann
de7a3e8f97
Increase to v3.0.2
2020-11-16 10:20:56 +01:00
Christopher Beckmann
d5396f120c
Update README.md
2020-11-12 09:54:01 +01:00
Christopher Beckmann
0c382cc614
Create ci.yml
2020-11-05 10:19:59 +01:00
Christopher Beckmann
14ac779f9c
Fixed #37
2020-11-05 10:13:18 +01:00
Christopher Beckmann
444fa1914a
Merge pull request #67 from rdatta95/fix-getting-gameSolved-value
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Getting correct value of "gameSolved" key (Partial fix for Issue #37 )
2020-11-05 08:35:58 +01:00
rdatta95
8f92a067f3
Getting correct value of "gameSolved" key (Found when working on Issue #37 )
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Observation:
savedInstanceState.getInt("gameSolved") ALWAYS returned 0 (default).
The key "gameSolved" is set with putBoolean, which is correct. A ClassCastException was thrown in getInt and the catch block returned the default 0-value.
Issues before change:
Multiple statements that are supposed to be executed based on gameSolved (like disabling the special keys and the sudoku grid), were skipped.
Because of that, after finishing a game, if someone changed the screen orientation, the keys and the grid became active again and the grid could be modified.
Changes done:
1. Changed it to getBoolean("gameSolved")
2. Removed the " == 1" part because that is redundant for a boolean.
2020-11-04 21:32:04 +05:30
Christopher Beckmann
98bacc4dc3
Fixed green button color for API<21.
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Fixed #60
2020-11-04 16:09:22 +01:00
Christopher Beckmann
36766b224a
Fixed inconsistency with difficulty text and ratingbar on first startup.
2020-11-03 16:31:53 +01:00
Christopher Beckmann
1b9d4828f4
Merge pull request #66 from SecUSo/pull/64
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Fixes #53
2020-11-03 16:30:11 +01:00
Christopher Beckmann
97592d8e22
Changed the yellow to a more friendly green.
2020-11-03 16:27:12 +01:00
rdatta95
1682c58bb7
Changes for Issue #53 (enhancement)
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1. Using fill color to represent completion and border for selection.
2. Updated image numfull.png to reflect this in help page
3. The button style gets updated on completion, even if the button is selected.
2020-11-01 19:36:30 +05:30
Christopher Beckmann
2293991a46
Upgrade Gradle to v6.5
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Fixed #61 for API > 16 (Hotfix) - need rework of the GameField to make it work on API 16 for RTL locale as well.
2020-10-29 11:01:36 +01:00
Christopher Beckmann
f2894713b0
Delete CHANGELOG.md
2020-10-13 08:10:18 +02:00
Christopher Beckmann
d2ed422359
v3.0.1
2020-10-09 17:40:16 +02:00
Christopher Beckmann
4cfdee5eab
Fixed trophy being shifted to the side on some tablets
2020-10-09 17:39:05 +02:00
Christopher Beckmann
7c5fc7996b
Fixed field layout on tablets and small screens
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Fixed #42
2020-10-09 17:29:57 +02:00
Christopher Beckmann
ce071e2c2e
Fixed compatibility issues in v21 with vector drawables (See https://issuetracker.google.com/issues/37074370 )
2020-10-09 15:46:30 +02:00
Christopher Beckmann
fddcc6961a
Updated store text and screenshots
2020-10-06 13:13:28 +02:00
Christopher Beckmann
5703e73135
Fixed compatibility issues with API Level <21
2020-10-06 13:05:32 +02:00
Christopher Beckmann
075da4a69a
Added Icon to fastlane folder
2020-10-06 09:41:55 +02:00
Christopher Beckmann
63912ffbe7
Fixed broken continue game item entry
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Fixed custom games not being flagged as custom when using links
2020-10-05 18:38:08 +02:00
Christopher Beckmann
f346dc27a3
Update README.md
2020-10-05 14:39:02 +02:00
Christopher Beckmann
70a0a80b5f
Merge pull request #57 from SecUSo/Sudoku-v3.0
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Sudoku v3.0
- Added Darktheme
- Added Custom Sudokus
- Added Daily Sudoku
- Added Sudoku Sharing
- Several Bugfixes
Fixes #45 , Fixes #24
2020-10-05 14:22:57 +02:00
Christopher Beckmann
c3651b3b9a
Switched default Link to https:// protocol
2020-10-05 13:12:13 +02:00
Christopher Beckmann
bc65183e80
Corrected Licence Information
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Added Migration from v1 to v2
Fixed Dark Theme on Actionbar Popup
Fixed CreateSudokuActivity Parcelable implementation
Fixes #45
2020-10-05 12:49:40 +02:00
Christopher Beckmann
74a739dfba
Updated Launcher Icon
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Added darkmode to game field
Fixed a crash on low density devices
Fixed a crash in the DailySudoku
Fixed the marking of custom levels in LoadGameActivity
Version increase to v3.0.0
2020-10-01 01:14:05 +02:00
uykek
94025a7fac
Omit hint dialog if sudoku is custom
2020-09-07 15:39:16 +02:00
uykek
873227a48e
Fix bug in the GameActivity that caused problems with the dark mode theme
2020-09-07 11:26:21 +02:00
uykek
093c22e339
Merge branch 'Sudoku-v3.0' of https://github.com/SecUSo/privacy-friendly-sudoku into Sudoku-v3.0
2020-08-31 20:32:00 +02:00
ErikWaegerle
b535bae043
Customize the Manifest.xml
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Bug fixing to enable deeplinking "sudoku://<string>.
Create an intent filter for "sudoku://<string>". Intent filter of http and https cannot be used,
because both have different rules. Different arguments regarding scheme and host.
2020-08-31 20:30:53 +02:00
uykek
2646831851
Fix bug in GameActivity that caused timer to run even when it shouldn't
2020-08-31 20:30:16 +02:00
uykek
48bfde63b8
Fix bug that occurred when exiting from a daily sudoku using the back press button
2020-08-31 19:53:44 +02:00
uykek
e3ab7616ab
Adjust strings referring to tutorial slide 3
2020-08-31 16:17:17 +02:00
uykek
f9d4fd962f
Add file that was accidently left out of the last commit
2020-08-31 16:00:56 +02:00
uykek
f8a5bde147
Adjust color of the nav header's text view
2020-08-31 15:55:16 +02:00
uykek
b847d98801
Adjust checkbox alignment on the third tutorial slide
2020-08-31 15:09:14 +02:00
uykek
4e012b024a
Save valid url schemes in a list instead of saving a constant for each valid scheme + host
2020-08-31 14:48:30 +02:00
uykek
a941f146f4
Set fixed size for 'custom' label in LoadGameActivity
2020-08-31 11:28:32 +02:00
uykek
1742b9dc33
Fix bug in LoadGameActivity that caused a sudoku's 'custom' label to disappear after a sudoku located above it gets deleted
2020-08-30 14:11:32 +02:00